Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Books | Main library B10 | Computers & Information Technology ( Computer Science ) | 794.8145265 G.N.I (Browse shelf(Opens below)) | Available | 00009385 |
Includes index.
Introduction. Part I: Getting Started. Chapter 1: Building Great iOS Games. Chapter 2: Becoming an iPhone Developer. Chapter 3: Your First Date with the SDK. Part II: Traffic, The Game. Chapter 4: How iOS Games Work. Chapter 5: Building the User Interface. Chapter 6: Making Objects Appear and Move. Chapter 7: The Life Cycle of an iOS Game. Chapter 8: Creating the Game Architecture. Chapter 9: Creating the Game Controller. Chapter 10: Using the Debugger. Chapter 11: Keeping Score in Your Game. Chapter 12: Storing User Preferences. Chapter 13: Death, Taxes, and iOS Provisioning. Chapter 14: Giving Your Game Music and Sound. Part III: The Social Aspects. Chapter 15: Building Multiplayer Games with Game Kit. Chapter 16: Game, Meet Facebook. Chapter 17: External Displays. Chapter 18: iAd. Part IV: The iPad. Chapter 19: The World of the iPad. Chapter 20: Adding Multiple Lanes for the iPad. Chapter 21: Using Gesture Recognizers. Chapter 22: Setting Up OpenGL. Chapter 23: Drawing with OpenGL. Chapter 24: Texturing with OpenGL. Chapter 25: Kicking Up Your Game a Notch. Part V: The Part of Tens. Chapter 26: Ten Differences between the iPhone and the iPad. Chapter 27: Ten Ways to Market Your Game. Chapter 28: Ten Insanely Great Games. Index.
Here's the scoop on building and marketing great games for the iPhone and iPad! The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store.
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