Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Books | Main library B10 | Computers & Information Technology ( Digital Media Tech. ) | 794.81526 G.K.F (Browse shelf(Opens below)) | Available | 00013325 |
794.81526 D.J.C Creating adventure games for teens / | 794.81526 D.M.B Beginning C++ through game programming, fourth edition / | 794.81526 F.J.U UnrealScript game programming all in one / | 794.81526 G.K.F Flash game development in a social, mobile, and 3D world / | 794.81526 H.J.B Beginning Java 5 game programming / | 794.81526 H.J.B Beginning game programming : a GameDev.net collection / | 794.81526 H.J.B Beginning game programming / |
Includes index.
Computer bookfair 2015
Introduction -- Ch1 problematic code : debugging and testing -- Ch2 avoiding problematic code -- Ch3 writing class code -- Ch4 what you should know -- Ch5 using the flash api and starting a flash game -- Ch6 developing a flash game -- Ch7 optimizing game performance -- Ch8 developing and distributing games for ios devioces -- Ch9 developing and distrbuting games for andriod devices -- Ch 10 3d game development -- Ch11 social gaming : social networks -- Ch12 social gaming : multiplayer games -- Appendix -- Index.
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