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The art of game design : (Record no. 8188)

MARC details
000 -LEADER
fixed length control field 05924cam a2200361 i 4500
001 - CONTROL NUMBER
control field 262718183
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210103142158.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 080523s2008 caua b 001 0 eng
015 ## - NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBA875159
Source bnb
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780123694966 (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0123694965 (pbk.)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)262718183
040 ## - CATALOGING SOURCE
Original cataloging agency EG-NcFUE
Transcribing agency EG-NcFUE
Modifying agency EG-NcFUE
Language of cataloging eng
Description conventions rda
042 ## - AUTHENTICATION CODE
Authentication code ukblcatcopy
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number S34 2008
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81536
Edition number 22
Item number S.J.A
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Schell, Jesse.
245 14 - TITLE STATEMENT
Title The art of game design :
Remainder of title a book of lenses /
Statement of responsibility, etc by Jesse Schell.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc San Francisco, Calif. :
Name of publisher, distributor, etc Morgan Kaufmann,
Date of publication, distribution, etc [2008]
264 #2 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Oxford :
Name of publisher, distributor, etc Elsevier Science [distributor]
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc ©2008
300 ## - PHYSICAL DESCRIPTION
Extent xxx, 489 pages :
Other physical details illustrations (some color) ;
Dimensions 24 cm
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
Content type code txt
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
Media type code n
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
Carrier type code nc
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction; The History of Games; The Most Important Skill; Holographic Design; The Cycle of Design; Excerpt: Lehman and Witty: The Psychology of Play (1927); The Psychology of Play; The Spectrum of Humanity; Excerpt: Julian Jaynes: The Orgin of Consciousness in the Breakdown of the Bicameral Mind, Chapter One: The Consciousness of Consciousness; The Subconscious Mind Part I: The Player; Excerpt: Salvador Dali: Fifty Secrets of Magic Craftsmanship: Secret Number Three: Slumber With a Key; The Subconscious Mind Part II: The Designer; Essay: Greg Costikyan: I Have No Words and I Must Design; What is a Game?; The Elements of Game Mechanics; Toy Design; State and State Change; Skill and Chance; Decisions; Feedback- The Heart of Interactivity; Interfaces; Patterns of Rewards; Game Balancing; Case Study: Deconstructing Pac-Man; Essay: Scott Kim: What is a Puzzle?; Puzzle Principles; The Psychology of Story; Interactive Stories: The Promise and the Problem; Story and Gameplay- The Conflict and Solution; Story and Game Worlds; Lessons from Tabletop RPGs; Essay: Henry Jenkins: Transmedia Worlds; Transmedia Worlds; Excerpt: Scott McCloud: The Vocabulary of Comics (from Understanding Comics); Characters in Games; Excerpts: (various) Christopher Alexander: A Pattern Language; Architecture in Games (Level Design); Elegance; Character in Games; Essay: Brian Moriarty: The Point; Social Principles in Multiplayer Games; Online Communities; Technology; Iteration; Playtesting; Brainstorming; Team Communication; Design Documents; Business; The Art of the Pitch; Excerpt: Mills Penny Arcade (1920); Location Based Entertainment; Serious Games; The Ethics of Games; The Deepest Theme; The Future; Your Secret Responsibility. In the beginning, there is the designer --<br/>The designer creates an experience --<br/>The experience rises out of a game --<br/>The game consists of elements --<br/>The elements support a theme --<br/>The game begins with an idea --<br/>The game improves through iteration --<br/>The game is made for a player --<br/>The experience is in the player's mind --<br/>Some elements are game mechanics --<br/>Game mechanics must be in balance --<br/>Game mechanics support puzzles --<br/>Players play games through an interface --<br/>Experiences can be judged by their interest curves --<br/>One kind of experience is the story --<br/>Story and game structures can be artfully merged with indirect control --<br/>Stories and games take place in worlds --<br/>Worlds contain characters --<br/>Worlds contain spaces --<br/>The look and feel of a world is defined by its aesthetics --<br/>Some games are played with other players --<br/>Other players sometimes form communities --<br/>The designer usually works with a team --<br/>The team sometimes communicates through documents --<br/>Good games are created through playtesting --<br/>The team builds a game with technology --<br/>Your game will probably have a client --<br/>The designer gives the client a pitch --<br/>The designer and client want the game to make a profit --<br/>Games transform their players --<br/>Designers have certain responsibilities --<br/>Each designer has a motivation --<br/>Goodbye.
520 ## - SUMMARY, ETC.
Summary, etc Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame. * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again. * Winner of Game Developer's 2008 Front Line Award in the book category.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Design.
856 ## - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract
Uniform Resource Identifier <a href="http://repository.fue.edu.eg/xmlui/handle/123456789/4406">http://repository.fue.edu.eg/xmlui/handle/123456789/4406</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
  Dewey Decimal Classification     Computers & Information Technology ( Digital Media Tech. ) Main library Main library B10 19/02/2014 Arab Oasis 350.00 PU   794.81536 S.J.A 00010676 19/02/2025 19/02/2014 Books