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Game engine design and implementation / Alan Thorn.

By: Material type: TextTextSeries: Foundations of game developmentPublisher: Sudbury, Mass. : Jones & Bartlett Learning, 2011Description: xxi, 593 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780763784515 (pbk.)
  • 0763784516 (ibid.)
Subject(s): DDC classification:
  • 21 794.81526 T.A.G
LOC classification:
  • QA76.76.C672 T4963 2010
Contents:
Theory, design, and preparation : Game engines, details and designs ; Configuring a game engine project -- Implementing the engine : Error and log manager ; Resource management ; Render manager with SDL ; 2D scene manager ; Music and sound with the audio manager ; Reading and processing user input ; Render manager with DirectX 10 ; Scene management and OGRE 3D ; Rigid body physics with bullet physics ; Focus on DX Studio, engine tools, editors, and scripting -- Game engines, tools, and libraries -- OIS keyboard scan codes -- DX texture format constants -- Windows messages -- BSD license -- MIT license -- The zlib/libpng license.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Main library B10 Computers & Information Technology ( Digital Media Tech. ) 794.81526 T.A.G (Browse shelf(Opens below)) Available 00009177

Includes index.

Theory, design, and preparation : Game engines, details and designs ; Configuring a game engine project -- Implementing the engine : Error and log manager ; Resource management ; Render manager with SDL ; 2D scene manager ; Music and sound with the audio manager ; Reading and processing user input ; Render manager with DirectX 10 ; Scene management and OGRE 3D ; Rigid body physics with bullet physics ; Focus on DX Studio, engine tools, editors, and scripting -- Game engines, tools, and libraries -- OIS keyboard scan codes -- DX texture format constants -- Windows messages -- BSD license -- MIT license -- The zlib/libpng license.

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