MARC details
000 -LEADER |
fixed length control field |
02729cam a22003737i 4500 |
001 - CONTROL NUMBER |
control field |
15315099 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20210103114743.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
080604s2009 maua 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2008930423 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781598638059 (pbk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
159863805X (pbk.) |
024 1# - OTHER STANDARD IDENTIFIER |
Standard number or code |
082039538051 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
EG-NcFUE |
Transcribing agency |
EG-NcFUE |
Modifying agency |
EG-NcFUE |
Language of cataloging |
eng |
Description conventions |
rda |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
H374 2009 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
Edition number |
22 |
Item number |
H.J.B |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Hattan, John. |
245 10 - TITLE STATEMENT |
Title |
Beginning game programming : |
Remainder of title |
a GameDev.net collection / |
Statement of responsibility, etc |
John Hattan and Drew Sikora ; series editors. |
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Boston, MA : |
Name of publisher, distributor, etc |
Course Technology/Cengage Learning, |
Date of publication, distribution, etc |
[2009] |
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Date of publication, distribution, etc |
©2009 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xx, 514 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm. |
336 ## - CONTENT TYPE |
Source |
rdacontent |
Content type term |
text |
Content type code |
txt |
337 ## - MEDIA TYPE |
Source |
rdamedia |
Media type term |
unmediated |
Media type code |
n |
338 ## - CARRIER TYPE |
Source |
rdacarrier |
Carrier type term |
volume |
Carrier type code |
nc |
500 ## - GENERAL NOTE |
General note |
Includes index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part 1: Introductory ProgrammingChapter 1: What Language Do I Use; Chapter 2: Good Coding Practices; Chapter 3: Using PDL for Code Design and Documentation; Chapter 4: Debuggin in Visual Studio - Part 1; Part 2: Graphics:Chapter 5: Extended Graphical Templates for Sprite Management;Chapter 6: Isometric and Hexagonal MapsChapter 7: Mouse Maps for Isometric Height Maps; Chapter 8: Bezier Curves and Surfaces; Chapter 9: Direct3D vs. OpenGL: Which API to Use When, Where, and Why; Part 3: ScriptingChapter 10: An Introcution to Lua; Chapter 11: Introduction to GameMonkey Script;Part 4: Networking Chapter 12: The Internet, TCP/IP, and Socket Programming; Chapter 13: Programming with Asynchronous Sockets; Part 5: AlgorithmsChapter 14: Vectors and Matrices: A Primer; Chapter 15: Collision Detection and Response; Chapter 16: A* Pathfinding for Beginners; Part 6: C++Chapter 17: Organizing Code Files in C and C++; Chapter 18: An Exceptional Quest; Chapter 19: The One: A Singleton Discussion; Part 7: Miscellaneous TopicsChapter 20: Introduction to Pointers, Structures, and Linked Lists; Chapter 21: Sound Formats and Their Uses in Games; Chapter 22: Using XML Technologies for Enhancing Log Files; Chapter 23: SQL in 60 Seconds; Chapter 24: Item Management Systems; Chapter 25: A Comparison of Browser and Widget Platforms; |
520 ## - SUMMARY, ETC. |
Summary, etc |
Features information and ideas for those looking for a foundation in the basics of game programming. This book offers guidance on what programming language to use, find information on coding best practices, explore graphics creation, and get an introduction to scripting |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer animation. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Sikora, Drew. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Books |
Source of classification or shelving scheme |
Dewey Decimal Classification |