Building interactive systems : principles for human-computer interaction /
Olsen, Dan R., 1953-
Building interactive systems : principles for human-computer interaction / Dan R. Olsen Jr. - Australia : Course Technology, Cengage Learning, c2010. - xxv, 645 pages. : illustration ; 24 cm.
Includes bibliographical references and index.
This is your must-have resource to the theoretical and practical concepts of mobile UX. You’ll learn about the concepts and how to apply them in real-world scenarios. Throughout the book, the author provides you with 10 of the most commonly used archetypes in the UX arena to help illustrate what mobile UX is and how you can master it as quickly as possible. First, you’ll start off learning how to communicate mobile UX flows visually. From there, you’ll learn about applying and using 10 unique user experience patterns or archetypes for mobile. Finally, you’ll understand how to prototype and use these patterns to create websites and apps.
Whether you’re a UX professional looking to master mobility or a designer looking to incorporate the best UX practices into your website, after reading this book, you’ll be better equipped to maneuver this emerging specialty.
Addresses the gap between theoretical concepts and the practical application of mobile user experience design
Illustrates concepts and examples through an abundance of diagrams, flows, and patterns
Explains the differences in touch gestures, user interface elements, and usage patterns across the most common mobile platforms
Includes real-world examples and case studies for this rapidly growing field
From the Back Cover:
Whether you’re a user experience designer, developer, or just interested in mobile; this is your must-have resource to learning the theoretical and practical concepts of Mobile UX. First, you’ll learn how to communicate Mobile UX visually through the use of flows and wireframes. From there, learn how to apply some of the most common mobile patterns to real-world scenarios. Finally, you’ll understand how to prototype and use these patterns to create mobile websites and apps.Through this process, you will learn what makes Mobile UX unique and how you can quickly master it.
9781423902485 1423902483
2009281605
Human-computer interaction.
Interactive computer systems.
QA76.9.H85 / O45 2010
004.019 / O.D.B
Building interactive systems : principles for human-computer interaction / Dan R. Olsen Jr. - Australia : Course Technology, Cengage Learning, c2010. - xxv, 645 pages. : illustration ; 24 cm.
Includes bibliographical references and index.
This is your must-have resource to the theoretical and practical concepts of mobile UX. You’ll learn about the concepts and how to apply them in real-world scenarios. Throughout the book, the author provides you with 10 of the most commonly used archetypes in the UX arena to help illustrate what mobile UX is and how you can master it as quickly as possible. First, you’ll start off learning how to communicate mobile UX flows visually. From there, you’ll learn about applying and using 10 unique user experience patterns or archetypes for mobile. Finally, you’ll understand how to prototype and use these patterns to create websites and apps.
Whether you’re a UX professional looking to master mobility or a designer looking to incorporate the best UX practices into your website, after reading this book, you’ll be better equipped to maneuver this emerging specialty.
Addresses the gap between theoretical concepts and the practical application of mobile user experience design
Illustrates concepts and examples through an abundance of diagrams, flows, and patterns
Explains the differences in touch gestures, user interface elements, and usage patterns across the most common mobile platforms
Includes real-world examples and case studies for this rapidly growing field
From the Back Cover:
Whether you’re a user experience designer, developer, or just interested in mobile; this is your must-have resource to learning the theoretical and practical concepts of Mobile UX. First, you’ll learn how to communicate Mobile UX visually through the use of flows and wireframes. From there, learn how to apply some of the most common mobile patterns to real-world scenarios. Finally, you’ll understand how to prototype and use these patterns to create mobile websites and apps.Through this process, you will learn what makes Mobile UX unique and how you can quickly master it.
9781423902485 1423902483
2009281605
Human-computer interaction.
Interactive computer systems.
QA76.9.H85 / O45 2010
004.019 / O.D.B