Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Books | Main library B10 | Computers & Information Technology ( Digital Media Tech. ) | 794.81526 T.A.G (Browse shelf(Opens below)) | Available | 00009177 |
794.81526 R.G.M Macromedia Flash professional 8 game development / | 794.81526 S.A.G Game graphics programming / | 794.81526 S.J.H HTML5 games : creating fun with HTML5, CSS3, and WebGL / | 794.81526 T.A.G Game engine design and implementation / | 794.81526 Y.J.P The black art of multiplatform game programming / | 794.81536 B. The best of game programming gems / | 794.81536 B.K.G Game design theory : a new philosophy for understanding games / |
Includes index.
Theory, design, and preparation : Game engines, details and designs ; Configuring a game engine project -- Implementing the engine : Error and log manager ; Resource management ; Render manager with SDL ; 2D scene manager ; Music and sound with the audio manager ; Reading and processing user input ; Render manager with DirectX 10 ; Scene management and OGRE 3D ; Rigid body physics with bullet physics ; Focus on DX Studio, engine tools, editors, and scripting -- Game engines, tools, and libraries -- OIS keyboard scan codes -- DX texture format constants -- Windows messages -- BSD license -- MIT license -- The zlib/libpng license.
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