MARC details
| 000 -LEADER |
| fixed length control field |
04654nam a22004214i 4500 |
| 001 - CONTROL NUMBER |
| control field |
1ssj0000103720 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20210518094808.0 |
| 006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION |
| fixed length control field |
m d |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
| fixed length control field |
cr n |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
080611s2009 ne a s 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9780240810799 (pbk. : alk. paper) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
0240810791 (pbk. : alk. paper) |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(WaSeSS)ssj0000103720 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
DLC |
| Transcribing agency |
DLC |
| Modifying agency |
BAKER |
| -- |
YDXCP |
| -- |
BTCTA |
| -- |
C#P |
| -- |
BWX |
| -- |
DLC |
| -- |
WaSeSS |
| -- |
EG-NcFUE |
| Description conventions |
rda |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
TR897.7 |
| Item number |
.H485 2009 |
| 082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
006.696 |
| Edition number |
22 |
| Item number |
H.R.A |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Hess, Roland, |
| Dates associated with a name |
1970- |
| 240 10 - UNIFORM TITLE |
| Uniform title |
<a href="Animating with Blender (Online)">Animating with Blender (Online)</a> |
| 245 10 - TITLE STATEMENT |
| Title |
Animating with Blender : |
| Remainder of title |
how to create short animations from start to finish / |
| Statement of responsibility, etc |
D. Roland Hess. |
| 264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
Amsterdam ; |
| -- |
Boston : |
| Name of publisher, distributor, etc |
Elsevier/Focal Press, |
| Date of publication, distribution, etc |
c2009. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xii, 352 pages. : |
| Other physical details |
illustrations ; |
| Dimensions |
24 cm. + |
| Accompanying material |
1 computer disc. |
| 336 ## - CONTENT TYPE |
| Source |
rdacontent |
| Content type term |
text |
| 337 ## - MEDIA TYPE |
| Source |
rdamedia |
| Media type term |
unmediated |
| 338 ## - CARRIER TYPE |
| Source |
rdacarrier |
| Carrier type term |
volume |
| 500 ## - GENERAL NOTE |
| General note |
Includes index. |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
: An Overview of the Short Animation Process 1.1: Overview1.2: Importance of following the workflow1.3: Common pitfalls and how to avoid them2: Story 2.1: Story scope, your resources and reality2.2: What story to tell? Objective vs. Subjective story lines2.3: Incorporating Theme2.4: Putting together a short screenplay, and how it can helpOrganization4: Storyboarding and the Story Reel4.1: The benefits of storyboarding4.2: Suggested tools4.3: Recording a temporary soundtrack for timing4.4: Assembling a Story Reel in Blender's Sequence Editor5: Character Design and Creation5.1: Finalizing design in line with your theme5.2: Modeling based on storyboard requirements and theme5.3: Creating level of detail proxies, and mesh animation issues5.3: Believability and render times with materials6: Libraries 6.1: What are libraries and why should you bother?6.2: Creating groups and libraries6.3: Linking libraries from your production files6.4: Animating library assets7: Rough Sets, Blocking and an Animatic 7.1: Creating rough sets7.2: Setting cameras to match storyboards7.3: Adding static characters and doing general blocking7.5: Adjusting timing of the Story Reel with real blocked shots and the dialogue track8: Recording Good Sound 9: Rigging and Animation Testing (7000 words)9.1: An iterative method for rigging, skinning and testing9.2: Maintaining the scope of the project (i.e. not doing a full rig for a character that needs 3 seconds of animation)9.3: Creating shape keys for facial animation and deformation tweaking10: Character Animation: Blocking and Finishing 10.1: Creation of per-shot working files, with links to character and set libraries10.2: The Pose-to-pose method is shown10.3: Using Blender's various animation tools to enhance timing and show weight, anticipation and follow through.10.4 Enhancing your ability to get real-time previews for better feedback11: Lip Sync11.1: Adding portions of the dialogue track to the per-shot files |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
11.2: Audio issues and scrubbing11.3: A general workflow for lip syncing entirely within Blender12: Special Effects: Physics, Fluids and Particles 12.1: When to make it and when to fake it12.2: Common rigid body effects and how to record them12.3: Common soft body effects12.4: The fluid simulator12.5: Particles12.6: Integrating effects with keyframed animation13: Final Sets and Backgrounds13.1: Minimizing the use of live (fully 3D) sets13.2: Assembling the final sets to match the roughs13.3: Breaking the sets into different libraries based on storyboard requirements13.4: Taking and tweaking background shots for static backgrounds13.5: In each per-shot animation file, the final sets and backgrounds are linked in14: Rendering and Post-Processing 14.1: Using the renderer and in-line compositor to put everything together14.2: Help with optimizing render times14.3: Adding common post effects like color enhancement, motion blur, depth of field and bloom/glow.14.4: Setting up and using a render farm 15: Editing and Final Output 15.1: Compiling the rendered scene into the full short in the Sequence Editor15.2: Using the SE to experiment with timing and cuts15.3: Mixing the sound15.3: The different finished animation formats |
| 506 ## - RESTRICTIONS ON ACCESS NOTE |
| Terms governing access |
Access restricted to BGSU students, faculty and staff. |
| 630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
| Uniform title |
Blender (Computer file) |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer animation. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Three-dimensional display systems. |
| 9 (RLIN) |
1224 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer graphics. |
| 655 #0 - INDEX TERM--GENRE/FORM |
| Genre/form data or focus term |
Electronic books. |
| 710 2# - ADDED ENTRY--CORPORATE NAME |
| Corporate name or jurisdiction name as entry element |
Safari Technical Books. |
| 856 ## - ELECTRONIC LOCATION AND ACCESS |
| Materials specified |
Abstract |
| Uniform Resource Identifier |
<a href="http://repository.fue.edu.eg/xmlui/handle/123456789/3558">http://repository.fue.edu.eg/xmlui/handle/123456789/3558</a> |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Dewey Decimal Classification |
| Koha item type |
Books |