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Game coding complete / (Record no. 9794)

MARC details
000 -LEADER
fixed length control field 02915cam a2200409 a 4500
001 - CONTROL NUMBER
control field 17116090
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190512125638.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 120111s2013 maua 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2012930785
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781133776574 (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1133776574
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 082039576572 (pbk.)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency DLC
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number M395 2013
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 23
Classification number 794.81526
Item number M.M.G
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name McShaffry, Mike.
245 10 - TITLE STATEMENT
Title Game coding complete /
Statement of responsibility, etc Mike
250 ## - EDITION STATEMENT
Edition statement 4th ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boston, MA :
Name of publisher, distributor, etc Course Technology, Cengage Learning,
Date of publication, distribution, etc c2013.
300 ## - PHYSICAL DESCRIPTION
Extent xliii, 911 p. :
Other physical details ill. ;
Dimensions 24 cm.
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
500 ## - GENERAL NOTE
General note Includes index.
500 ## - GENERAL NOTE
General note computer bookfair2015
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. What is Game Programming Really Like? 2. What's in a Game? 3. Coding Tidbits and Style That Will Save You. 4. Building Your Game. 5. Game Initialization and Shutdown. 6. Game Actors. 7. Controlling the Main Loop. 8. Loading and Caching Game Data. 9. Programming Input Devices. 10. User Interface Programming. 11. Game Event Management. 12. Scripting with Lua. 13. Game Audio. 14. 3D Graphics Basics. 15. 3D Vertex and Pixel Shaders. 16. 3D Scenes. 17. Collision and Simple Physics. 18. Network Programming Primer. 19. An Introduction to Game AI. 20. Introduction to Multiprogramming. 21. A Game of Teapot Wars! 22. A Simple Game Editor in C#. 23. Debugging Your Game. 24. Driving to the Finish.
520 ## - SUMMARY, ETC.
Summary, etc Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
856 ## - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract
Uniform Resource Identifier <a href="http://repository.fue.edu.eg/xmlui/handle/123456789/3633">http://repository.fue.edu.eg/xmlui/handle/123456789/3633</a>
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c origcop
d 2
e epcn
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Acquisition method Total Checkouts Total Renewals Full call number Barcode Date last seen Date checked out Price effective from Koha item type
  Dewey Decimal Classification     Computers & Information Technology ( Digital Media Tech. ) Main library Main library B10 31/03/2015 Zahraaelsharq 327.00 Purchase 1 1 794.81526 00013312 19/02/2025 22/02/2017 31/03/2015 Books