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Game art complete : (Record no. 8192)

MARC details
000 -LEADER
fixed length control field 03507nam a22004214i 4500
001 - CONTROL NUMBER
control field 1ssj0000418400
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210103142730.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr n
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 080815s2009 ne a s 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240811475 (pbk. : alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 024081147X (pbk. : alk. paper)
035 ## - SYSTEM CONTROL NUMBER
System control number (WaSeSS)ssj0000418400
040 ## - CATALOGING SOURCE
Original cataloging agency EG-NcFUE
Transcribing agency EG-NcFUE
Modifying agency EG-NcFUE
Language of cataloging eng
Description conventions rda
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number G36 2009
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81536
Edition number 22
Item number G.
130 0# - MAIN ENTRY--UNIFORM TITLE
Uniform title Game art complete (Online : Serials Solutions)
245 10 - TITLE STATEMENT
Title Game art complete :
Remainder of title all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
Statement of responsibility, etc edited by Andrew Gahan.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Amsterdam ;
-- Boston :
Name of publisher, distributor, etc Elsevier/Focal Press,
Date of publication, distribution, etc [2009]
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc ©2009
300 ## - PHYSICAL DESCRIPTION
Extent xi, 611 pages :
Other physical details illustrations (chiefly color) ;
Dimensions 25 cm
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
Content type code txt
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
Media type code n
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
Carrier type code nc
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and ZbrushAnatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and ZbrushOverview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character RiggingCreating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character.
506 ## - RESTRICTIONS ON ACCESS NOTE
Terms governing access Access restricted to BGSU students, faculty and staff.
520 ## - SUMMARY, ETC.
Summary, etc A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. --The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush. --Easy to follow steps with theory, explanations, and exercises. --"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
655 #0 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Gahan, Andrew.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element Safari Technical Books.
856 ## - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract
Uniform Resource Identifier <a href="http://repository.fue.edu.eg/xmlui/handle/123456789/4407">http://repository.fue.edu.eg/xmlui/handle/123456789/4407</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
  Dewey Decimal Classification     Computers & Information Technology ( Digital Media Tech. ) Main library Main library B10 19/02/2014 Arab Oasis 350.00 PU   794.81536 G. 00010673 19/02/2025 19/02/2014 Books