Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Books | Main library B10 | Computers & Information Technology ( Computer Science ) | 794.81526 D.M.B (Browse shelf(Opens below)) | Available | 00013310 |
794.81526 Game coding complete / | 794.81526 C.H.F Fundamentals of game development / | 794.81526 D.J.C Creating adventure games for teens / | 794.81526 D.M.B Beginning C++ through game programming, fourth edition / | 794.81526 F.J.U UnrealScript game programming all in one / | 794.81526 G.K.F Flash game development in a social, mobile, and 3D world / | 794.81526 H.J.B Beginning Java 5 game programming / |
includes index
computer bookfair2015
introduction. 1. Types, Variables, and Standard I/O: Lost Fortune. 2. Truth, Branching, and the Game Loop. 3. For Loops, Strings, and Arrays: Word Jumble. 4. The Standard Template Library: Hangman. 5. Functions: Mad Lib. 6. References: Tic-Tac-Toe. 7. Pointers: Tic-Tac-Toe 2.0 . 8. Classes: Critter Caretaker. 9. Advanced Classes and Dynamic Memory. 10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program. Appendix B: Operator Precedence. Appendix C: Keywords. Appendix D: ASCII Chart. Appendix E: Escape Sequences. Index.
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