MARC details
| 000 -LEADER |
| fixed length control field |
02886cam a2200373 i 4500 |
| 001 - CONTROL NUMBER |
| control field |
1033557244 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20230521145854.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
180409t20182018njua e 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781119481348 |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(OCoLC)1033557244 |
| Canceled/invalid control number |
(OCoLC)1010695275 |
| -- |
(OCoLC)1044542884 |
| -- |
(OCoLC)1044746172 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
TOH |
| Language of cataloging |
eng |
| Description conventions |
rda |
| Transcribing agency |
TOH |
| Modifying agency |
YDX |
| -- |
BDX |
| -- |
JNE |
| -- |
GP5 |
| -- |
SINLB |
| -- |
OEL |
| -- |
JBL |
| -- |
YOL |
| -- |
CLE |
| -- |
OCLCF |
| -- |
JQM |
| -- |
EG-NcFUE |
| 050 14 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
QA76.9.A94 |
| Item number |
M43 2018 |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
006.8 |
| Edition number |
23 |
| Item number |
M.P.V |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Mealy, Paul, |
| Relator term |
author |
| 245 10 - TITLE STATEMENT |
| Title |
Virtual & augmented reality / |
| Statement of responsibility, etc |
by Paul Mealy |
| 246 33 - VARYING FORM OF TITLE |
| Title proper/short title |
Virtual and augmented reality |
| 246 14 - VARYING FORM OF TITLE |
| Title proper/short title |
Virtual and augmented reality for dummies |
| 264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
Hoboken, New Jersey : |
| Name of publisher, distributor, etc |
John Wiley & Sons, Inc., |
| Date of publication, distribution, etc |
[2018] |
| 264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Date of publication, distribution, etc |
©2018 |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xi, 332 pages : |
| Other physical details |
illustrations ; |
| Dimensions |
24 cm |
| 336 ## - CONTENT TYPE |
| Content type term |
text |
| Content type code |
txt |
| Source |
rdacontent |
| 336 ## - CONTENT TYPE |
| Content type term |
still image |
| Content type code |
sti |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media type term |
unmediated |
| Media type code |
n |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier type term |
volume |
| Carrier type code |
nc |
| Source |
rdacarrier |
| 490 1# - SERIES STATEMENT |
| Series statement |
--For dummies |
| 500 ## - GENERAL NOTE |
| General note |
Includes index |
| 505 00 - FORMATTED CONTENTS NOTE |
| Title |
Introduction -- |
| Miscellaneous information |
Part 1: |
| Title |
Getting started with virtual and augmented reality -- |
| Miscellaneous information |
Part 2: |
| Title |
Consuming content in virtual and augmented reality -- |
| Miscellaneous information |
Part 3: |
| Title |
Creating content in virtual and augmented reality -- |
| Miscellaneous information |
Part 4: |
| Title |
Virtual and augmented reality in the wild -- |
| Miscellaneous information |
Part 5: The |
| Title |
future of virtual and augmented reality -- |
| Miscellaneous information |
Part 6: The |
| Title |
part of tens |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they're being used, and how they'll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed--and that's where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird's eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Augmented reality |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Virtual reality |
| 830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
| Uniform title |
--For dummies |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Dewey Decimal Classification |
| Koha item type |
Books |