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Architecture and videogames : (Record no. 13374)

MARC details
000 -LEADER
fixed length control field 03214nam a2200409 i 4500
001 - CONTROL NUMBER
control field R9781003408970
001 - CONTROL NUMBER
control field 9781003408970
003 - CONTROL NUMBER IDENTIFIER
control field NhCcYBP
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250814133024.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu---unuuu
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250130s2025 nyu ob 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781032528854
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.4324/9781003408970
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number 9781003408970
037 ## - SOURCE OF ACQUISITION
Stock number 9781003408970
Source of stock number/acquisition Taylor & Francis
040 ## - CATALOGING SOURCE
Original cataloging agency NhCcYBP
Language of cataloging eng
Description conventions rda
Transcribing agency EG-NcFUE
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number NA2543.R43
Item number A73 2025
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8457 H.V.A
Edition number 23
245 00 - TITLE STATEMENT
Title Architecture and videogames :
Remainder of title intersecting worlds /
Statement of responsibility, etc Edited by Vincent Hui, Ryan Scavnicky and Tatiana Estrina.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc London :
Name of publisher, distributor, etc Routledge,
Date of publication, distribution, etc 2025.
300 ## - PHYSICAL DESCRIPTION
Extent 374 Pages :
Other physical details Photos ;
Dimensions 25 cm
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 2# - FORMATTED CONTENTS NOTE
Formatted contents note On his roles as founder of Molleindustria and experiential game design instructor at Carnegie Mellon / Paolo Pedercini -- Past present future : the emerging use of digital tools for heritage architecture in the creation of alternate realities / Viola Ago -- On the possibility of enaction within synthetic worlds / Jose Sanchez.
520 ## - SUMMARY, ETC.
Summary, etc "This book explores and affirms the emergent symbiosis between video games and architecture, including insights from a diverse range of disciplines. With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration and direction for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow? Heavily illustrated with over 200 images, the book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures. The definitive resource on consolidating these interconnected fields, this book will mobilize the current generation of designers to explore and advance this synthesis"--
Assigning source Provided by publisher.
588 0# - SOURCE OF DESCRIPTION NOTE
Source of description note Online resource; title from PDF title page (Taylor & Francis, viewed February 11, 2025).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Architecture and recreation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Architecture
General subdivision Video games.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Hui, Vincent,
Relator term editor.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Print version:
Title Architecture and videogames.
Place, publisher, and date of publication New York : Routledge, 2024
International Standard Book Number 9781032528878
Record control number (DLC) 2024032571
856 40 - ELECTRONIC LOCATION AND ACCESS
Host name Bloomington
Uniform Resource Identifier <a href="https://www.taylorfrancis.com/books/9781003408970">https://www.taylorfrancis.com/books/9781003408970</a>
Public note Available on campus and off campus with authorized logon
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
949 ## - LOCAL PROCESSING INFORMATION (OCLC)
h wellsebook
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Date acquired Source of acquisition Acquisition method Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
  Dewey Decimal Classification     Faculty of Engineering & Technology (Architectural) Main library Main library 03/12/2025 Baccah Purchase   794.8457 HVA 00017375 03/12/2025 C.1 03/12/2025 Books