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The black art of multiplatform game programming / Jazon Yamamoto.

By: Material type: TextTextPublisher: Boston, MA : Cengage Learning PTR, [2015]Description: xxii, 338 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781305110380
  • 1305110382
Other title:
  • Multiplatform game programming
Subject(s): DDC classification:
  • 794.81526 23 Y.J.P
LOC classification:
  • QA76.76.C672 Y36 2015
Online resources:
Contents:
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Main library B10 Computers & Information Technology ( Digital Media Tech. ) 794.81526 Y.J.P (Browse shelf(Opens below)) Available 00012811

Subtitle from cover.

computer bookfair2016

"Includes video tutorials for each chapter!"--Cover.

Includes bibliographical references (pages 317-320) and index.

Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.

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