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Flash game development in a social, mobile, and 3D world / Keith Gladstien.

By: Material type: TextTextPublisher: Boston : Cengage Learning, 2014Description: xiii, 609 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781435460201 (pbk.)
  • 1435460200 (pbk.)
Subject(s): DDC classification:
  • 794.81526 23 G.K.F
LOC classification:
  • QA76.76.C672 G63 2014
Contents:
Introduction -- Ch1 problematic code : debugging and testing -- Ch2 avoiding problematic code -- Ch3 writing class code -- Ch4 what you should know -- Ch5 using the flash api and starting a flash game -- Ch6 developing a flash game -- Ch7 optimizing game performance -- Ch8 developing and distributing games for ios devioces -- Ch9 developing and distrbuting games for andriod devices -- Ch 10 3d game development -- Ch11 social gaming : social networks -- Ch12 social gaming : multiplayer games -- Appendix -- Index.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Main library B10 Computers & Information Technology ( Digital Media Tech. ) 794.81526 G.K.F (Browse shelf(Opens below)) Available 00013325

Includes index.

Computer bookfair 2015

Introduction -- Ch1 problematic code : debugging and testing -- Ch2 avoiding problematic code -- Ch3 writing class code -- Ch4 what you should know -- Ch5 using the flash api and starting a flash game -- Ch6 developing a flash game -- Ch7 optimizing game performance -- Ch8 developing and distributing games for ios devioces -- Ch9 developing and distrbuting games for andriod devices -- Ch 10 3d game development -- Ch11 social gaming : social networks -- Ch12 social gaming : multiplayer games -- Appendix -- Index.

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