The black art of multiplatform game programming / Jazon Yamamoto.
Material type:
TextPublisher: Boston, MA : Cengage Learning PTR, [2015]Description: xxii, 338 pages : illustrations ; 24 cmContent type: - text
- unmediated
- volume
- 9781305110380
- 1305110382
- Multiplatform game programming
- 794.81526 23 Y.J.P
- QA76.76.C672 Y36 2015
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|
Books
|
Main library B10 | Computers & Information Technology ( Digital Media Tech. ) | 794.81526 Y.J.P (Browse shelf(Opens below)) | Available | 00012811 |
Subtitle from cover.
computer bookfair2016
"Includes video tutorials for each chapter!"--Cover.
Includes bibliographical references (pages 317-320) and index.
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
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