000 03864cam a2200337 i 4500
999 _c7263
_d7263
001 17048543
005 20210209143107.0
008 111117s2011 flua b 001 0 eng
010 _a 2011043869
020 _a9781466507180 (alk. paper)
040 _aEG-NcFUE
_cEG-NcFUE
_dEG-NcFUE
_erda
_beng
050 0 0 _aG109.5
_b.B45 2011
082 0 0 _a910.2855133
_223
_bB.K.P
100 1 _aBeiglboeck, Kristof.
245 1 0 _aProgramming gps and openstreetmap applications with Java :
_bthe realobject application framework /
_cKristof Beiglboeck.
264 1 _aBoca Raton :
_bA K Peters/CRC Press,
_c[2011]
264 4 _c©2011
300 _ax, 238 pages :
_billustrations ;
_c24 cm
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
504 _aIncludes bibliographical references and index.
505 0 _aFROM VISION TO MISSION Software Objects and Real-World Representations Introduction Controlling Remote Objects via References Object-Oriented Programming Models in Physics The Vision Introduction Physical ObjectsProjecting Reality into Virtual Worlds Real-World Objects (ROs) Real Object Applications (RO-Apps) Real Object Application Framework (ROAF) OOA Analysis and Mission Introduction Language Analysis Semantic Network Gathering Information Data Dictionary Problem Statement Candidate Objects The MissionGLOBAL POSITIONINGSpace and Time Introduction A GeoPoint for Spatial Coordinate Systems A Position Interface for Various Coordinate Systems A Route to Manage an Array of Positions NAVSTAR GPS GPSpoint implements GPSinfo GPStrace extends Route JavaGPS Requirements for a GPSunit Real vs. SimulatedMotion Recording a liveTrace Loading a GPX File to a GPStrace Play Back a GPStrace The GPS Package: roaf.gps From Geography to Cartography Introduction Map Projection Systems Requirements for a Map GUI The Framework Pattern Creating a MapPanel Creating a Swing Mapping Application Interacting via MapEvents Deploying the GPXviewer.jar The GUI Mapping PackageREALOBJECTS (ROs) Objects in Motion Introduction Every RealObject has a GPSunit abstract Motion of a RealObject Creating a Motorcycle Observing Motorcycles Processing Digital Maps Introduction Overview A Map Compiler for OSM DataCollecting Geometry in the Field Map Attribution with JOSM Map Formats Processing Maps with Osmosis Parsing OSM Files with the OSMparser toolchain Configuration Rendering OpenStreetMaps with KosmosMaking Maps Navigable Introduction Map Compiler Branches Networking Creating a NavigableMap Conclusion Navigating Objects Introduction Navigation Systems Route Calculation Exploring the Graph with a GameMap The NavigatorROAPPS: REALOBJECT APPLICATIONS Separating the RO Client and the ROA Server Introduction Observing Remote Objects ROAF Client SoftwareThe roaf.util.RMI Class Client Server Architecture Introduction Status Report Four-Layer Architecture The ServerEngine The RealObjectsServer SOs: ServerObjects Server Tuning The RealObjectsBox ROAdio BroadcastingRolling out a ROApp Introduction LC: The Game Scenario Server Architecture Application Layer: ROApp Extends ROServer ROF: The RealObject Framework ROApp clients: LCPlayer extends RealObject More ServerObjects The ROApp Scenario Mission Accomplished: Time to Play Introduction Using the Application Interactive GUIPlayers Intelligent Players Robocode ROAF: REAL OBJECT APPLICATION FRAMEWORKEvolution Introduction Game Scenario versus Real World ROApp Classification RO Classification Decouple Mature ROs The RealObject Hierarchy
610 2 0 _aOpenStreetMap (Project)
650 0 _aGlobal Positioning System
_xComputer programs.
650 0 _aJava (Computer program language)
856 _3Abstract
_uhttp://repository.fue.edu.eg/xmlui/handle/123456789/4371
942 _cBK
_2ddc