MARC details
000 -LEADER |
fixed length control field |
06474nam a2200385 i 4500 |
001 - CONTROL NUMBER |
control field |
1ssj0000855999 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20201105135431.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION |
fixed length control field |
m d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr n |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
120511s2013 maua sb 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780240824987 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780240824987 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
EG-NcFUE |
Transcribing agency |
EG-NcFUE |
Modifying agency |
EG-NcFUE |
Language of cataloging |
eng |
Description conventions |
rda |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
TR897 |
Item number |
.B42 2013 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
777.53 |
Edition number |
23 |
Item number |
B.R.D |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Beauchamp, Robin. |
240 10 - UNIFORM TITLE |
Uniform title |
<a href="Designing sound for animation (Online)">Designing sound for animation (Online)</a> |
245 10 - TITLE STATEMENT |
Title |
Designing sound for animation / |
Statement of responsibility, etc |
Robin Beauchamp. |
250 ## - EDITION STATEMENT |
Edition statement |
second edition |
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Waltham, MA : |
Name of publisher, distributor, etc |
Focal Press, |
Date of publication, distribution, etc |
2013. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xvii, 194 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm. |
336 ## - CONTENT TYPE |
Source |
rdacontent |
Content type term |
text |
Content type code |
txt |
337 ## - MEDIA TYPE |
Source |
rdamedia |
Media type term |
unmediated |
Media type code |
n |
338 ## - CARRIER TYPE |
Source |
rdacarrier |
Carrier type term |
volume |
Carrier type code |
nc |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (p. [181]-185) and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Machine generated contents note: ch. 1 Foundations of Audio for Image --<br/>Overview --<br/>Perception of Sound --<br/>Sound --<br/>Hearing Versus Listening --<br/>Localization --<br/>Acoustics --<br/>Rhythm and Tempo --<br/>Noise and Silence --<br/>Physics of Sound --<br/>Sound Waves --<br/>Frequency --<br/>Amplitude --<br/>Timbre --<br/>Wavelength --<br/>Speed of Sound --<br/>Digital Audio --<br/>Digitizing Audio --<br/>Sampling Rates --<br/>Bit-Depths --<br/>Audio Compression --<br/>ch. 2 Sound Design Theory --<br/>Overview --<br/>Sound Classifications --<br/>Chion Classifications --<br/>Diegetic and Non-Diegetic Sound --<br/>Narrative Functions --<br/>Guided Perception --<br/>Drawing the Audience into the Narrative --<br/>Directing the Eye --<br/>Establishing or Clarifying Point of View --<br/>Clarifying the Subtext --<br/>Contrasting Reality and Subjectivity --<br/>Extending the Field of Vision --<br/>Tension and Release --<br/>Continuity --<br/>Promoting Character Development --<br/>Theoretical Concepts Specific to Dialogue --<br/>Theoretical Concepts Specific to Score --<br/>Theoretical Concepts Specific to SFX --<br/>Interpreting Picture Edits --<br/>Overview --<br/>Shots --<br/>Framing --<br/>Camera Placement --<br/>Camera Movement --<br/>Movement of Objects --<br/>Perspective Shot (POV) --<br/>Insert Shots and Cutaways --<br/>Cuts --<br/>Transitions --<br/>Dissolves --<br/>Wipes --<br/>Fades --<br/>Sound Transitions --<br/>Scenes --<br/>Parallel Edit --<br/>Montage Sequence --<br/>Time-Lapse and Flashback Sequences --<br/>Conclusion --<br/>ch. 3 Dialogue --<br/>Overview --<br/>Principal Dialogue --<br/>Narration --<br/>Group ADR and Walla --<br/>Developing the Script --<br/>Casting Voice Talent --<br/>Caricature --<br/>Recording Dialogue --<br/>The Recording Script --<br/>Directing Voice Talent --<br/>The ADR Studio --<br/>Microphones --<br/>Recording Set-Up --<br/>Cueing a Session --<br/>Preparing Tracks for Lip Sync --<br/>Lip Sync Animation --<br/>ADR --<br/>Evaluating Recorded Dialogue --<br/>Dialogue Editing --<br/>Designed Languages --<br/>ch. 4 Music --<br/>Overview --<br/>Underscore --<br/>Source Music --<br/>Songs --<br/>Title, Montage, and End Credit Sequences --<br/>Workflow for Original Score --<br/>Rationale for Original Score --<br/>Temp Music --<br/>The Spotting Session --<br/>Writing Original Cues --<br/>The Scoring Session --<br/>Workflow for Production Libraries --<br/>Production Libraries --<br/>Searching a Library --<br/>Managing a Project --<br/>Developing Cues --<br/>Licensing Cues --<br/>Workflow for Copy-Protected Music --<br/>Overview --<br/>Rights Versus License --<br/>Synchronization, Master, and Videogram License --<br/>Public Domain --<br/>Fair Use --<br/>Parody --<br/>Music Supervision --<br/>Historical Trends in Animation Scoring --<br/>The Golden Age --<br/>The Television Age --<br/>The Animation Renaissance --<br/>ch. 5 Sound Effects (SFX) --<br/>Overview --<br/>The SFX Stem --<br/>Temp Tracks and Spotting Sessions --<br/>The Sound Department --<br/>Sound Editors --<br/>Commercial SFX Libraries --<br/>Searching SFX Libraries --<br/>Developing an Original SFX Library --<br/>Creating an Original Library --<br/>Field Recorders --<br/>Field Microphones --<br/>Field Accessories --<br/>Suggestions for Field Recording --<br/>Record like an Editor --<br/>Objectivity --<br/>Area-Specific Frequency Response --<br/>Signal-To-Noise Ratio --<br/>Dynamic Range --<br/>File Management --<br/>The Sound Designer --<br/>Performing Design Elements --<br/>ch. 6 Foley --<br/>Overview --<br/>The Foley Stage --<br/>Spotting Foley --<br/>The Foley Artist --<br/>Footsteps --<br/>Props --<br/>The Cloth Pass --<br/>Cueing a Session --<br/>The Foley Mixer --<br/>Overview --<br/>Recording with Preparatory Cues --<br/>Playlisting --<br/>Looping --<br/>Foley Editing --<br/>ch. 7 The Production Path --<br/>Overview --<br/>Preproduction --<br/>Overview --<br/>Enlisting a Sound Crew --<br/>Developing a Soundtrack Budget --<br/>Project Management --<br/>Production Standards --<br/>Release Formats --<br/>Production --<br/>Overview --<br/>Creating Temp Tracks --<br/>Production Tasks for the Sound and Music Departments --<br/>Postproduction --<br/>Overview --<br/>Picture Lock --<br/>Postproduction Tasks for the Sound and Music Departments --<br/>ch. 8 Sound Editing --<br/>Overview --<br/>Syncing Sound To Picture --<br/>Trimming and Cutting --<br/>Fades --<br/>Compositing Takes --<br/>Ring-Outs --<br/>Time-Scaling --<br/>Pitch Shifting --<br/>Vari-Speed --<br/>Reverse and Rewind --<br/>Sound Replacement --<br/>Noise Reduction --<br/>Side-Chain Gate --<br/>Futzing --<br/>Doppler --<br/>Looping --<br/>Preparing Tracks for Delivery to the Mix --<br/>ch. 9 The Final Mix --<br/>Overview --<br/>The Re-Recording Mixer(s) --<br/>Speaker Calibration --<br/>Dynamic Range --<br/>Configuring the Session --<br/>Pre-Dubs --<br/>Creating the Stems and Printmaster --<br/>The Stereo Mix --<br/>Panning --<br/>Leveling --<br/>Signal Processing --<br/>Reverb --<br/>Equalization (EQ) --<br/>Peak Limiting --<br/>The Multi-Channel Mix --<br/>The Direct/Ambient Perspective --<br/>The "Inside the Band" Perspective --<br/>Mastering for Various Release Formats --<br/>Bouncing to Disk or Tracks --<br/>Encoding --<br/>Layback --<br/>ch. 10 Case Studies. |
520 ## - SUMMARY, ETC. |
Summary, etc |
Sound is just as crucial an aspect to your animation as your visuals. Whether you're looking to create a score, ambient noise, dialog, or a complete soundtrack, you'll need sound for your piece. This nuts-and-bolts guide to sound design for animation will explain to you the theory and workings behind sound for image, and provide an overview of the stems and production path to help you create your soundtrack. Follow the sound design process along animated shorts and learn how to use the tools and techniques of the trade. Enhance your piece and learn how to design sound for animation |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Sound motion pictures. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Sound |
General subdivision |
Recording and reproducing. |
9 (RLIN) |
28050 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Animation (Cinematography) |
655 #0 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
Safari Technical Books. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Books |
Source of classification or shelving scheme |
Dewey Decimal Classification |