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Designing interactive hypermedia systems / (Record no. 12347)

MARC details
000 -LEADER
fixed length control field 08544cam a22004095i 4500
001 - CONTROL NUMBER
control field 19337097
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210518095625.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 161014s2017 njua b 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781786300638
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency DLC
Description conventions rda
Modifying agency DLC
-- EG-NcFUE
042 ## - AUTHENTICATION CODE
Authentication code pcc
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 23
Classification number 006.7
Item number D
245 00 - TITLE STATEMENT
Title Designing interactive hypermedia systems /
Statement of responsibility, etc [edited by] Everardo Reyes-Garcia, Nasreddine Bouhai.
250 ## - EDITION STATEMENT
Edition statement First edition.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Hoboken, NJ :
Name of publisher, distributor, etc ISTE Ltd/John Wiley and Sons Inc,
Date of publication, distribution, etc [2017]
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc c2017.
300 ## - PHYSICAL DESCRIPTION
Extent xx, 216 pages :
Other physical details illustrations ;
Dimensions 24 cm
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
490 0# - SERIES STATEMENT
Series statement Computer engineering series (London, England). Digital tools and uses set ;.;
Volume number/sequential designation v. 2
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction xi Everado REYES-GARCIA Chapter 1. From Controversies to Decision-making: Between Argumentation and Digital Writing 1 Orelie DESFRICHES-DORIA 1.1. Introduction 1 1.2. Hypertexts and hypermedia 2 1.3. From decision-making to the study of controversies 3 1.3.1. Definition of the concept of controversy 3 1.3.2. Shifts from one situation to another 4 1.3.3. Controversy representation 5 1.3.4. Some controversy visualization and processing tools and methods 7 1.4. Detailed presentation of Vesta Cosy 9 1.5. What is the content of argument representations? 14 1.5.1. Interactions between the two fields 14 1.5.2. Theoretical approaches to argumentation 16 1.5.3. Hypermedia structure in the process of decision-making map construction with Vesta Cosy 19 1.6. Application of Vesta Cosy to controversy analysis 22 1.6.1. Characterization of the nature of a controversy 22 1.6.2. Methodological principles of controversy analysis 24 1.7. New digital writings with hypermedia 29 1.7.1. Extension of reasoning and paradigm shift 29 1.7.2. Hyperlinked content according to diversified details 30 1.7.3.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Disorientation, hypernarrativity and interactions 32 1.8. Conclusion 33 1.9. Bibliography 33 Chapter 2. Training in Digital Writing Through the Prism of Tropisms: Case Studies and Propositions 37 Stephane CROZAT 2.1. Abstract 37 2.2. Introduction 37 2.3. Issue: theoretical approach to digital technology 38 2.3.1. The possibility of mechanizing intellectual labor 38 2.3.2. Digitization of content 39 2.3.3. It has been manipulated : manipulation as a source of digital content 40 2.3.4. And it will be again : manipulation as the future of digital content 41 2.4. Proposition: tropisms of digital content 42 2.4.1. The concept of tropism 42 2.4.2. Modeling of functional tendencies of digital objects 44 2.5. Detailed description of tropisms 44 2.5.1. Abstraction: it has been coded and will be recoded 44 2.5.2. Addressing: it has been found and will be found again 45 2.5.3. Connection: it has been transmitted and will be retransmitted 46 2.5.4. Duplication: it has been copied and will be recopied 46 2.5.5. Transformation: it has been changed and will be changed again 47 2.5.6.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Universality: it has been integrated and will be reintegrated 48 2.6. Application: training in digital technology with tropisms 48 2.6.1. Training in ordinary digital writing at the University of Technology of Compiegne (UTC) 48 2.6.2. BABA strings (abstraction and polymorphism) 49 2.6.3. SolSys string (staging, hypertextualization) 51 2.6.4. BD string (transclusion, interactivity) 53 2.7. Case study: training in digital writing at IFCAM 53 2.7.1. Introduction to training 53 2.7.2. Training scenario 54 2.7.3. An experience to increase awareness using Etherpad 54 2.7.4. Understanding the properties of digital technology and theoretical content 56 2.7.5. Assignment 1: analysis of practices 57 2.7.6. Part two: reading and writing, second assignment (critical observation) 57 2.8. Perspective: a MOOC digital literacy project 57 2.8.1. Defining information literacy 58 2.8.2. Defining digital technology 59 2.8.3. Issue: teaching information literacy 60 2.8.4. Components of teaching information literacy 61 2.8.5. Format: challenges of MOOCs 62 2.8.6. Proposition: content and scenario for an information literacy MOOC 64 2.9. Conclusion and perspectives 65 2.10. Acknowledgments 66 2.11. Further reading 66 2.12. Bibliography 67 Chapter 3. Assessing the Design of Hypermedia Interfaces: Differing Perspectives 69 Maria Ines LAITANO 3.1. Man machine interaction 70 3.1.1. Fundamental principles of usability 70 3.1.2.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cognitive engineering 72 3.2. Mediated human activity 74 3.2.1. The Danish school 76 3.2.2. Instrumental psychology 78 3.3. Meaningful systems 80 3.3.1. Semiotic engineering 80 3.3.2. The sociocognitive model 84 3.3.3. Semiotic scenario 86 3.4. Three mediations: three ways of evaluating a design? 88 3.5. Bibliography 93 Chapter 4. Experience Design: Explanation and Best Practices 97 Leslie MATTE GANET 4.1. Several problems identified with interface creation 99 4.1.1. Users have difficulty too often 99 4.1.2. An awkward practice of Experience Design 99 4.1.3. A difficult beginning for Experience Design in France 100 4.1.4. Ill-defined jobs 101 4.1.5. Manufacturers at various XD maturity levels 102 4.2. What is good Experience Design? 104 4.3. How does Experience Design work? 106 4.3.1. A method, more than a result 106 4.3.2. Focused on humans 106 4.3.3. A transformed project management 106 4.3.4. New professions 108 4.3.5. Tools in DX 112 4.4. A powerful approach 114 4.4.1. XD protects from rejection 114 4.4.2. XD allows for an important gain in time 115 4.4.3. The XD facilitator 116 4.5. Example of XD contribution to an industrial project 116 4.5.1. Creating the Website with classic project management 117 4.5.2. Revising the Website with XD project management 121 4.6. How can we improve the quality of Experience Design in the ICT industries? 124 4.6.1. A team with an open mind and empathy 124 4.6.2. Co-design, creativity, ideation and respiration 124 4.6.3.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Good skills for appropriate responsibilities 125 4.6.4. The systematic presence of the user and going into the field 126 4.6.5. No longer using the term UX 126 4.7. Conclusion 127 4.8. Bibliography . 128 Chapter 5. Designing Authoring Software Environments for the Interactive Arts: An Overview of Mobilizing.js 131 Dominique CUNIN 5.1. Research context: artistic practices of interactivity 131 5.1.1. Art and technique in the face of the digital 131 5.1.2. An idea: an authoring software environment 134 5.2. Computer graphics, game engine, art engine? 138 5.2.1. Reusability 138 5.2.2. Game engine: when the metaphor and the objective design the tool 140 5.2.3. Programming for the interactive arts: toward complexity 142 5.2.4. Art engine, an authoring environment possibility? 149 5.3. Mobilizing.js: an attempt at a multi-paradigmatic authoring software environment 151 5.3.1. Artistic technical conduct and critical technical practice 153 5.3.2. An engine with many speeds 157 5.4. Structure and results of Mobilizing.js 163 5.4.1. Overview of a technical sequence 163 5.4.2. Constructing interactivities 170 5.4.3. Interactive, immersive and collaborative system 175 5.5. Conclusion 181 5.6. Bibliography 182 Chapter 6. Clues. Anomalies. Understanding. Detecting Underlying Assumptions and Expected Practices in the Digital Humanities through the AIME Project 185 Donato RICCI, Robin DE MOURAT, Christophe LECLERCQ and Bruno LATOUR 6.1. Abstract 185 6.2. Introduction 186 6.3. AIME and its digital humanities set-up 188 6.4. Methodology: multiplying listening devices 193 6.5. Anomaly family #1: displacements in acknowledging on-and-offline practices ecosystem 197 6.6. Anomaly family #2: interface-driven methodology and its encounters with scholarly publics 199 6.7. Anomaly family #3: the shock of collaboration s ethoses 204 6.8. Qualifying anomalies for a better understanding of Digital Humanities projects 207 6.9. Bibliography 209 List of Authors 213 Index 215
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Interactive multimedia.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Reyes-Garcia, Everardo
Relator term editor.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Bouhai, Nasreddine
Relator term editor.
830 1# - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Computer engineering series (London, England).
Name of part/section of a work Digital tools and uses set ;
Volume number/sequential designation v. 2.
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Publisher description
Uniform Resource Identifier <a href="https://www.loc.gov/catdir/enhancements/fy1702/2016956786-d.html">https://www.loc.gov/catdir/enhancements/fy1702/2016956786-d.html</a>
856 41 - ELECTRONIC LOCATION AND ACCESS
Materials specified Table of contents only
Uniform Resource Identifier <a href="https://www.loc.gov/catdir/enhancements/fy1702/2016956786-t.html">https://www.loc.gov/catdir/enhancements/fy1702/2016956786-t.html</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Acquisition method Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
  Dewey Decimal Classification     Computers & Information Technology ( Information systems ) Main library Main library A2 24/02/2020 Academic bookshop 1365.00 Purchase 2020   006.7 D 00015740 19/02/2025 1 24/02/2020 Books