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Game development with unity / Michelle Menard, Bryan Wagstaff.

By: Contributor(s): Material type: TextTextPublisher: New York : Cengage Learning, 2014Edition: second editionDescription: 444 pages ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1305110544
  • 9781305110540
Subject(s): DDC classification:
  • 22 794.81536 M.M.G
Online resources:
Contents:
1. Preface.2. Introduction.3. Overview of the Unity Engine.4. Designing Concepts.5. Environments - Setting the Stage.6. Assets.7. Characters.8. Props. 9. 2D assets living in a 3D world.10. Scripting.11. Character and State Controller Scripts.12. Animations.13. Triggers and Environment Interactions.14. Adversaries and AI.15. Graphical User Interface (GUI).16. Lights and Shadows.17. Particle Systems.18. Sound and Music.19. Basic UNITY debugging and Optimization.20. Making Builds.21. Building for mobile devices.
Summary: The Unity engine game development tool is a multi-platform engine and editor rolled into one. This book provides an overview of the Unity editor along with step-by-step projects covering every basic functional aspect, from asset importing to publishing.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Main library B10 Computers & Information Technology ( Digital Media Tech. ) 794.81536 M.M.G (Browse shelf(Opens below)) Available 00013282

1. Preface.2. Introduction.3. Overview of the Unity Engine.4. Designing Concepts.5. Environments - Setting the Stage.6. Assets.7. Characters.8. Props. 9. 2D assets living in a 3D world.10. Scripting.11. Character and State Controller Scripts.12. Animations.13. Triggers and Environment Interactions.14. Adversaries and AI.15. Graphical User Interface (GUI).16. Lights and Shadows.17. Particle Systems.18. Sound and Music.19. Basic UNITY debugging and Optimization.20. Making Builds.21. Building for mobile devices.

The Unity engine game development tool is a multi-platform engine and editor rolled into one. This book provides an overview of the Unity editor along with step-by-step projects covering every basic functional aspect, from asset importing to publishing.

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