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Mobile user experience : (Record no. 9786)

MARC details
000 -LEADER
fixed length control field 03323nam a22003017a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20180731134845.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 150331s2014 ne a|||| b||| 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780124095144 (pbk.)
040 ## - CATALOGING SOURCE
Original cataloging agency FUE
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 23
Classification number 004.019
Item number M.A.M
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Mendoza, Adrian
245 10 - TITLE STATEMENT
Title Mobile user experience :
Remainder of title patterns to make sense of it all /
Statement of responsibility, etc Adrian Mendoza.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Amsterdam :
Name of publisher, distributor, etc Elsevier, Morgan Kaufmann,
Date of publication, distribution, etc [2014]
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc ©2014
300 ## - PHYSICAL DESCRIPTION
Extent xxi, 226 pages :
Other physical details illustrations (chiefly color) ;
Dimensions 24 cm
336 ## - CONTENT TYPE
Content type term still image
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Source rdacarrier
500 ## - GENERAL NOTE
General note computer bookfair2015
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Why mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9.
520 ## - SUMMARY, ETC.
Summary, etc This is your must-have resource to the theoretical and practical concepts of mobile UX. You’ll learn about the concepts and how to apply them in real-world scenarios. Throughout the book, the author provides you with 10 of the most commonly used archetypes in the UX arena to help illustrate what mobile UX is and how you can master it as quickly as possible. First, you’ll start off learning how to communicate mobile UX flows visually. From there, you’ll learn about applying and using 10 unique user experience patterns or archetypes for mobile. Finally, you’ll understand how to prototype and use these patterns to create websites and apps.<br/>Whether you’re a UX professional looking to master mobility or a designer looking to incorporate the best UX practices into your website, after reading this book, you’ll be better equipped to maneuver this emerging specialty.<br/>• Addresses the gap between theoretical concepts and the practical application of mobile user experience design<br/>• Illustrates concepts and examples through an abundance of diagrams, flows, and patterns<br/>• Explains the differences in touch gestures, user interface elements, and usage patterns across the most common mobile platforms<br/>• Includes real-world examples and case studies for this rapidly growing field<br/>From the Back Cover:<br/>Whether you’re a user experience designer, developer, or just interested in mobile; this is your must-have resource to learning the theoretical and practical concepts of Mobile UX. First, you’ll learn how to communicate Mobile UX visually through the use of flows and wireframes. From there, learn how to apply some of the most common mobile patterns to real-world scenarios. Finally, you’ll understand how to prototype and use these patterns to create mobile websites and apps.Through this process, you will learn what makes Mobile UX unique and how you can quickly master it.<br/>
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Mobile computing.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User interfaces (Computer systems)
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Application software
General subdivision Development.
9 (RLIN) 968
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Acquisition method Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
  Dewey Decimal Classification     Computers & Information Technology ( Computer Science ) Main library Main library A1 31/03/2015 Zahraaelsharq 375.00 Purchase   004.019 M.A.M 00013307 18/02/2025 31/03/2015 Books