MARC details
| 000 -LEADER |
| fixed length control field |
02915cam a2200409 a 4500 |
| 001 - CONTROL NUMBER |
| control field |
17116090 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
OSt |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20190512125638.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
120111s2013 maua 001 0 eng |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2012930785 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781133776574 (pbk.) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
1133776574 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
082039576572 (pbk.) |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
DLC |
| Transcribing agency |
DLC |
| Modifying agency |
DLC |
| 042 ## - AUTHENTICATION CODE |
| Authentication code |
pcc |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
QA76.76.C672 |
| Item number |
M395 2013 |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Edition number |
23 |
| Classification number |
794.81526 |
| Item number |
M.M.G |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
McShaffry, Mike. |
| 245 10 - TITLE STATEMENT |
| Title |
Game coding complete / |
| Statement of responsibility, etc |
Mike |
| 250 ## - EDITION STATEMENT |
| Edition statement |
4th ed. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
Boston, MA : |
| Name of publisher, distributor, etc |
Course Technology, Cengage Learning, |
| Date of publication, distribution, etc |
c2013. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xliii, 911 p. : |
| Other physical details |
ill. ; |
| Dimensions |
24 cm. |
| 336 ## - CONTENT TYPE |
| Source |
rdacontent |
| Content type term |
text |
| 337 ## - MEDIA TYPE |
| Source |
rdamedia |
| Media type term |
unmediated |
| 338 ## - CARRIER TYPE |
| Source |
rdacarrier |
| Carrier type term |
volume |
| 500 ## - GENERAL NOTE |
| General note |
Includes index. |
| 500 ## - GENERAL NOTE |
| General note |
computer bookfair2015 |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
1. What is Game Programming Really Like? 2. What's in a Game? 3. Coding Tidbits and Style That Will Save You. 4. Building Your Game. 5. Game Initialization and Shutdown. 6. Game Actors. 7. Controlling the Main Loop. 8. Loading and Caching Game Data. 9. Programming Input Devices. 10. User Interface Programming. 11. Game Event Management. 12. Scripting with Lua. 13. Game Audio. 14. 3D Graphics Basics. 15. 3D Vertex and Pixel Shaders. 16. 3D Scenes. 17. Collision and Simple Physics. 18. Network Programming Primer. 19. An Introduction to Game AI. 20. Introduction to Multiprogramming. 21. A Game of Teapot Wars! 22. A Simple Game Editor in C#. 23. Debugging Your Game. 24. Driving to the Finish. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer games |
| General subdivision |
Design. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer games |
| General subdivision |
Programming. |
| 856 ## - ELECTRONIC LOCATION AND ACCESS |
| Materials specified |
Abstract |
| Uniform Resource Identifier |
<a href="http://repository.fue.edu.eg/xmlui/handle/123456789/3633">http://repository.fue.edu.eg/xmlui/handle/123456789/3633</a> |
| 906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
| a |
7 |
| b |
cbc |
| c |
origcop |
| d |
2 |
| e |
epcn |
| f |
20 |
| g |
y-gencatlg |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Dewey Decimal Classification |
| Koha item type |
Books |