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Beginning game programming : (Record no. 7029)

MARC details
000 -LEADER
fixed length control field 02729cam a22003737i 4500
001 - CONTROL NUMBER
control field 15315099
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210103114743.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 080604s2009 maua 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2008930423
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781598638059 (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 159863805X (pbk.)
024 1# - OTHER STANDARD IDENTIFIER
Standard number or code 082039538051
040 ## - CATALOGING SOURCE
Original cataloging agency EG-NcFUE
Transcribing agency EG-NcFUE
Modifying agency EG-NcFUE
Language of cataloging eng
Description conventions rda
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number H374 2009
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Edition number 22
Item number H.J.B
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Hattan, John.
245 10 - TITLE STATEMENT
Title Beginning game programming :
Remainder of title a GameDev.net collection /
Statement of responsibility, etc John Hattan and Drew Sikora ; series editors.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boston, MA :
Name of publisher, distributor, etc Course Technology/Cengage Learning,
Date of publication, distribution, etc [2009]
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc ©2009
300 ## - PHYSICAL DESCRIPTION
Extent xx, 514 pages :
Other physical details illustrations ;
Dimensions 24 cm.
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
Content type code txt
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
Media type code n
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
Carrier type code nc
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Part 1: Introductory ProgrammingChapter 1: What Language Do I Use; Chapter 2: Good Coding Practices; Chapter 3: Using PDL for Code Design and Documentation; Chapter 4: Debuggin in Visual Studio - Part 1; Part 2: Graphics:Chapter 5: Extended Graphical Templates for Sprite Management;Chapter 6: Isometric and Hexagonal MapsChapter 7: Mouse Maps for Isometric Height Maps; Chapter 8: Bezier Curves and Surfaces; Chapter 9: Direct3D vs. OpenGL: Which API to Use When, Where, and Why; Part 3: ScriptingChapter 10: An Introcution to Lua; Chapter 11: Introduction to GameMonkey Script;Part 4: Networking Chapter 12: The Internet, TCP/IP, and Socket Programming; Chapter 13: Programming with Asynchronous Sockets; Part 5: AlgorithmsChapter 14: Vectors and Matrices: A Primer; Chapter 15: Collision Detection and Response; Chapter 16: A* Pathfinding for Beginners; Part 6: C++Chapter 17: Organizing Code Files in C and C++; Chapter 18: An Exceptional Quest; Chapter 19: The One: A Singleton Discussion; Part 7: Miscellaneous TopicsChapter 20: Introduction to Pointers, Structures, and Linked Lists; Chapter 21: Sound Formats and Their Uses in Games; Chapter 22: Using XML Technologies for Enhancing Log Files; Chapter 23: SQL in 60 Seconds; Chapter 24: Item Management Systems; Chapter 25: A Comparison of Browser and Widget Platforms;
520 ## - SUMMARY, ETC.
Summary, etc Features information and ideas for those looking for a foundation in the basics of game programming. This book offers guidance on what programming language to use, find information on coding best practices, explore graphics creation, and get an introduction to scripting
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Sikora, Drew.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
  Dewey Decimal Classification     Computers & Information Technology ( Digital Media Tech. ) Main library Main library B10 18/12/2012 Academic bookshop 304.00 PU   794.81526 H.J.B 00009382 17/07/2023 18/12/2012 Books

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