Ramdan Hours:
Sun - Thu
9.30 AM - 2.30 PM
Iftar in --:--:--
🌙 Maghrib: --:--

C++ how to program / (Record no. 4976)

MARC details
000 -LEADER
fixed length control field 19452cam a22003258i 4500
001 - CONTROL NUMBER
control field 15845384
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210120142942.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 090731s2010 nju 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2009031756
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780132465403
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 013246540X
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency DLC
Description conventions rda
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.73.C153
Item number D45 2010b
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133
Edition number 22
Item number D.P.C
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Deitel, Paul J.
9 (RLIN) 705
245 10 - TITLE STATEMENT
Title C++ how to program /
Statement of responsibility, etc P.J. Deitel, H.M. Deitel.
250 ## - EDITION STATEMENT
Edition statement 7th ed., Pearson International ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Upper Saddle River, N.J. :
Name of publisher, distributor, etc Pearson Prentice Hall,
Date of publication, distribution, etc 2010.
300 ## - PHYSICAL DESCRIPTION
Extent 1104 pages. :
Other physical details illustration ;
Dimensions 24 cm. +
Accompanying material 3 computer discs (4 3/4 in.)
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1 Introduction to Computers, the Internet and the World Wide Web 1<br/>1.1 Introduction 2<br/>1.2 Computers: Hardware and Software 3<br/>1.3 Computer Organization 4<br/>1.4 Personal, Distributed and Client/Server Computing 5<br/>1.5 The Internet and the World Wide Web 6<br/>1.6 Web 2.0 6<br/>1.7 Machine Languages, Assembly Languages and High-Level Languages 7<br/>1.8 History of C and C++ 8<br/>1.9 C++ Standard Library 9<br/>1.10 History of Java 10<br/>1.11 Fortran, COBOL, Pascal and Ada 11<br/>1.12 BASIC, Visual Basic, Visual C++, C# and .NET 11<br/>1.13 Key Software Trend: Object Technology 12<br/>1.14 Typical C++ Development Environment 13<br/>1.15 Notes About C++ and C++ How to Program, 7/e 15<br/>1.16 Test-Driving a C++ Application 16<br/>1.17 Software Technologies 22<br/>1.18 Future of C++: Open Source Boost Libraries, TR1 and C++0x 23<br/>1.19 Software Engineering Case Study: Introduction to Object Technology and the UML 24<br/>1.20 Wrap-Up 28<br/>1.21 Web Resources 29<br/><br/>2 Introduction to C++ Programming 39<br/>2.1 Introduction 40<br/>2.2 First Program in C++: Printing a Line of Text 40<br/>2.3 Modifying Our First C++ Program 44<br/>2.4 Another C++ Program: Adding Integers 45<br/>2.5 Memory Concepts 49<br/>2.6 Arithmetic 50<br/>2.7 Decision Making: Equality and Relational Operators 54<br/>2.8 Wrap-Up 58<br/><br/>3 Introduction to Classes and Objects 68<br/>3.1 Introduction 69<br/>3.2 Classes, Objects, Member Functions and Data Members 69<br/>3.3 Defining a Class with a Member Function 71<br/>3.4 Defining a Member Function with a Parameter 74<br/>3.5 Data Members, set Functions and get Functions 77<br/>3.6 Initializing Objects with Constructors 84<br/>3.7 Placing a Class in a Separate File for Reusability 87<br/>3.8 Separating Interface from Implementation 91<br/>3.9 Validating Data with set Functions 97<br/>3.10 Wrap-Up 102<br/><br/>4 Control Statements: Part 1 109<br/>4.1 Introduction 110<br/>4.2 Algorithms 110<br/>4.3 Pseudocode 111<br/>4.4 Control Structures 112<br/>4.5 if Selection Statement 115<br/>4.6 if…else Double-Selection Statement 117<br/>4.7 while Repetition Statement 122<br/>4.8 Formulating Algorithms: Counter-Controlled Repetition 123<br/>4.9 Formulating Algorithms: Sentinel-Controlled Repetition 129<br/>4.10 Formulating Algorithms: Nested Control Statements 139<br/>4.11 Assignment Operators 144<br/>4.12 Increment and Decrement Operators 144<br/>4.13 Wrap-Up 148<br/><br/>5 Control Statements: Part 2 163<br/>5.1 Introduction 164<br/>5.2 Essentials of Counter-Controlled Repetition 164<br/>5.3 for Repetition Statement 166<br/>5.4 Examples Using the for Statement 170<br/>5.5 do…while Repetition Statement 174<br/>5.6 switch Multiple-Selection Statement 176<br/>5.7 break and continue Statements 185<br/>5.8 Logical Operators 187<br/>5.9 Confusing the Equality (==) and Assignment (=) Operators 191<br/>5.10 Structured Programming Summary 192<br/>5.11 Wrap-Up 197<br/><br/>6 Functions and an Introduction to Recursion 207<br/>6.1 Introduction 208<br/>6.2 Program Components in C++ 209<br/>6.3 Math Library Functions 210<br/>6.4 Function Definitions with Multiple Parameters 211<br/>6.5 Function Prototypes and Argument Coercion 216<br/>6.6 C++ Standard Library Header Files 218<br/>6.7 Case Study: Random Number Generation 220<br/>6.8 Case Study: Game of Chance; Introducing enum 225<br/>6.9 Storage Classes 229<br/>6.10 Scope Rules 231<br/>6.11 Function Call Stack and Activation Records 235<br/>6.12 Functions with Empty Parameter Lists 238<br/>6.13 Inline Functions 239<br/>6.14 References and Reference Parameters 241<br/>6.15 Default Arguments 245<br/>6.16 Unary Scope Resolution Operator 247<br/>6.17 Function Overloading 248<br/>6.18 Function Templates 251<br/>6.19 Recursion 253<br/>6.20 Example Using Recursion: Fibonacci Series 256<br/>6.21 Recursion vs. Iteration 259<br/>6.22 Wrap-Up 262<br/><br/>7 Arrays and Vectors 282<br/>7.1 Introduction 283<br/>7.2 Arrays 284<br/>7.3 Declaring Arrays 285<br/>7.4 Examples Using Arrays 286<br/>7.4.1 Declaring an Array and Using a Loop to Initialize the Array's Elements 286<br/>7.4.2 Initializing an Array in a Declaration with an Initializer List 287<br/>7.4.3 Specifying an Array's Size with a Constant Variable and Setting Array Elements with Calculations 288<br/>7.4.4 Summing the Elements of an Array 291<br/>7.4.5 Using Bar Charts to Display Array Data Graphically 291<br/>7.4.6 Using the Elements of an Array as Counters 293<br/>7.4.7 Using Arrays to Summarize Survey Results 294<br/>7.4.8 Static Local Arrays and Automatic Local Arrays 297<br/>7.5 Passing Arrays to Functions 299<br/>7.6 Case Study: Class GradeBook Using an Array to Store Grades 303<br/>7.7 Searching Arrays with Linear Search 309<br/>7.8 Sorting Arrays with Insertion Sort 311<br/>7.9 Multidimensional Arrays 313<br/>7.10 Case Study: Class GradeBook Using a Two-Dimensional Array 316<br/>7.11 Introduction to C++ Standard Library Class Template vector 323<br/>7.12 Wrap-Up 328<br/><br/>8 Pointers 345<br/>8.1 Introduction 346<br/>8.2 Pointer Variable Declarations and Initialization 346<br/>8.3 Pointer Operators 348<br/>8.4 Pass-by-Reference with Pointers 350<br/>8.5 Using const with Pointers 354<br/>8.6 Selection Sort Using Pass-by-Reference 358<br/>8.7 sizeof Operator 362<br/>8.8 Pointer Expressions and Pointer Arithmetic 365<br/>8.9 Relationship Between Pointers and Arrays 367<br/>8.10 Pointer-Based String Processing 370<br/>8.11 Arrays of Pointers 373<br/>8.12 Function Pointers 374<br/>8.13 Wrap-Up 377<br/><br/>9 Classes: A Deeper Look, Part 1 395<br/>9.1 Introduction 396<br/>9.2 Time Class Case Study 397<br/>9.3 Class Scope and Accessing Class Members 403<br/>9.4 Separating Interface from Implementation 405<br/>9.5 Access Functions and Utility Functions 406<br/>9.6 Time Class Case Study: Constructors with Default Arguments 409<br/>9.7 Destructors 414<br/>9.8 When Constructors and Destructors Are Called 415<br/>9.9 Time Class Case Study: A Subtle Trap-Returning a Reference to a private Data Member 418<br/>9.10 Default Memberwise Assignment 421<br/>9.11 Wrap-Up 423<br/><br/>10 Classes: A Deeper Look, Part 2 429<br/>10.1 Introduction 430<br/>10.2 const (Constant) Objects and const Member Functions 430<br/>10.3 Composition: Objects as Members of Classes 439<br/>10.4 friend Functions and friend Classes 445<br/>10.5 Using the this Pointer 448<br/>10.6 static Class Members 453<br/>10.7 Data Abstraction and Information Hiding 458<br/>10.8 Wrap-Up 460<br/><br/>11 Operator Overloading 466<br/>11.1 Introduction 467<br/>11.2 Fundamentals of Operator Overloading 468<br/>11.3 Restrictions on Operator Overloading 469<br/>11.4 Operator Functions as Class Members vs. Global Functions 470<br/>11.5 Overloading Stream Insertion and Stream Extraction Operators 472<br/>11.6 Overloading Unary Operators 475<br/>11.7 Overloading Binary Operators 476<br/>11.8 Dynamic Memory Management 476<br/>11.9 Case Study: Array Class 478<br/>11.10 Converting between Types 490<br/>11.11 Building a String Class 491<br/>11.12 Overloading ++ and -- 492<br/>11.13 Case Study: A Date Class 494<br/>11.14 Standard Library Class string 498<br/>11.15 explicit Constructors 502<br/>11.16 Proxy Classes 505<br/>11.17 Wrap-Up 509<br/><br/>12 Object-Oriented Programming: Inheritance 521<br/>12.1 Introduction 522<br/>12.2 Base Classes and Derived Classes 523<br/>12.3 protected Members 526<br/>12.4 Relationship between Base Classes and Derived Classes 526<br/>12.4.1 Creating and Using a CommissionEmployee Class 527<br/>12.4.2 Creating a BasePlusCommissionEmployee Class Without Using Inheritance 532<br/>12.4.3 Creating a CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy 537<br/>12.4.4 CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy Using protected Data 542<br/>12.4.5 CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy Using private Data 549<br/>12.5 Constructors and Destructors in Derived Classes 556<br/>12.6 public, protected and private Inheritance 564<br/>12.7 Software Engineering with Inheritance 565<br/>12.8 Wrap-Up 566<br/><br/>13 Object-Oriented Programming: Polymorphism 572<br/>13.1 Introduction 573<br/>13.2 Polymorphism Examples 574<br/>13.3 Relationships Among Objects in an Inheritance Hierarchy 575<br/>13.3.1 Invoking Base-Class Functions from Derived-Class Objects 576<br/>13.3.2 Aiming Derived-Class Pointers at Base-Class Objects 583<br/>13.3.3 Derived-Class Member-Function Calls via Base-Class Pointers 584<br/>13.3.4 Virtual Functions 586<br/>13.3.5 Summary of the Allowed Assignments Between Base-Class and Derived-Class Objects and Pointers 592<br/>13.4 Type Fields and switch Statements 593<br/>13.5 Abstract Classes and Pure virtual Functions 593<br/>13.6 Case Study: Payroll System Using Polymorphism 595<br/>13.6.1 Creating Abstract Base Class Employee 597<br/>13.6.2 Creating Concrete Derived Class SalariedEmployee 600<br/>13.6.3 Creating Concrete Derived Class HourlyEmployee 602<br/>13.6.4 Creating Concrete Derived Class CommissionEmployee 605<br/>13.6.5 Creating Indirect Concrete Derived Class BasePlusCommissionEmployee 607<br/>13.6.6 Demonstrating Polymorphic Processing 608<br/>13.7 (Optional) Polymorphism, Virtual Functions and Dynamic Binding “Under the Hood” 612<br/>13.8 Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info 616<br/>13.9 Virtual Destructors 620<br/>13.10 Wrap-Up 620<br/><br/>14 Templates 626<br/>14.1 Introduction 627<br/>14.2 Function Templates 628<br/>14.3 Overloading Function Templates 631<br/>14.4 Class Templates 631<br/>14.5 Nontype Parameters and Default Types for Class Templates 638<br/>14.6 Notes on Templates and Inheritance 639<br/>14.7 Notes on Templates and Friends 639<br/>14.8 Notes on Templates and static Members 640<br/>14.9 Wrap-Up 640<br/><br/>15 Stream Input/Output 645<br/>15.1 Introduction 646<br/>15.2 Streams 647<br/>15.2.1 Classic Streams vs. Standard Streams 647<br/>15.2.2 iostream Library Header Files 648<br/>15.2.3 Stream Input/Output Classes and Objects 648<br/>15.3 Stream Output 651<br/>15.3.1 Output of char * Variables 651<br/>15.3.2 Character Output Using Member Function put 651<br/>15.4 Stream Input 652<br/>15.4.1 get and getline Member Functions 652<br/>15.4.2 istream Member Functions peek, putback and ignore 655<br/>15.4.3 Type-Safe I/O 655<br/>15.5 Unformatted I/O Using read, write and gcount 655<br/>15.6 Introduction to Stream Manipulators 656<br/>15.6.1 Integral Stream Base: dec, oct, hex and setbase 657<br/>15.6.2 Floating-Point Precision (precision, setprecision) 658<br/>15.6.3 Field Width (width, setw) 659<br/>15.6.4 User-Defined Output Stream Manipulators 660<br/>15.7 Stream Format States and Stream Manipulators 662<br/>15.7.1 Trailing Zeros and Decimal Points (showpoint) 662<br/>15.7.2 Justification (left, right and internal) 663<br/>15.7.3 Padding (fill, setfill) 665<br/>15.7.4 Integral Stream Base (dec, oct, hex, showbase) 666<br/>15.7.5 Floating-Point Numbers; Scientific and Fixed Notation (scientific, fixed) 667<br/>15.7.6 Uppercase/Lowercase Control (uppercase) 668<br/>15.7.7 Specifying Boolean Format (boolalpha) 668<br/>15.7.8 Setting and Resetting the Format State via Member Function flags 669<br/>15.8 Stream Error States 671<br/>15.9 Tying an Output Stream to an Input Stream 673<br/>15.10 Wrap-Up 673<br/><br/>16 Exception Handling 683<br/>16.1 Introduction 684<br/>16.2 Exception-Handling Overview 685<br/>16.3 Example: Handling an Attempt to Divide by Zero 685<br/>16.4 When to Use Exception Handling 691<br/>16.5 Rethrowing an Exception 692<br/>16.6 Exception Specifications 694<br/>16.7 Processing Unexpected Exceptions 695<br/>16.8 Stack Unwinding 695<br/>16.9 Constructors, Destructors and Exception Handling 697<br/>16.10 Exceptions and Inheritance 698<br/>16.11 Processing new Failures 698<br/>16.12 Class auto_ptr and Dynamic Memory Allocation 701<br/>16.13 Standard Library Exception Hierarchy 703<br/>16.14 Other Error-Handling Techniques 705<br/>16.15 Wrap-Up 706<br/><br/>17 File Processing 713<br/>17.1 Introduction 714<br/>17.2 Data Hierarchy 714<br/>17.3 Files and Streams 716<br/>17.4 Creating a Sequential File 717<br/>17.5 Reading Data from a Sequential File 721<br/>17.6 Updating Sequential Files 726<br/>17.7 Random-Access Files 727<br/>17.8 Creating a Random-Access File 728<br/>17.9 Writing Data Randomly to a Random-Access File 733<br/>17.10 Reading from a Random-Access File Sequentially 735<br/>17.11 Case Study: A Transaction-Processing Program 737<br/>17.12 Overview of Object Serialization 743<br/>17.13 Wrap-Up 744<br/><br/>18 Class string and String Stream Processing 755<br/>18.1 Introduction 756<br/>18.2 string Assignment and Concatenation 757<br/>18.3 Comparing strings 759<br/>18.4 Substrings 762<br/>18.5 Swapping strings 762<br/>18.6 string Characteristics 763<br/>18.7 Finding Substrings and Characters in a string 766<br/>18.8 Replacing Characters in a string 768<br/>18.9 Inserting Characters into a string 769<br/>18.10 Conversion to C-Style Pointer-Based char * Strings 770<br/>18.11 Iterators 772<br/>18.12 String Stream Processing 773<br/>18.13 Wrap-Up 776<br/><br/>19 Searching and Sorting 784<br/>19.1 Introduction 785<br/>19.2 Searching Algorithms 786<br/>19.2.1 Efficiency of Linear Search 786<br/>19.2.2 Binary Search 788<br/>19.3 Sorting Algorithms 793<br/>19.3.1 Efficiency of Selection Sort 793<br/>19.3.2 Efficiency of Insertion Sort 793<br/>19.3.3 Merge Sort (A Recursive Implementation) 794<br/>19.4 Wrap-Up 801<br/><br/>20 Data Structures 806<br/>20.1 Introduction 807<br/>20.2 Self-Referential Classes 808<br/>20.3 Dynamic Memory Allocation and Data Structures 809<br/>20.4 Linked Lists 809<br/>20.5 Stacks 824<br/>20.6 Queues 829<br/>20.7 Trees 832<br/>20.8 Wrap-Up 841<br/><br/>21 Bits, Characters, C Strings and structs 852<br/>21.1 Introduction 853<br/>21.2 Structure Definitions 853<br/>21.3 Initializing Structures 856<br/>21.4 Using Structures with Functions 856<br/>21.5 typedef 856<br/>21.6 Example: Card Shuffling and Dealing Simulation 857<br/>21.7 Bitwise Operators 860<br/>21.8 Bit Fields 869<br/>21.9 Character-Handling Library 873<br/>
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 21.10 Pointer-Based String Manipulation Functions 878<br/>21.11 Pointer-Based String-Conversion Functions 885<br/>21.12 Search Functions of the Pointer-Based String-Handling Library 890<br/>21.13 Memory Functions of the Pointer-Based String-Handling Library 895<br/>21.14 Wrap-Up 899<br/><br/>22 Standard Template Library (STL) 916<br/>22.1 Introduction to the Standard Template Library (STL) 917<br/>22.1.1 Introduction to Containers 919<br/>22.1.2 Introduction to Iterators 923<br/>22.1.3 Introduction to Algorithms 928<br/>22.2 Sequence Containers 930<br/>22.2.1 vector Sequence Container 930<br/>22.2.2 list Sequence Container 938<br/>22.2.3 deque Sequence Container 942<br/>22.3 Associative Containers 944<br/>22.3.1 multiset Associative Container 944<br/>22.3.2 set Associative Container 947<br/>22.3.3 multimap Associative Container 948<br/>22.3.4 map Associative Container 950<br/>22.4 Container Adapters 952<br/>22.4.1 stack Adapter 952<br/>22.4.2 queue Adapter 954<br/>22.4.3 priority_queue Adapter 955<br/>22.5 Algorithms 957<br/>22.5.1 fill, fill_n, generate and generate_n 958<br/>22.5.2 equal, mismatch and lexicographical_compare 959<br/>22.5.3 remove, remove_if, remove_copy and remove_copy_if 962<br/>22.5.4 replace, replace_if, replace_copy and replace_copy_if 964<br/>22.5.5 Mathematical Algorithms 967<br/>22.5.6 Basic Searching and Sorting Algorithms 970<br/>22.5.7 swap, iter_swap and swap_ranges 972<br/>22.5.8 copy_backward, merge, unique and reverse 973<br/>22.5.9 inplace_merge, unique_copy and reverse_copy 976<br/>22.5.10 Set Operations 977<br/>22.5.11 lower_bound, upper_bound and equal_range 980<br/>22.5.12 Heapsort 982<br/>22.5.13 min and max 985<br/>22.5.14 STL Algorithms Not Covered in This Chapter 986<br/>22.6 Class bitset 987<br/>22.7 Function Objects 991<br/>22.8 Wrap-Up 994<br/>22.9 STL Web Resources 995<br/><br/>Chapters on the Web 1005<br/>Chapters 23-27 are PDF documents posted online at the book's Companion Website (located at www.pearsonhighered.com/deitel).<br/><br/>23 Boost Libraries, Technical Report 1 and C++0x I<br/>23.1 Introduction II<br/>23.2 Deitel Online C++ and Related Resource Centers II<br/>23.3 Boost Libraries II<br/>23.4 Boost Libraries Overview III<br/>23.5 Regular Expressions with the Boost.Regex Library VI<br/>23.5.1 Regular Expression Example VI<br/>23.5.2 Validating User Input with Regular Expressions IX<br/>23.5.3 Replacing and Splitting Strings XII<br/>23.6 Smart Pointers with Boost.Smart_ptr XIV<br/>23.6.1 Reference Counted shared_ptr XIV<br/>23.6.2 weak_ptr: shared_ptr Observer XIX<br/>23.7 Technical Report 1 XXIV<br/>23.8 C++0x XXVI<br/>23.9 Core Language Changes XXVI<br/>23.10 Wrap-Up XXXI<br/><br/>24 Other Topics XL<br/>24.1 Introduction XLI<br/>24.2 const_cast Operator XLI<br/>24.3 mutable Class Members XLIII<br/>24.4 namespaces XLV<br/>24.5 Operator Keywords XLVIII<br/>24.6 Pointers to Class Members (.* and ->*) L<br/>24.7 Multiple Inheritance LII<br/>24.8 Multiple Inheritance and virtual Base Classes LVII<br/>24.9 Wrap-Up LXII<br/><br/>25 ATM Case Study, Part 1: Object-Oriented Design with the UML LXVII<br/>25.1 Introduction LXVIII<br/>25.2 Examining the ATM Requirements Document LXVIII<br/>25.3 Identifying the Classes in the ATM Requirements Document LXXVI<br/>25.4 Identifying Class Attributes LXXXIII<br/>25.5 Identifying Objects' States and Activities LXXXVII<br/>25.6 Identifying Class Operations XCI<br/>25.7 Indicating Collaboration Among Objects XCVIII<br/>25.8 Wrap-Up CV<br/><br/>26 ATM Case Study, Part 2: Implementing an Object-Oriented Design CIX<br/>26.1 Introduction CX<br/>26.2 Starting to Program the Classes of the ATM System CX<br/>26.3 Incorporating Inheritance into the ATM System CXVII<br/>26.4 ATM Case Study Implementation CXXIV<br/>26.4.1 Class ATM CXXIV<br/>26.4.2 Class Screen CXXXII<br/>26.4.3 Class Keypad CXXXIII<br/>26.4.4 Class CashDispenser CXXXIV<br/>26.4.5 Class DepositSlot CXXXVI<br/>26.4.6 Class Account CXXXVII<br/>26.4.7 Class BankDatabase CXXXIX<br/>26.4.8 Class Transaction CXLIII<br/>26.4.9 Class BalanceInquiry CXLV<br/>26.4.10 Class Withdrawal CXLVII<br/>26.4.11 Class Deposit CLII<br/>26.4.12 Test Program ATMCaseStudy.cpp CLV<br/>26.5 Wrap-Up CLV<br/><br/>27 Game Programming with Ogre CLVIII<br/>27.1 Introduction CLIX<br/>27.2 Installing Ogre, OgreAL and OpenAL CLIX<br/>27.3 Basics of Game Programming CLIX<br/>27.4 The Game of Pong: Code Walkthrough CLXII<br/>27.4.1 Ogre Initialization CLXIII<br/>27.4.2 Creating a Scene CLXXII<br/>27.4.3 Adding to the Scene CLXXIII<br/>27.4.4 Animation and Timers CLXXXV<br/>27.4.5 User Input CLXXXVI<br/>27.4.6 Collision Detection CLXXXVIII<br/>27.4.7 Sound CXCII<br/>27.4.8 Resources CXCIII<br/>27.4.9 Pong Driver CXCIV<br/>27.5 Wrap-Up CXCV<br/>27.6 Ogre Web Resources CXCV<br/><br/>A Operator Precedence and Associativity 1006<br/>B ASCII Character Set 1008<br/>C Fundamental Types 1009<br/>D Number Systems 1011<br/>D.1 Introduction 1012<br/>D.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers 1015<br/>D.3 Converting Octal and Hexadecimal Numbers to Binary Numbers 1016<br/>D.4 Converting from Binary, Octal or Hexadecimal to Decimal 1016<br/>D.5 Converting from Decimal to Binary, Octal or Hexadecimal 1017<br/>D.6 Negative Binary Numbers: Two's Complement Notation 1019<br/>E Preprocessor 1024<br/>E.1 Introduction 1025<br/>E.2 #include Preprocessor Directive 1025<br/>E.3 #define Preprocessor Directive: Symbolic Constants 1026<br/>E.4 #define Preprocessor Directive: Macros 1026<br/>E.5 Conditional Compilation 1028<br/>E.6 #error and #pragma Preprocessor Directives 1029<br/>E.7 Operators # and ## 1030<br/>E.8 Predefined Symbolic Constants 1030<br/>E.9 Assertions 1031<br/>E.10 Wrap-Up 1031
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C++ (Computer program language)
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Deitel, Harvey M.,
Dates associated with a name 1945-
9 (RLIN) 701
Relator term author
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Inventory number Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
  Dewey Decimal Classification     Computers & Information Technology ( Computer Science ) Main library Main library A1 29/09/2011 Textbooks PU   005.133 D.P.C 00005911 18/02/2025 29/09/2011 Books
  Dewey Decimal Classification     Computers & Information Technology ( Computer Science ) Main library Main library A1 29/09/2013 Textbooks DO   005.133 D.P.C 00010116 18/02/2025 29/09/2013 Books
  Dewey Decimal Classification     Computers & Information Technology ( Computer Science ) Main library Main library A1 18/02/2014 Textbooks DO   005.133 D.P.C 00010652 18/02/2025 18/02/2014 Books