Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Books | Main library B10 | Computers & Information Technology ( Digital Media Tech. ) | 794.81536 M.M.G (Browse shelf(Opens below)) | Available | 00013282 |
1. Preface.2. Introduction.3. Overview of the Unity Engine.4. Designing Concepts.5. Environments - Setting the Stage.6. Assets.7. Characters.8. Props. 9. 2D assets living in a 3D world.10. Scripting.11. Character and State Controller Scripts.12. Animations.13. Triggers and Environment Interactions.14. Adversaries and AI.15. Graphical User Interface (GUI).16. Lights and Shadows.17. Particle Systems.18. Sound and Music.19. Basic UNITY debugging and Optimization.20. Making Builds.21. Building for mobile devices.
The Unity engine game development tool is a multi-platform engine and editor rolled into one. This book provides an overview of the Unity editor along with step-by-step projects covering every basic functional aspect, from asset importing to publishing.
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