Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Books | Main library B10 | Computers & Information Technology ( Digital Media Tech. ) | 794.81526 H.J.B (Browse shelf(Opens below)) | Available | 00009130 |
794.81526 D.M.B Beginning C++ through game programming, fourth edition / | 794.81526 F.J.U UnrealScript game programming all in one / | 794.81526 G.K.F Flash game development in a social, mobile, and 3D world / | 794.81526 H.J.B Beginning Java 5 game programming / | 794.81526 H.J.B Beginning game programming : a GameDev.net collection / | 794.81526 H.J.B Beginning game programming / | 794.81526 H.J.G Game programming all in one / |
Includes bibliographical references and index.
Ch. 1. Getting started with Java 5 --
Ch. 2. Java programming essentials --
Ch. 3. Keyboard and mouse input --
Ch. 4. Sound effects and music --
Ch. 5. Creating your first Java game --
Ch. 6. Java 2-D --
vector graphics and bitmaps --
Ch. 7. The game loop, timing, and threads --
Ch. 8. Basic 2-D actors --
the infamous "sprite" --
Ch. 9. Advanced sprite programming --
animation --
Ch. 10. Creating a Java game framework --
Ch. 11. Enhancing and polishing galactic war --
Ch. 12. Deploying Java games on the Web.
The Java platform has attracted over 4 million software developers, with worldwide use in every major industry segment, and a presence in a range of devices, computers, and networks of any programming technology. In fact, its versatility, efficiency, platform portability, and security have made it the ideal technology for network computing.
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