MARC details
| 000 -LEADER |
| fixed length control field |
03214nam a2200409 i 4500 |
| 001 - CONTROL NUMBER |
| control field |
R9781003408970 |
| 001 - CONTROL NUMBER |
| control field |
9781003408970 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
NhCcYBP |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20250814133024.0 |
| 006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION |
| fixed length control field |
m o d |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
| fixed length control field |
cr cnu---unuuu |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
250130s2025 nyu ob 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| Cancelled/invalid ISBN |
9781032528854 |
| 024 7# - OTHER STANDARD IDENTIFIER |
| Standard number or code |
10.4324/9781003408970 |
| Source of number or code |
doi |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
9781003408970 |
| 037 ## - SOURCE OF ACQUISITION |
| Stock number |
9781003408970 |
| Source of stock number/acquisition |
Taylor & Francis |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
NhCcYBP |
| Language of cataloging |
eng |
| Description conventions |
rda |
| Transcribing agency |
EG-NcFUE |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
NA2543.R43 |
| Item number |
A73 2025 |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
794.8457 H.V.A |
| Edition number |
23 |
| 245 00 - TITLE STATEMENT |
| Title |
Architecture and videogames : |
| Remainder of title |
intersecting worlds / |
| Statement of responsibility, etc |
Edited by Vincent Hui, Ryan Scavnicky and Tatiana Estrina. |
| 264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
London : |
| Name of publisher, distributor, etc |
Routledge, |
| Date of publication, distribution, etc |
2025. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
374 Pages : |
| Other physical details |
Photos ; |
| Dimensions |
25 cm |
| 336 ## - CONTENT TYPE |
| Content type term |
text |
| Content type code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media type term |
computer |
| Media type code |
c |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier type term |
online resource |
| Carrier type code |
cr |
| Source |
rdacarrier |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc |
Includes bibliographical references and index. |
| 505 2# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
On his roles as founder of Molleindustria and experiential game design instructor at Carnegie Mellon / Paolo Pedercini -- Past present future : the emerging use of digital tools for heritage architecture in the creation of alternate realities / Viola Ago -- On the possibility of enaction within synthetic worlds / Jose Sanchez. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
"This book explores and affirms the emergent symbiosis between video games and architecture, including insights from a diverse range of disciplines. With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration and direction for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow? Heavily illustrated with over 200 images, the book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures. The definitive resource on consolidating these interconnected fields, this book will mobilize the current generation of designers to explore and advance this synthesis"-- |
| Assigning source |
Provided by publisher. |
| 588 0# - SOURCE OF DESCRIPTION NOTE |
| Source of description note |
Online resource; title from PDF title page (Taylor & Francis, viewed February 11, 2025). |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Architecture and recreation. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Architecture |
| General subdivision |
Video games. |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Hui, Vincent, |
| Relator term |
editor. |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
| Display text |
Print version: |
| Title |
Architecture and videogames. |
| Place, publisher, and date of publication |
New York : Routledge, 2024 |
| International Standard Book Number |
9781032528878 |
| Record control number |
(DLC) 2024032571 |
| 856 40 - ELECTRONIC LOCATION AND ACCESS |
| Host name |
Bloomington |
| Uniform Resource Identifier |
<a href="https://www.taylorfrancis.com/books/9781003408970">https://www.taylorfrancis.com/books/9781003408970</a> |
| Public note |
Available on campus and off campus with authorized logon |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Dewey Decimal Classification |
| Koha item type |
Books |
| 949 ## - LOCAL PROCESSING INFORMATION (OCLC) |
| h |
wellsebook |