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C++ how to program / P.J. Deitel, H.M. Deitel.

By: Contributor(s): Material type: TextTextSeries: How to program seriesPublication details: Upper Saddle River, N.J. : Pearson/Prentice Hall, c2008.Edition: Sixth editionDescription: xlix, 1429 pages. : illustration ; 24 cm. + 1 CD-ROM (4 3/4 in.)Content type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0137158025 (pbk.)
  • 9780137158027 (pbk.)
Subject(s): DDC classification:
  • 005.133 22 D.P.C
Online resources:
Contents:
1. Introduction to Computers, the Internet and World Wide Web 2. Introduction to C++ Programming3. Introduction to Classes and Objects4. Control Statements: Part 15. Control Statements: Part 26. Functions and an Introduction to Recursion7. Arrays and Vectors8. Pointers and Pointer-Based Strings9. Classes: A Deeper Look, Part I10. Classes: A Deeper Look, Part II11. Operator Overloading: String and Array Objects12. Object-Oriented Programming: Inheritance13. Object-Oriented Programming: Polymorphism14. Templates15. Stream Input/Output16. Exception Handling17. File Processing18. Class string and String Stream Processing19. Searching and Sorting20. Data Structures21. Bits, Characters, Strings and Structures22. Standard Template Library (STL)23. Other Topics24. Game Programming with OGRE and Open ALAppendicesA. Operator Precedence and Associativity ChartB. ASCII Character SetC. Fundamental TypesD. Number SystemsE. C Legacy Code TopicsF. PreprocessorG. ATM Case Study CodeH. UML 2: Additional Diagram TypesI. Using the Visual Studio (R) 2005 DebuggerJ. Using the GNU C++ Debugger K. Boost C++ Libraries: L. What's New in C++ OxBibliographyIndex
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Main library A1 Computers & Information Technology ( Computer Science ) 005.133 D.P.C (Browse shelf(Opens below)) Available 00007343

Previous ed.: H.M. Deitel's name appeared first on t.p.

Includes bibliographical references (p. [1390]-1395) and index.

1. Introduction to Computers, the Internet and World Wide Web 2. Introduction to C++ Programming3. Introduction to Classes and Objects4. Control Statements: Part 15. Control Statements: Part 26. Functions and an Introduction to Recursion7. Arrays and Vectors8. Pointers and Pointer-Based Strings9. Classes: A Deeper Look, Part I10. Classes: A Deeper Look, Part II11. Operator Overloading: String and Array Objects12. Object-Oriented Programming: Inheritance13. Object-Oriented Programming: Polymorphism14. Templates15. Stream Input/Output16. Exception Handling17. File Processing18. Class string and String Stream Processing19. Searching and Sorting20. Data Structures21. Bits, Characters, Strings and Structures22. Standard Template Library (STL)23. Other Topics24. Game Programming with OGRE and Open ALAppendicesA. Operator Precedence and Associativity ChartB. ASCII Character SetC. Fundamental TypesD. Number SystemsE. C Legacy Code TopicsF. PreprocessorG. ATM Case Study CodeH. UML 2: Additional Diagram TypesI. Using the Visual Studio (R) 2005 DebuggerJ. Using the GNU C++ Debugger K. Boost C++ Libraries: L. What's New in C++ OxBibliographyIndex

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