Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Books | Main library B10 | Computers & Information Technology ( Digital Media Tech. ) | 794.81526 S.A.G (Browse shelf(Opens below)) | Available | 00005188 |
Accompanying CD-ROM features all the C++ source code and pseudo-code examples used throughout the book.
Includes index.
Chapter 1 Introduction to Computer Graphics" Chapter 2 "2D and 3D Graphics" Chapter 3 "Ray Tracing" Chapter 4 "Rasterization" Chapter 5 "Programmable Shaders" Chapter 6 "Mapping Surfaces" Chapter 7 "Additional Surface Mapping" Chapter 8 "Lighting and Materials" Chapter 9 "Advanced Lighting and Shadows" Chapter 10 "Global Illumination Techniques" Chapter 11 "Special Effects: High Dynamic Range Rendering" Chapter 12 "Special Effects: Additional Effects" Chapter 13 "Sky and Terrain Rendering" Chapter 14 "Water and Nature Rendering" Chapter 15 "Optimizations" Chapter 16 "Conclusions
Examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result.
User level: intermediate-advanced.
System requirements: personal computer with either Windows or Mac operational system.
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