MARC details
| 000 -LEADER |
| fixed length control field |
19452cam a22003258i 4500 |
| 001 - CONTROL NUMBER |
| control field |
15845384 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20210120142942.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
090731s2010 nju 001 0 eng |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2009031756 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9780132465403 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
013246540X |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
DLC |
| Transcribing agency |
DLC |
| Modifying agency |
DLC |
| Description conventions |
rda |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
QA76.73.C153 |
| Item number |
D45 2010b |
| 082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
005.133 |
| Edition number |
22 |
| Item number |
D.P.C |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Deitel, Paul J. |
| 9 (RLIN) |
705 |
| 245 10 - TITLE STATEMENT |
| Title |
C++ how to program / |
| Statement of responsibility, etc |
P.J. Deitel, H.M. Deitel. |
| 250 ## - EDITION STATEMENT |
| Edition statement |
7th ed., Pearson International ed. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
Upper Saddle River, N.J. : |
| Name of publisher, distributor, etc |
Pearson Prentice Hall, |
| Date of publication, distribution, etc |
2010. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
1104 pages. : |
| Other physical details |
illustration ; |
| Dimensions |
24 cm. + |
| Accompanying material |
3 computer discs (4 3/4 in.) |
| 336 ## - CONTENT TYPE |
| Source |
rdacontent |
| Content type term |
text |
| 337 ## - MEDIA TYPE |
| Source |
rdamedia |
| Media type term |
unmediated |
| 338 ## - CARRIER TYPE |
| Source |
rdacarrier |
| Carrier type term |
volume |
| 500 ## - GENERAL NOTE |
| General note |
Includes index. |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
1 Introduction to Computers, the Internet and the World Wide Web 1<br/>1.1 Introduction 2<br/>1.2 Computers: Hardware and Software 3<br/>1.3 Computer Organization 4<br/>1.4 Personal, Distributed and Client/Server Computing 5<br/>1.5 The Internet and the World Wide Web 6<br/>1.6 Web 2.0 6<br/>1.7 Machine Languages, Assembly Languages and High-Level Languages 7<br/>1.8 History of C and C++ 8<br/>1.9 C++ Standard Library 9<br/>1.10 History of Java 10<br/>1.11 Fortran, COBOL, Pascal and Ada 11<br/>1.12 BASIC, Visual Basic, Visual C++, C# and .NET 11<br/>1.13 Key Software Trend: Object Technology 12<br/>1.14 Typical C++ Development Environment 13<br/>1.15 Notes About C++ and C++ How to Program, 7/e 15<br/>1.16 Test-Driving a C++ Application 16<br/>1.17 Software Technologies 22<br/>1.18 Future of C++: Open Source Boost Libraries, TR1 and C++0x 23<br/>1.19 Software Engineering Case Study: Introduction to Object Technology and the UML 24<br/>1.20 Wrap-Up 28<br/>1.21 Web Resources 29<br/><br/>2 Introduction to C++ Programming 39<br/>2.1 Introduction 40<br/>2.2 First Program in C++: Printing a Line of Text 40<br/>2.3 Modifying Our First C++ Program 44<br/>2.4 Another C++ Program: Adding Integers 45<br/>2.5 Memory Concepts 49<br/>2.6 Arithmetic 50<br/>2.7 Decision Making: Equality and Relational Operators 54<br/>2.8 Wrap-Up 58<br/><br/>3 Introduction to Classes and Objects 68<br/>3.1 Introduction 69<br/>3.2 Classes, Objects, Member Functions and Data Members 69<br/>3.3 Defining a Class with a Member Function 71<br/>3.4 Defining a Member Function with a Parameter 74<br/>3.5 Data Members, set Functions and get Functions 77<br/>3.6 Initializing Objects with Constructors 84<br/>3.7 Placing a Class in a Separate File for Reusability 87<br/>3.8 Separating Interface from Implementation 91<br/>3.9 Validating Data with set Functions 97<br/>3.10 Wrap-Up 102<br/><br/>4 Control Statements: Part 1 109<br/>4.1 Introduction 110<br/>4.2 Algorithms 110<br/>4.3 Pseudocode 111<br/>4.4 Control Structures 112<br/>4.5 if Selection Statement 115<br/>4.6 if…else Double-Selection Statement 117<br/>4.7 while Repetition Statement 122<br/>4.8 Formulating Algorithms: Counter-Controlled Repetition 123<br/>4.9 Formulating Algorithms: Sentinel-Controlled Repetition 129<br/>4.10 Formulating Algorithms: Nested Control Statements 139<br/>4.11 Assignment Operators 144<br/>4.12 Increment and Decrement Operators 144<br/>4.13 Wrap-Up 148<br/><br/>5 Control Statements: Part 2 163<br/>5.1 Introduction 164<br/>5.2 Essentials of Counter-Controlled Repetition 164<br/>5.3 for Repetition Statement 166<br/>5.4 Examples Using the for Statement 170<br/>5.5 do…while Repetition Statement 174<br/>5.6 switch Multiple-Selection Statement 176<br/>5.7 break and continue Statements 185<br/>5.8 Logical Operators 187<br/>5.9 Confusing the Equality (==) and Assignment (=) Operators 191<br/>5.10 Structured Programming Summary 192<br/>5.11 Wrap-Up 197<br/><br/>6 Functions and an Introduction to Recursion 207<br/>6.1 Introduction 208<br/>6.2 Program Components in C++ 209<br/>6.3 Math Library Functions 210<br/>6.4 Function Definitions with Multiple Parameters 211<br/>6.5 Function Prototypes and Argument Coercion 216<br/>6.6 C++ Standard Library Header Files 218<br/>6.7 Case Study: Random Number Generation 220<br/>6.8 Case Study: Game of Chance; Introducing enum 225<br/>6.9 Storage Classes 229<br/>6.10 Scope Rules 231<br/>6.11 Function Call Stack and Activation Records 235<br/>6.12 Functions with Empty Parameter Lists 238<br/>6.13 Inline Functions 239<br/>6.14 References and Reference Parameters 241<br/>6.15 Default Arguments 245<br/>6.16 Unary Scope Resolution Operator 247<br/>6.17 Function Overloading 248<br/>6.18 Function Templates 251<br/>6.19 Recursion 253<br/>6.20 Example Using Recursion: Fibonacci Series 256<br/>6.21 Recursion vs. Iteration 259<br/>6.22 Wrap-Up 262<br/><br/>7 Arrays and Vectors 282<br/>7.1 Introduction 283<br/>7.2 Arrays 284<br/>7.3 Declaring Arrays 285<br/>7.4 Examples Using Arrays 286<br/>7.4.1 Declaring an Array and Using a Loop to Initialize the Array's Elements 286<br/>7.4.2 Initializing an Array in a Declaration with an Initializer List 287<br/>7.4.3 Specifying an Array's Size with a Constant Variable and Setting Array Elements with Calculations 288<br/>7.4.4 Summing the Elements of an Array 291<br/>7.4.5 Using Bar Charts to Display Array Data Graphically 291<br/>7.4.6 Using the Elements of an Array as Counters 293<br/>7.4.7 Using Arrays to Summarize Survey Results 294<br/>7.4.8 Static Local Arrays and Automatic Local Arrays 297<br/>7.5 Passing Arrays to Functions 299<br/>7.6 Case Study: Class GradeBook Using an Array to Store Grades 303<br/>7.7 Searching Arrays with Linear Search 309<br/>7.8 Sorting Arrays with Insertion Sort 311<br/>7.9 Multidimensional Arrays 313<br/>7.10 Case Study: Class GradeBook Using a Two-Dimensional Array 316<br/>7.11 Introduction to C++ Standard Library Class Template vector 323<br/>7.12 Wrap-Up 328<br/><br/>8 Pointers 345<br/>8.1 Introduction 346<br/>8.2 Pointer Variable Declarations and Initialization 346<br/>8.3 Pointer Operators 348<br/>8.4 Pass-by-Reference with Pointers 350<br/>8.5 Using const with Pointers 354<br/>8.6 Selection Sort Using Pass-by-Reference 358<br/>8.7 sizeof Operator 362<br/>8.8 Pointer Expressions and Pointer Arithmetic 365<br/>8.9 Relationship Between Pointers and Arrays 367<br/>8.10 Pointer-Based String Processing 370<br/>8.11 Arrays of Pointers 373<br/>8.12 Function Pointers 374<br/>8.13 Wrap-Up 377<br/><br/>9 Classes: A Deeper Look, Part 1 395<br/>9.1 Introduction 396<br/>9.2 Time Class Case Study 397<br/>9.3 Class Scope and Accessing Class Members 403<br/>9.4 Separating Interface from Implementation 405<br/>9.5 Access Functions and Utility Functions 406<br/>9.6 Time Class Case Study: Constructors with Default Arguments 409<br/>9.7 Destructors 414<br/>9.8 When Constructors and Destructors Are Called 415<br/>9.9 Time Class Case Study: A Subtle Trap-Returning a Reference to a private Data Member 418<br/>9.10 Default Memberwise Assignment 421<br/>9.11 Wrap-Up 423<br/><br/>10 Classes: A Deeper Look, Part 2 429<br/>10.1 Introduction 430<br/>10.2 const (Constant) Objects and const Member Functions 430<br/>10.3 Composition: Objects as Members of Classes 439<br/>10.4 friend Functions and friend Classes 445<br/>10.5 Using the this Pointer 448<br/>10.6 static Class Members 453<br/>10.7 Data Abstraction and Information Hiding 458<br/>10.8 Wrap-Up 460<br/><br/>11 Operator Overloading 466<br/>11.1 Introduction 467<br/>11.2 Fundamentals of Operator Overloading 468<br/>11.3 Restrictions on Operator Overloading 469<br/>11.4 Operator Functions as Class Members vs. Global Functions 470<br/>11.5 Overloading Stream Insertion and Stream Extraction Operators 472<br/>11.6 Overloading Unary Operators 475<br/>11.7 Overloading Binary Operators 476<br/>11.8 Dynamic Memory Management 476<br/>11.9 Case Study: Array Class 478<br/>11.10 Converting between Types 490<br/>11.11 Building a String Class 491<br/>11.12 Overloading ++ and -- 492<br/>11.13 Case Study: A Date Class 494<br/>11.14 Standard Library Class string 498<br/>11.15 explicit Constructors 502<br/>11.16 Proxy Classes 505<br/>11.17 Wrap-Up 509<br/><br/>12 Object-Oriented Programming: Inheritance 521<br/>12.1 Introduction 522<br/>12.2 Base Classes and Derived Classes 523<br/>12.3 protected Members 526<br/>12.4 Relationship between Base Classes and Derived Classes 526<br/>12.4.1 Creating and Using a CommissionEmployee Class 527<br/>12.4.2 Creating a BasePlusCommissionEmployee Class Without Using Inheritance 532<br/>12.4.3 Creating a CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy 537<br/>12.4.4 CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy Using protected Data 542<br/>12.4.5 CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy Using private Data 549<br/>12.5 Constructors and Destructors in Derived Classes 556<br/>12.6 public, protected and private Inheritance 564<br/>12.7 Software Engineering with Inheritance 565<br/>12.8 Wrap-Up 566<br/><br/>13 Object-Oriented Programming: Polymorphism 572<br/>13.1 Introduction 573<br/>13.2 Polymorphism Examples 574<br/>13.3 Relationships Among Objects in an Inheritance Hierarchy 575<br/>13.3.1 Invoking Base-Class Functions from Derived-Class Objects 576<br/>13.3.2 Aiming Derived-Class Pointers at Base-Class Objects 583<br/>13.3.3 Derived-Class Member-Function Calls via Base-Class Pointers 584<br/>13.3.4 Virtual Functions 586<br/>13.3.5 Summary of the Allowed Assignments Between Base-Class and Derived-Class Objects and Pointers 592<br/>13.4 Type Fields and switch Statements 593<br/>13.5 Abstract Classes and Pure virtual Functions 593<br/>13.6 Case Study: Payroll System Using Polymorphism 595<br/>13.6.1 Creating Abstract Base Class Employee 597<br/>13.6.2 Creating Concrete Derived Class SalariedEmployee 600<br/>13.6.3 Creating Concrete Derived Class HourlyEmployee 602<br/>13.6.4 Creating Concrete Derived Class CommissionEmployee 605<br/>13.6.5 Creating Indirect Concrete Derived Class BasePlusCommissionEmployee 607<br/>13.6.6 Demonstrating Polymorphic Processing 608<br/>13.7 (Optional) Polymorphism, Virtual Functions and Dynamic Binding “Under the Hood” 612<br/>13.8 Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info 616<br/>13.9 Virtual Destructors 620<br/>13.10 Wrap-Up 620<br/><br/>14 Templates 626<br/>14.1 Introduction 627<br/>14.2 Function Templates 628<br/>14.3 Overloading Function Templates 631<br/>14.4 Class Templates 631<br/>14.5 Nontype Parameters and Default Types for Class Templates 638<br/>14.6 Notes on Templates and Inheritance 639<br/>14.7 Notes on Templates and Friends 639<br/>14.8 Notes on Templates and static Members 640<br/>14.9 Wrap-Up 640<br/><br/>15 Stream Input/Output 645<br/>15.1 Introduction 646<br/>15.2 Streams 647<br/>15.2.1 Classic Streams vs. Standard Streams 647<br/>15.2.2 iostream Library Header Files 648<br/>15.2.3 Stream Input/Output Classes and Objects 648<br/>15.3 Stream Output 651<br/>15.3.1 Output of char * Variables 651<br/>15.3.2 Character Output Using Member Function put 651<br/>15.4 Stream Input 652<br/>15.4.1 get and getline Member Functions 652<br/>15.4.2 istream Member Functions peek, putback and ignore 655<br/>15.4.3 Type-Safe I/O 655<br/>15.5 Unformatted I/O Using read, write and gcount 655<br/>15.6 Introduction to Stream Manipulators 656<br/>15.6.1 Integral Stream Base: dec, oct, hex and setbase 657<br/>15.6.2 Floating-Point Precision (precision, setprecision) 658<br/>15.6.3 Field Width (width, setw) 659<br/>15.6.4 User-Defined Output Stream Manipulators 660<br/>15.7 Stream Format States and Stream Manipulators 662<br/>15.7.1 Trailing Zeros and Decimal Points (showpoint) 662<br/>15.7.2 Justification (left, right and internal) 663<br/>15.7.3 Padding (fill, setfill) 665<br/>15.7.4 Integral Stream Base (dec, oct, hex, showbase) 666<br/>15.7.5 Floating-Point Numbers; Scientific and Fixed Notation (scientific, fixed) 667<br/>15.7.6 Uppercase/Lowercase Control (uppercase) 668<br/>15.7.7 Specifying Boolean Format (boolalpha) 668<br/>15.7.8 Setting and Resetting the Format State via Member Function flags 669<br/>15.8 Stream Error States 671<br/>15.9 Tying an Output Stream to an Input Stream 673<br/>15.10 Wrap-Up 673<br/><br/>16 Exception Handling 683<br/>16.1 Introduction 684<br/>16.2 Exception-Handling Overview 685<br/>16.3 Example: Handling an Attempt to Divide by Zero 685<br/>16.4 When to Use Exception Handling 691<br/>16.5 Rethrowing an Exception 692<br/>16.6 Exception Specifications 694<br/>16.7 Processing Unexpected Exceptions 695<br/>16.8 Stack Unwinding 695<br/>16.9 Constructors, Destructors and Exception Handling 697<br/>16.10 Exceptions and Inheritance 698<br/>16.11 Processing new Failures 698<br/>16.12 Class auto_ptr and Dynamic Memory Allocation 701<br/>16.13 Standard Library Exception Hierarchy 703<br/>16.14 Other Error-Handling Techniques 705<br/>16.15 Wrap-Up 706<br/><br/>17 File Processing 713<br/>17.1 Introduction 714<br/>17.2 Data Hierarchy 714<br/>17.3 Files and Streams 716<br/>17.4 Creating a Sequential File 717<br/>17.5 Reading Data from a Sequential File 721<br/>17.6 Updating Sequential Files 726<br/>17.7 Random-Access Files 727<br/>17.8 Creating a Random-Access File 728<br/>17.9 Writing Data Randomly to a Random-Access File 733<br/>17.10 Reading from a Random-Access File Sequentially 735<br/>17.11 Case Study: A Transaction-Processing Program 737<br/>17.12 Overview of Object Serialization 743<br/>17.13 Wrap-Up 744<br/><br/>18 Class string and String Stream Processing 755<br/>18.1 Introduction 756<br/>18.2 string Assignment and Concatenation 757<br/>18.3 Comparing strings 759<br/>18.4 Substrings 762<br/>18.5 Swapping strings 762<br/>18.6 string Characteristics 763<br/>18.7 Finding Substrings and Characters in a string 766<br/>18.8 Replacing Characters in a string 768<br/>18.9 Inserting Characters into a string 769<br/>18.10 Conversion to C-Style Pointer-Based char * Strings 770<br/>18.11 Iterators 772<br/>18.12 String Stream Processing 773<br/>18.13 Wrap-Up 776<br/><br/>19 Searching and Sorting 784<br/>19.1 Introduction 785<br/>19.2 Searching Algorithms 786<br/>19.2.1 Efficiency of Linear Search 786<br/>19.2.2 Binary Search 788<br/>19.3 Sorting Algorithms 793<br/>19.3.1 Efficiency of Selection Sort 793<br/>19.3.2 Efficiency of Insertion Sort 793<br/>19.3.3 Merge Sort (A Recursive Implementation) 794<br/>19.4 Wrap-Up 801<br/><br/>20 Data Structures 806<br/>20.1 Introduction 807<br/>20.2 Self-Referential Classes 808<br/>20.3 Dynamic Memory Allocation and Data Structures 809<br/>20.4 Linked Lists 809<br/>20.5 Stacks 824<br/>20.6 Queues 829<br/>20.7 Trees 832<br/>20.8 Wrap-Up 841<br/><br/>21 Bits, Characters, C Strings and structs 852<br/>21.1 Introduction 853<br/>21.2 Structure Definitions 853<br/>21.3 Initializing Structures 856<br/>21.4 Using Structures with Functions 856<br/>21.5 typedef 856<br/>21.6 Example: Card Shuffling and Dealing Simulation 857<br/>21.7 Bitwise Operators 860<br/>21.8 Bit Fields 869<br/>21.9 Character-Handling Library 873<br/> |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
21.10 Pointer-Based String Manipulation Functions 878<br/>21.11 Pointer-Based String-Conversion Functions 885<br/>21.12 Search Functions of the Pointer-Based String-Handling Library 890<br/>21.13 Memory Functions of the Pointer-Based String-Handling Library 895<br/>21.14 Wrap-Up 899<br/><br/>22 Standard Template Library (STL) 916<br/>22.1 Introduction to the Standard Template Library (STL) 917<br/>22.1.1 Introduction to Containers 919<br/>22.1.2 Introduction to Iterators 923<br/>22.1.3 Introduction to Algorithms 928<br/>22.2 Sequence Containers 930<br/>22.2.1 vector Sequence Container 930<br/>22.2.2 list Sequence Container 938<br/>22.2.3 deque Sequence Container 942<br/>22.3 Associative Containers 944<br/>22.3.1 multiset Associative Container 944<br/>22.3.2 set Associative Container 947<br/>22.3.3 multimap Associative Container 948<br/>22.3.4 map Associative Container 950<br/>22.4 Container Adapters 952<br/>22.4.1 stack Adapter 952<br/>22.4.2 queue Adapter 954<br/>22.4.3 priority_queue Adapter 955<br/>22.5 Algorithms 957<br/>22.5.1 fill, fill_n, generate and generate_n 958<br/>22.5.2 equal, mismatch and lexicographical_compare 959<br/>22.5.3 remove, remove_if, remove_copy and remove_copy_if 962<br/>22.5.4 replace, replace_if, replace_copy and replace_copy_if 964<br/>22.5.5 Mathematical Algorithms 967<br/>22.5.6 Basic Searching and Sorting Algorithms 970<br/>22.5.7 swap, iter_swap and swap_ranges 972<br/>22.5.8 copy_backward, merge, unique and reverse 973<br/>22.5.9 inplace_merge, unique_copy and reverse_copy 976<br/>22.5.10 Set Operations 977<br/>22.5.11 lower_bound, upper_bound and equal_range 980<br/>22.5.12 Heapsort 982<br/>22.5.13 min and max 985<br/>22.5.14 STL Algorithms Not Covered in This Chapter 986<br/>22.6 Class bitset 987<br/>22.7 Function Objects 991<br/>22.8 Wrap-Up 994<br/>22.9 STL Web Resources 995<br/><br/>Chapters on the Web 1005<br/>Chapters 23-27 are PDF documents posted online at the book's Companion Website (located at www.pearsonhighered.com/deitel).<br/><br/>23 Boost Libraries, Technical Report 1 and C++0x I<br/>23.1 Introduction II<br/>23.2 Deitel Online C++ and Related Resource Centers II<br/>23.3 Boost Libraries II<br/>23.4 Boost Libraries Overview III<br/>23.5 Regular Expressions with the Boost.Regex Library VI<br/>23.5.1 Regular Expression Example VI<br/>23.5.2 Validating User Input with Regular Expressions IX<br/>23.5.3 Replacing and Splitting Strings XII<br/>23.6 Smart Pointers with Boost.Smart_ptr XIV<br/>23.6.1 Reference Counted shared_ptr XIV<br/>23.6.2 weak_ptr: shared_ptr Observer XIX<br/>23.7 Technical Report 1 XXIV<br/>23.8 C++0x XXVI<br/>23.9 Core Language Changes XXVI<br/>23.10 Wrap-Up XXXI<br/><br/>24 Other Topics XL<br/>24.1 Introduction XLI<br/>24.2 const_cast Operator XLI<br/>24.3 mutable Class Members XLIII<br/>24.4 namespaces XLV<br/>24.5 Operator Keywords XLVIII<br/>24.6 Pointers to Class Members (.* and ->*) L<br/>24.7 Multiple Inheritance LII<br/>24.8 Multiple Inheritance and virtual Base Classes LVII<br/>24.9 Wrap-Up LXII<br/><br/>25 ATM Case Study, Part 1: Object-Oriented Design with the UML LXVII<br/>25.1 Introduction LXVIII<br/>25.2 Examining the ATM Requirements Document LXVIII<br/>25.3 Identifying the Classes in the ATM Requirements Document LXXVI<br/>25.4 Identifying Class Attributes LXXXIII<br/>25.5 Identifying Objects' States and Activities LXXXVII<br/>25.6 Identifying Class Operations XCI<br/>25.7 Indicating Collaboration Among Objects XCVIII<br/>25.8 Wrap-Up CV<br/><br/>26 ATM Case Study, Part 2: Implementing an Object-Oriented Design CIX<br/>26.1 Introduction CX<br/>26.2 Starting to Program the Classes of the ATM System CX<br/>26.3 Incorporating Inheritance into the ATM System CXVII<br/>26.4 ATM Case Study Implementation CXXIV<br/>26.4.1 Class ATM CXXIV<br/>26.4.2 Class Screen CXXXII<br/>26.4.3 Class Keypad CXXXIII<br/>26.4.4 Class CashDispenser CXXXIV<br/>26.4.5 Class DepositSlot CXXXVI<br/>26.4.6 Class Account CXXXVII<br/>26.4.7 Class BankDatabase CXXXIX<br/>26.4.8 Class Transaction CXLIII<br/>26.4.9 Class BalanceInquiry CXLV<br/>26.4.10 Class Withdrawal CXLVII<br/>26.4.11 Class Deposit CLII<br/>26.4.12 Test Program ATMCaseStudy.cpp CLV<br/>26.5 Wrap-Up CLV<br/><br/>27 Game Programming with Ogre CLVIII<br/>27.1 Introduction CLIX<br/>27.2 Installing Ogre, OgreAL and OpenAL CLIX<br/>27.3 Basics of Game Programming CLIX<br/>27.4 The Game of Pong: Code Walkthrough CLXII<br/>27.4.1 Ogre Initialization CLXIII<br/>27.4.2 Creating a Scene CLXXII<br/>27.4.3 Adding to the Scene CLXXIII<br/>27.4.4 Animation and Timers CLXXXV<br/>27.4.5 User Input CLXXXVI<br/>27.4.6 Collision Detection CLXXXVIII<br/>27.4.7 Sound CXCII<br/>27.4.8 Resources CXCIII<br/>27.4.9 Pong Driver CXCIV<br/>27.5 Wrap-Up CXCV<br/>27.6 Ogre Web Resources CXCV<br/><br/>A Operator Precedence and Associativity 1006<br/>B ASCII Character Set 1008<br/>C Fundamental Types 1009<br/>D Number Systems 1011<br/>D.1 Introduction 1012<br/>D.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers 1015<br/>D.3 Converting Octal and Hexadecimal Numbers to Binary Numbers 1016<br/>D.4 Converting from Binary, Octal or Hexadecimal to Decimal 1016<br/>D.5 Converting from Decimal to Binary, Octal or Hexadecimal 1017<br/>D.6 Negative Binary Numbers: Two's Complement Notation 1019<br/>E Preprocessor 1024<br/>E.1 Introduction 1025<br/>E.2 #include Preprocessor Directive 1025<br/>E.3 #define Preprocessor Directive: Symbolic Constants 1026<br/>E.4 #define Preprocessor Directive: Macros 1026<br/>E.5 Conditional Compilation 1028<br/>E.6 #error and #pragma Preprocessor Directives 1029<br/>E.7 Operators # and ## 1030<br/>E.8 Predefined Symbolic Constants 1030<br/>E.9 Assertions 1031<br/>E.10 Wrap-Up 1031 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
C++ (Computer program language) |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Deitel, Harvey M., |
| Dates associated with a name |
1945- |
| 9 (RLIN) |
701 |
| Relator term |
author |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Koha item type |
Books |
| Source of classification or shelving scheme |
Dewey Decimal Classification |