MARC details
000 -LEADER |
fixed length control field |
02613cam a22003735i 4500 |
001 - CONTROL NUMBER |
control field |
18024768 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20150331152528.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
140130t20152015flua 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2014932088 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781305258952 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1305258959 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
DLC |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Edition number |
23 |
Classification number |
794.81526 |
Item number |
H.J.B |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Harbour, Jonathan S. |
245 10 - TITLE STATEMENT |
Title |
Beginning game programming / |
Statement of responsibility, etc |
Jonathan S. Harbour. |
250 ## - EDITION STATEMENT |
Edition statement |
Fourth edition. |
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Boston, MA : |
Name of publisher, distributor, etc |
Course Technology/Cengage Learning, |
Date of publication, distribution, etc |
[2015] |
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Date of publication, distribution, etc |
[2015] |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xviii, 430 pages : |
Other physical details |
illustrations ; |
Dimensions |
23 cm. |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
500 ## - GENERAL NOTE |
General note |
Computer bookfair 2015. |
500 ## - GENERAL NOTE |
General note |
Includes index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
PART I. INTRODUCTION TO WINDOWS AND DIRECTX. 1. Getting Started with the Windows SDK. 2. Listening To Windows Messages. 3. Initializing Direct3D. PART II. THE GAME PROGRAMMING TOOLBOX. 4. Drawing Textures. 5. Drawing with Direct2D. 6. Getting User Input. 7. Drawing and Animating Sprites. 8. Transforming Sprites. 9. Detecting Sprite Collisions. 10. Printing Text. 11. Scrolling the Background. 12. Playing Audio. 13. Rendering 3D Models. PART III. GAME PROJECT. 14. Creating the Anti-Virus Game. PART IV: APPENDICES. Appendix A. Configuring Visual C++ 2012. Appendix B. Resources for Further Study |
520 ## - SUMMARY, ETC. |
Summary, etc |
"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- |
Assigning source |
Unedited summary from book. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
0 |
b |
ibc |
c |
origcop |
d |
2 |
e |
ncip |
f |
20 |
g |
y-gencatlg |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Books |