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Prepare to board! : creating story and characters for animated features and shorts / Nancy Beiman.

By: Material type: TextTextPublisher: Boca Raton : CRC Press, Taylor & Francis Group, CRC Press is an imprint of the Taylor & Francis Group, an informa business, [2017]Edition: Third editionDescription: xvii, 367 pages ; 26 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781138070905 (hardback : acidfree paper)
  • 9781498797009 (paperback : acidfree paper)
Subject(s): DDC classification:
  • 791.4334 23 B.N.P
LOC classification:
  • NC1765 .B38 2017
Contents:
Chapter 1 First Catch Your Rabbit: Creating Concepts and Characters Chapter 2 How Storyboard Took Over the Movies (And Television)Live Action and Animation BoardsChapter 3 Putting Yourself into Your Work Chapter 4 Situation and Character Driven StoriesChapter 5 Treat 'em rough: beginning character design and setting story rulesChapter 6 Appealing or Appalling? Developing your Characters Chapter 7 Working with Multiple Characters Chapter 8 Beauties and Beasts: Creating Character Contrasts in Design Chapter 9 Color and Design in StorytellingChapter 10 Starting Story Sketch: Compose Yourself Chapter 11 Boarding Time: Getting with the Story Beat Chapter 12 Roughing It: Basic Staging Chapter 13 The Big Picture: Creating Story SequencesChapter 14 Patterns in Time: Pacing Action on Rough Boards Chapter 15 Present Tense: Creating a Performance on Storyboards Chapter 16 Color My World: Art Direction and Storytelling Chapter 17 Show and Tell: Presenting Your StoryboardsChapter 18 Talking Pictures: Assembling a Leica, Story Reel or Animatic with a Scratch Track Chapter 19 Team Storyboard: Working on Group Projects Chapter 20 Maquette Simple: Modeling Characters in Three DimensionsChapter 21 Building a Better Mouse: Creating Final Model SheetsChapter 22 Screen and Screen Again: Preparing for Production Chapter 23 Appendices: Animated Interviews
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Main library B10 Computers & Information Technology ( Computer Science ) 791.4334 B.N.P (Browse shelf(Opens below)) Available 00015769

Includes index.

Chapter 1 First Catch Your Rabbit: Creating Concepts and Characters Chapter 2 How Storyboard Took Over the Movies (And Television)Live Action and Animation BoardsChapter 3 Putting Yourself into Your Work Chapter 4 Situation and Character Driven StoriesChapter 5 Treat 'em rough: beginning character design and setting story rulesChapter 6 Appealing or Appalling? Developing your Characters Chapter 7 Working with Multiple Characters Chapter 8 Beauties and Beasts: Creating Character Contrasts in Design Chapter 9 Color and Design in StorytellingChapter 10 Starting Story Sketch: Compose Yourself Chapter 11 Boarding Time: Getting with the Story Beat Chapter 12 Roughing It: Basic Staging Chapter 13 The Big Picture: Creating Story SequencesChapter 14 Patterns in Time: Pacing Action on Rough Boards Chapter 15 Present Tense: Creating a Performance on Storyboards Chapter 16 Color My World: Art Direction and Storytelling Chapter 17 Show and Tell: Presenting Your StoryboardsChapter 18 Talking Pictures: Assembling a Leica, Story Reel or Animatic with a Scratch Track Chapter 19 Team Storyboard: Working on Group Projects Chapter 20 Maquette Simple: Modeling Characters in Three DimensionsChapter 21 Building a Better Mouse: Creating Final Model SheetsChapter 22 Screen and Screen Again: Preparing for Production Chapter 23 Appendices: Animated Interviews

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