MARC details
| 000 -LEADER |
| fixed length control field |
03323nam a22003017a 4500 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
OSt |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20180731134845.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
150331s2014 ne a|||| b||| 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9780124095144 (pbk.) |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
FUE |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Edition number |
23 |
| Classification number |
004.019 |
| Item number |
M.A.M |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Mendoza, Adrian |
| 245 10 - TITLE STATEMENT |
| Title |
Mobile user experience : |
| Remainder of title |
patterns to make sense of it all / |
| Statement of responsibility, etc |
Adrian Mendoza. |
| 264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
Amsterdam : |
| Name of publisher, distributor, etc |
Elsevier, Morgan Kaufmann, |
| Date of publication, distribution, etc |
[2014] |
| 264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Date of publication, distribution, etc |
©2014 |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xxi, 226 pages : |
| Other physical details |
illustrations (chiefly color) ; |
| Dimensions |
24 cm |
| 336 ## - CONTENT TYPE |
| Content type term |
still image |
| Content type code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media type term |
unmediated |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier type term |
volume |
| Source |
rdacarrier |
| 500 ## - GENERAL NOTE |
| General note |
computer bookfair2015 |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc |
Includes bibliographical references and index. |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Why mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
This is your must-have resource to the theoretical and practical concepts of mobile UX. You’ll learn about the concepts and how to apply them in real-world scenarios. Throughout the book, the author provides you with 10 of the most commonly used archetypes in the UX arena to help illustrate what mobile UX is and how you can master it as quickly as possible. First, you’ll start off learning how to communicate mobile UX flows visually. From there, you’ll learn about applying and using 10 unique user experience patterns or archetypes for mobile. Finally, you’ll understand how to prototype and use these patterns to create websites and apps.<br/>Whether you’re a UX professional looking to master mobility or a designer looking to incorporate the best UX practices into your website, after reading this book, you’ll be better equipped to maneuver this emerging specialty.<br/>• Addresses the gap between theoretical concepts and the practical application of mobile user experience design<br/>• Illustrates concepts and examples through an abundance of diagrams, flows, and patterns<br/>• Explains the differences in touch gestures, user interface elements, and usage patterns across the most common mobile platforms<br/>• Includes real-world examples and case studies for this rapidly growing field<br/>From the Back Cover:<br/>Whether you’re a user experience designer, developer, or just interested in mobile; this is your must-have resource to learning the theoretical and practical concepts of Mobile UX. First, you’ll learn how to communicate Mobile UX visually through the use of flows and wireframes. From there, learn how to apply some of the most common mobile patterns to real-world scenarios. Finally, you’ll understand how to prototype and use these patterns to create mobile websites and apps.Through this process, you will learn what makes Mobile UX unique and how you can quickly master it.<br/> |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Mobile computing. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
User interfaces (Computer systems) |
| General subdivision |
Design. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Application software |
| General subdivision |
Development. |
| 9 (RLIN) |
968 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Dewey Decimal Classification |
| Koha item type |
Books |