innerBanner.jpg

FUE Central Library

Game design theory : (Record no. 9043)

MARC details
000 -LEADER
fixed length control field 03596cam a2200409 i 4500
001 - CONTROL NUMBER
control field 17325686
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190512125645.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 120531s2013 flua 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2012019337
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781466554207 (pbk.)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency DLC
Description conventions rda
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number B86 2013
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81536
Edition number 23
Item number B.K.G
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Burgun, Keith,
Relator term author.
245 10 - TITLE STATEMENT
Title Game design theory :
Remainder of title a new philosophy for understanding games /
Statement of responsibility, etc Keith Burgun.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boca Raton, FL :
Name of publisher, distributor, etc A K Peters/CRC Press,
Date of publication, distribution, etc [2013]
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc c2013.
300 ## - PHYSICAL DESCRIPTION
Extent xxii, 165 pages :
Other physical details illustration ;
Dimensions 24 cm
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Source rdacarrier
500 ## - GENERAL NOTE
General note Includes index.
500 ## - GENERAL NOTE
General note computer bookfair2015
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction The Death of Tetris Our Story My Story Problem Statement On Game Design Game Design Theory Today What This book Is What This book Is Not Why Video Games? The Concept of "Game" Definitions Types of Interactive Systems The Abstract and the Literal The "Meaningful" Decision Are Games "Art"? Games: The "Finer" Interactive System Game-Playing Itself Is An Art The Value of Games? Misconceptions about Games Games Can Occur Naturally "Video Games" and the Value of Words Exploration Game Design Do You Want to Make a Game? Games and Story Understanding Design "Let's Add Some Fun!" Non-Linearity Continuous or Discrete Space Execution vs. Decisions Randomness Single-Player/Multi-Player "Survival", "Completion" and "Game Difficulty" Balance Theme Inherent/Emergent Complexity Information and Solvability Symmetry False Choices Too Many Choices Efficiency Take Nothing for Granted Become an Expert |Studying Games Related Disciplines Conclusion How We Got Here Ancient History Sports The 20th Century The Promise of SpaceWar! The Video Game "Generations" The Alternate Reality of PC Games Other Notable Areas Looking Back Through the Lens: Videogames Problems Common to Almost All Genres On Brawlers On Third Person Action On Real-Time Strategy On Turn-Based Strategy Role-Playing Games On Sports Games On Racing Games On Fighting Games On FPS Games On Platformers Other Genres "Videogames" That Aren't Games Through the Lens: Boardgames Area-Control games Bidding Games Wargames Roleplaying Games Cooperative Games Role-Selection/Worker Placement Games Card Games Abstract Games Other Genres Predictions Rise of Indies Merging Renaissance Purpose
520 ## - SUMMARY, ETC.
Summary, etc "This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--
Assigning source Provided by publisher.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Design.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS / Programming / Games.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element MATHEMATICS / Game Theory.
Source of heading or term bisacsh
856 ## - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract
Uniform Resource Identifier <a href="http://repository.fue.edu.eg/xmlui/handle/123456789/4483">http://repository.fue.edu.eg/xmlui/handle/123456789/4483</a>
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Acquisition method Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
  Dewey Decimal Classification     Computers & Information Technology ( Information systems ) Main library Main library B10 05/02/2015 Academic bookshop 338.00 Purchase   794.81536 B.K.G 00011599 17/07/2023 05/02/2015 Books

Copyright © 2023, Future University Egypt. All rights reserved.