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Computer graphics with OpenGL / (Record no. 7006)

MARC details
000 -LEADER
fixed length control field 12343cam a2200385 a 4500
001 - CONTROL NUMBER
control field 16503007
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210506113050.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 101015s2011 mau b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2010042487
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780132484572(alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0132484579(alk. paper)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency DLC
Description conventions rda
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number T385
Item number .H395 2011
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Item number H.D.C
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Hearn, Donald.
245 10 - TITLE STATEMENT
Title Computer graphics with OpenGL /
Statement of responsibility, etc Hearn, Donald.
250 ## - EDITION STATEMENT
Edition statement Fourth Edition.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boston :
Name of publisher, distributor, etc Addison Wesley,
Date of publication, distribution, etc c2011.
300 ## - PHYSICAL DESCRIPTION
Extent xxvi, 862 [16] pages. :
Other physical details illustrations ;
Dimensions 26 cm.
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (p. 813-824) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Preface xxiAbout the Authors xxvi1 A Survey of Computer Graphics 11-1 Graphs and Charts 21-2 Computer-Aided Design 21-3 Virtual-Reality Environments 41-4 Data Visualizations 41-5 Education and Training 51-6 Computer Art 51-7 Entertainment 61-8 Image Processing 71-9 Graphical User Interfaces 71-10 Summary 82 Computer Graphics Hardware 92-1 Video Display Devices 10Refresh Cathode-Ray Tubes 10Raster-Scan Displays 13Random-Scan Displays 15Color CRT Monitors 16Flat-Panel Displays 18Three-Dimensional Viewing Devices 20Stereoscopic and Virtual-Reality Systems 212-2 Raster-Scan Systems 22Video Controller 22Raster-Scan Display Processor 242-3 GraphicsWorkstations and Viewing Systems 252-4 Input Devices 26Keyboards, Button Boxes, and Dials 26Mouse Devices 26Trackballs and Spaceballs 27Joysticks 27Data Gloves 28Digitizers 28Image Scanners 29Touch Panels 29Light Pens 30Voice Systems 302-5 Hard-Copy Devices 302-6 Graphics Networks 322-7 Graphics on the Internet 322-8 Summary 333 Computer GraphicsSoftware 353-1 Coordinate Representations 363-2 Graphics Functions 373-3 Software Standards 383-4 Other Graphics Packages 393-5 Introduction to OpenGL 40Basic OpenGL Syntax 40Related Libraries 40Header Files 41Display-Window Management Using GLUT 42A Complete OpenGL Program 43Error Handling in OpenGL 473-6 Summary 484 Graphics Output Primitives 514-1 Coordinate Reference Frames 52Screen Coordinates 52Absolute and Relative Coordinate Specifications 534-2 Specifying A Two-Dimensional World-Coordinate Reference Frame in OpenGL 544-3 OpenGL Point Functions 554-4 OpenGL Line Functions 574-5 OpenGL Curve Functions 584-6 Fill-Area Primitives 594-7 Polygon Fill Areas 60Polygon Classifications 61Identifying Concave Polygons 61Splitting Concave Polygons 62Splitting a Convex Polygon into a Setof Triangles 63Inside-Outside Tests 63Polygon Tables 66Plane Equations 67Front and Back Polygon Faces 684-8 OpenGL Polygon Fill-Area Functions 704-9 OpenGL Vertex Arrays 764-10
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Pixel-Array Primitives 784-11 OpenGL Pixel-Array Functions 79OpenGL Bitmap Function 79OpenGL Pixmap Function 81OpenGL Raster Operations 824-12 Character Primitives 834-13 OpenGL Character Functions 854-14 Picture Partitioning 864-15 OpenGL Display Lists 87Creating and Naming an OpenGL Display List 87Executing OpenGL Display Lists 88Deleting OpenGL Display Lists 894-16 OpenGL Display-Window Reshape Function 894-17 Summary 925 Attributes of Graphics Primitives 1055-1 OpenGL State Variables 1065-2 Color and Grayscale 106RGB Color Components 106Color Tables 107Grayscale 108Other Color Parameters 1095-3 OpenGL Color Functions 109The OpenGL RGB and RGBA Color Modes 109OpenGL Color-Index Mode 110OpenGL Color Blending 111OpenGL Color Arrays 112Other OpenGL Color Functions 1145-4 Point Attributes 1155-5 OpenGL Point-Attribute Functions 1155-6 Line Attributes 115Line Width 115Line Style 116Pen and Brush Options 1165-7 OpenGL Line-Attribute Functions 117OpenGL Line-Width Function 117OpenGL Line-Style Function 117Other OpenGL Line Effects 1195-8 Curve Attributes 1195-9 Fill-Area Attributes 120Fill Styles 120Color-Blended Fill Regions 1215-10 OpenGL Fill-Area Attribute Functions 121OpenGL Fill-Pattern Function 121OpenGL Texture and Interpolation Patterns 122OpenGL Wire-Frame Methods 123OpenGL Front-Face Function 1265-11 Character Attributes 1265-12 OpenGL Character-Attribute Functions 1295-13 OpenGL Antialiasing Functions 1295-14
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note OpenGL Query Functions 1305-15 OpenGL Attribute Groups 1315-16 Summary 1316 Implementation Algorithms for Graphics Primitives and Attributes 1376-1 Line-Drawing Algorithms 138Line Equations 138DDA Algorithm 139Bresenham's Line Algorithm 140Displaying Polylines 1446-2 Parallel Line Algorithms 1446-3 Setting Frame-Buffer Values 1466-4 Circle-Generating Algorithms 147Properties of Circles 147Midpoint Circle Algorithm 1496-5 Ellipse-Generating Algorithms 153Properties of Ellipses 153Midpoint Ellipse Algorithm 1546-6 Other Curves 160Conic Sections 161Polynomials and Spline Curves 1626-7 Parallel Curve Algorithms 1636-8 Pixel Addressing and Object Geometry 163Screen Grid Coordinates 164Maintaining Geometric Properties of Displayed Objects 1646-9 Attribute Implementations for Straight-Line Segments and Curves 166Line Width 166Line Style 168Pen and Brush Options 169Curve Attributes 1706-10 General Scan-Line Polygon-Fill Algorithm 1716-11 Scan-Line Fill of Convex Polygons 1756-12 Scan-Line Fill for Regions with Curved Boundaries 1766-13 Fill Methods for Areas with Irregular Boundaries 176Boundary-Fill Algorithm 176Flood-Fill Algorithm 1806-14 Implementation Methods for Fill Styles 180Fill Styles 181Color-Blended Fill Regions 1816-15 Implementation Methods for Antialiasing 183Supersampling Straight-Line Segments 184Subpixel Weighting Masks 186Area Sampling Straight-Line Segments 186Filtering Techniques 186Pixel Phasing 186Compensating for Line-Intensity Differences 187Antialiasing Area Boundaries 1886-16 Summary 1907 Two-Dimensional Geometric Transformations 1957-1 Basic Two-Dimensional Geometric Transformations 196Two-Dimensional Translation 196Two-Dimensional Rotation 198Two-Dimensional Scaling 2007-2 Matrix Representations andHomogeneous Coordinates 201Homogeneous Coordinates 202Two-Dimensional Translation Matrix 203Two-Dimensional Rotation Matrix 203Two-Dimensional Scaling Matrix 2037-3 Inverse Transformations 2047-4 Two-Dimensional Composite
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Transformations 204Composite Two-DimensionalTranslations 205Composite Two-Dimensional Rotations 205Composite Two-Dimensional Scalings 205General Two-Dimensional Pivot-Point Rotation 206General Two-Dimensional Fixed-Point Scaling 206General Two-Dimensional Scaling Directions 207Matrix Concatenation Properties 208General Two-Dimensional Composite Transformations and Computational Efficiency 209Two-Dimensional Rigid-Body Transformation 210Constructing Two-Dimensional Rotation Matrices 211Two-Dimensional Composite-Matrix Programming Example 2117-5 Other Two-Dimensional Transformations 216Reflection 216Shear 2187-6 Raster Methods for Geometric Transformations 2207-7 OpenGL Raster Transformations 2217-8 Transformations between Two-Dimensional Coordinate Systems 2227-9 OpenGL Functions for Two-DimensionalGeometric Transformations 224Basic OpenGL Geometric Transformations 224OpenGL Matrix Operations 2267-10 OpenGL Geometric-Transformation Programming Examples 2287-11 Summary 2298 Two-Dimensional Viewing 2338-1 The Two-Dimensional Viewing Pipeline 2348-2 The ClippingWindow 235Viewing-Coordinate Clipping Window 236World-Coordinate Clipping Window 2368-3 Normalization and Viewport Transformations 237Mapping the Clipping Window into a Normalized Viewport 237Mapping the Clipping Window into a Normalized Square 239Display of Character Strings 241Split-Screen Effects and Multiple Output Devices 2418-4 OpenGL Two-Dimensional Viewing Functions 241OpenGL Projection Mode 241GLU Clipping-Window Function 242OpenGL Viewport Function 242Creating a GLUT Display Window 243Setting the GLUT Display-Window Mode and Color 244GLUT Display-Window Identifier 244Deleting a GLUT Display Window 244Current GLUT Display Window 244Relocating and Resizing a GLUT Display Window 245Managing Multiple GLUT Display Windows 245GLUT Subwindows 246Selecting a Display-Window Screen-Cursor Shape 246Viewing Graphics Objects in a GLUT Display Window 247Executing the Application Program 247Other GLUT Functions 248OpenGL Two-Dimensional Viewing Program Example 2488-5 Clipping Algorithms 2508-6 Two-Dimensional Point Clipping 2508-7 Two-Dimensional Line Clipping 251
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cohen-Sutherland Line Clipping 252Liang-Barsky Line Clipping 257Nicholl-Lee-Nicholl Line Clipping 260Line Clipping Using Nonrectangular Polygon Clip Windows 262Line Clipping Using Nonlinear Clipping-Window Boundaries 2628-8 Polygon Fill-Area Clipping 263Sutherland--Hodgman Polygon Clipping 265Weiler-Atherton Polygon Clipping 269Polygon Clipping Using Nonrectangular Polygon Clip Windows 271Polygon Clipping Using Nonlinear Clipping-Window Boundaries 2728-9 Curve Clipping 2728-10 Text Clipping 2738-11 Summary 2749 Three-Dimensional Geometric Transformations 2799-1 Three-Dimensional Translation 2809-2 Three-Dimensional Rotation 281Three-Dimensional Coordinate-Axis Rotations 282General Three-Dimensional Rotations 284Quaternion Methods for Three-Dimensional Rotations 2899-3 Three-Dimensional Scaling 2939-4 Composite Three-Dimensional Transformations 2959-5 Other Three-Dimensional Transformations 298Three-Dimensional Reflections 298Three-Dimensional Shears 2999-6 Transformations between Three-Dimensional Coordinate Systems 2999-7 Affine Transformations 3009-8 OpenGL Geometric-Transformation Functions 300OpenGL Matrix Stacks 3009-9 OpenGL Three-Dimensional Geometric-Transformation Programming Examples 3029-10 Summary 30310 Three-Dimensional Viewing 30710-1 Overview of Three-Dimensional Viewing Concepts 308Viewing a Three-Dimensional Scene 308Projections 308Depth Cueing 309Identifying Visible Lines and Surfaces 309Surface Rendering 309Exploded and Cutaway Views 309Three-Dimensional and Stereoscopic Viewing 31010-2 The Three-Dimensional Viewing Pipeline 31010-3 Three-Dimensional Viewing-Coordinate Parameters 312The View-Plane Normal Vector 312The View-Up Vector 313The uvn Viewing-Coordinate Reference Frame 313Generating Three-Dimensional Viewing Effects 31410-4 Transformation fromWorld to Viewing Coordinates 31410-5 Projection Transformations 31610-6 Orthogonal Projections 316Axonometric and Isometric Orthogonal Projections 317Orthogonal Projection Coordinates 317Clipping Window and Orthogonal-Projection View Volume 318
505 1# - FORMATTED CONTENTS NOTE
Formatted contents note Normalization Transformation for an Orthogonal Projection 32010-7 Oblique Parallel Projections 321Oblique Parallel Projections in Drafting and Design 322Cavalier and Cabinet Oblique Parallel Projections 323Oblique Parallel-Projection Vector 324Clipping Window and ObliqueParallel-Projection View Volume 325Oblique Parallel-Projection Transformation Matrix 325Normalization Transformation for an Oblique Parallel Projection 32610-8 Perspective Projections 327Perspective-Projection Transformation Coordinates 327Perspective-Projection Equations: Special Cases 328Vanishing Points for Perspective Projections 330Perspective-Projection View Volume 331Perspective-Projection Transformation Matrix 332Symmetric Perspective-Projection Frustum 333Oblique Perspective-Projection Frustum 335Normalized Perspective-Projection Transformation Coordinates 33810-9 The Viewport Transformation and Three- Dimensional Screen Coordinates 34110-10 OpenGL Three-Dimensional Viewing Functions 341OpenGL Viewing-Transformation Function 342OpenGL Orthogonal-Projection Function 342OpenGL Symmetric Perspective-Projection Function 344OpenGL General Perspective-Projection Function 344OpenGL Viewports and Display Windows 345OpenGL Three-Dimensional Viewing Program Example 34510-11 Three-Dimensional Clipping Algorithms 347Clipping in Three-Dimensional Homogeneous Coordinates 348Three-Dimensional Region Codes 349Three-Dimensional Point and Line Clipping 350Three-Dimensional Polygon Clipping 352Three-Dimensional Curve Clipping 353Arbitrary Clipping Planes 35310-12 OpenGL Optional Clipping Planes 355 10-13 Summary 35611 Hierarchical Modeling 35911-1 Basic Modeling Concepts 360System Representations 360Symbol Hierarchies 36111-2 Modeling Packages 36311-3
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title OpenGL.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Baker, M. Pauline.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
  Dewey Decimal Classification     Computers & Information Technology ( Digital Media Tech. ) Main library Main library A2 17/12/2012   199.00 PU   006.6 H.D.C 00009306 19/02/2025 1 17/12/2012 Books