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Digital storytelling : a creator's guide to interactive entertainment / Carolyn Handler Miller.

By: Contributor(s): Material type: TextTextPublisher: Amsterdam ; Boston : Focal Press/Elsevier, c2008Edition: Second EditionDescription: xvi, 479 pages. : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780240809595 (pbk. : alk. paper)
  • 0240809599 (pbk. : alk. paper)
Subject(s): Genre/Form: DDC classification:
  • 006.7 22 M.C.D
LOC classification:
  • QA76.76.I59 M55 2008
Online resources:
Contents:
Cover; Digital Storytelling: A Creator's Guide to Interactive Entertainment; Copyright; Contents; Foreword; Preface; Acknowledgments; Part 1: New Technologies, New Creative Opportunities; 1. Storytelling, Old and New; 2. Backwater to Mainstream: The Growth of Digital Entertainment; 3. Moving Toward Convergence; Part 2: Creating Story-Rich Projects; 4. Interactivity and Its Effects; 5. Old Tools/New Tools; 6. Characters, Dialogue, and Emotions; 7. Structure in Digital Storytelling; 8. Tackling Projects for Children; 9. Using a Transmedia Approach. 10. Creating a Work of Digital Storytelling: The Development ProcessPart 3: Harnessing Digital Storytelling for Pragmatic Goals; 11. Using Digital Storytelling to Teach and Train; 12. Using Digital Storytelling for Promotion, Advertising, and Other Business Purposes; 13. Using Digital Storytelling to Inform; Part 4: Media and Models: Underthe Hood; 14. Video Games; 15. The Internet; 16. Massively Multiplayer Online Games (MMOGs); 17. Alternate Reality Games (ARGs); 18. Interactive Television (iTV); 19. Smart Toys and Lifelike Robots; 20. Mobile Devices; 21. Interactive Cinema (iCinema). 22. Immersive Environments23. DVDs; 24. Electronic Kiosks; Part 5: Career Considerations; 25. Working as a Digital Storyteller; 26. Creating Your Own Showcase; Conclusion; Glossary; Additional Readings; Subject Index; Project Index.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Main library A2 Computers & Information Technology ( Digital Media Tech. ) 006.7 M.C.D (Browse shelf(Opens below)) Available 00010688

Includes bibliographical references (p. 461-463) and indexes.

Cover; Digital Storytelling: A Creator's Guide to Interactive Entertainment; Copyright; Contents; Foreword; Preface; Acknowledgments; Part 1: New Technologies, New Creative Opportunities; 1. Storytelling, Old and New; 2. Backwater to Mainstream: The Growth of Digital Entertainment; 3. Moving Toward Convergence; Part 2: Creating Story-Rich Projects; 4. Interactivity and Its Effects; 5. Old Tools/New Tools; 6. Characters, Dialogue, and Emotions; 7. Structure in Digital Storytelling; 8. Tackling Projects for Children; 9. Using a Transmedia Approach. 10. Creating a Work of Digital Storytelling: The Development ProcessPart 3: Harnessing Digital Storytelling for Pragmatic Goals; 11. Using Digital Storytelling to Teach and Train; 12. Using Digital Storytelling for Promotion, Advertising, and Other Business Purposes; 13. Using Digital Storytelling to Inform; Part 4: Media and Models: Underthe Hood; 14. Video Games; 15. The Internet; 16. Massively Multiplayer Online Games (MMOGs); 17. Alternate Reality Games (ARGs); 18. Interactive Television (iTV); 19. Smart Toys and Lifelike Robots; 20. Mobile Devices; 21. Interactive Cinema (iCinema). 22. Immersive Environments23. DVDs; 24. Electronic Kiosks; Part 5: Career Considerations; 25. Working as a Digital Storyteller; 26. Creating Your Own Showcase; Conclusion; Glossary; Additional Readings; Subject Index; Project Index.

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