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Animating with Blender : (Record no. 8206)

MARC details
000 -LEADER
fixed length control field 04654nam a22004214i 4500
001 - CONTROL NUMBER
control field 1ssj0000103720
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210518094808.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr n
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 080611s2009 ne a s 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240810799 (pbk. : alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0240810791 (pbk. : alk. paper)
035 ## - SYSTEM CONTROL NUMBER
System control number (WaSeSS)ssj0000103720
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency BAKER
-- YDXCP
-- BTCTA
-- C#P
-- BWX
-- DLC
-- WaSeSS
-- EG-NcFUE
Description conventions rda
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number TR897.7
Item number .H485 2009
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.696
Edition number 22
Item number H.R.A
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Hess, Roland,
Dates associated with a name 1970-
240 10 - UNIFORM TITLE
Uniform title <a href="Animating with Blender (Online)">Animating with Blender (Online)</a>
245 10 - TITLE STATEMENT
Title Animating with Blender :
Remainder of title how to create short animations from start to finish /
Statement of responsibility, etc D. Roland Hess.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Amsterdam ;
-- Boston :
Name of publisher, distributor, etc Elsevier/Focal Press,
Date of publication, distribution, etc c2009.
300 ## - PHYSICAL DESCRIPTION
Extent xii, 352 pages. :
Other physical details illustrations ;
Dimensions 24 cm. +
Accompanying material 1 computer disc.
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note : An Overview of the Short Animation Process 1.1: Overview1.2: Importance of following the workflow1.3: Common pitfalls and how to avoid them2: Story 2.1: Story scope, your resources and reality2.2: What story to tell? Objective vs. Subjective story lines2.3: Incorporating Theme2.4: Putting together a short screenplay, and how it can helpOrganization4: Storyboarding and the Story Reel4.1: The benefits of storyboarding4.2: Suggested tools4.3: Recording a temporary soundtrack for timing4.4: Assembling a Story Reel in Blender's Sequence Editor5: Character Design and Creation5.1: Finalizing design in line with your theme5.2: Modeling based on storyboard requirements and theme5.3: Creating level of detail proxies, and mesh animation issues5.3: Believability and render times with materials6: Libraries 6.1: What are libraries and why should you bother?6.2: Creating groups and libraries6.3: Linking libraries from your production files6.4: Animating library assets7: Rough Sets, Blocking and an Animatic 7.1: Creating rough sets7.2: Setting cameras to match storyboards7.3: Adding static characters and doing general blocking7.5: Adjusting timing of the Story Reel with real blocked shots and the dialogue track8: Recording Good Sound 9: Rigging and Animation Testing (7000 words)9.1: An iterative method for rigging, skinning and testing9.2: Maintaining the scope of the project (i.e. not doing a full rig for a character that needs 3 seconds of animation)9.3: Creating shape keys for facial animation and deformation tweaking10: Character Animation: Blocking and Finishing 10.1: Creation of per-shot working files, with links to character and set libraries10.2: The Pose-to-pose method is shown10.3: Using Blender's various animation tools to enhance timing and show weight, anticipation and follow through.10.4 Enhancing your ability to get real-time previews for better feedback11: Lip Sync11.1: Adding portions of the dialogue track to the per-shot files
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 11.2: Audio issues and scrubbing11.3: A general workflow for lip syncing entirely within Blender12: Special Effects: Physics, Fluids and Particles 12.1: When to make it and when to fake it12.2: Common rigid body effects and how to record them12.3: Common soft body effects12.4: The fluid simulator12.5: Particles12.6: Integrating effects with keyframed animation13: Final Sets and Backgrounds13.1: Minimizing the use of live (fully 3D) sets13.2: Assembling the final sets to match the roughs13.3: Breaking the sets into different libraries based on storyboard requirements13.4: Taking and tweaking background shots for static backgrounds13.5: In each per-shot animation file, the final sets and backgrounds are linked in14: Rendering and Post-Processing 14.1: Using the renderer and in-line compositor to put everything together14.2: Help with optimizing render times14.3: Adding common post effects like color enhancement, motion blur, depth of field and bloom/glow.14.4: Setting up and using a render farm 15: Editing and Final Output 15.1: Compiling the rendered scene into the full short in the Sequence Editor15.2: Using the SE to experiment with timing and cuts15.3: Mixing the sound15.3: The different finished animation formats
506 ## - RESTRICTIONS ON ACCESS NOTE
Terms governing access Access restricted to BGSU students, faculty and staff.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Blender (Computer file)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Three-dimensional display systems.
9 (RLIN) 1224
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
655 #0 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element Safari Technical Books.
856 ## - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract
Uniform Resource Identifier <a href="http://repository.fue.edu.eg/xmlui/handle/123456789/3558">http://repository.fue.edu.eg/xmlui/handle/123456789/3558</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
  Dewey Decimal Classification     Computers & Information Technology ( Digital Media Tech. ) Main library Main library A2 19/02/2014 Arab Oasis 250.00 PU   006.696 H.R.A 00010691 19/02/2025 19/02/2014 Books