Advances in modelling, animation and rendering / John Vince and Rae Earnshaw (Eds)
Material type:
TextPublisher: London : Springer Verlag London , [2002]Copyright date: ©2002Edition: First editionDescription: 547 pages : illustrations (black and white); 24 cmContent type: - text
- unmediated
- volume
- 9781447111184
- 9781447101031 (ebook)
- 23 006.6 V. J. A
| Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|---|
Books
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Main library A2 | Computers & Information Technology ( Digital Media Tech. ) | 006.6 V. J. A (Browse shelf(Opens below)) | C1 | Available | 00016583 |
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Includes bibliographical references and index.
Invited Papers -- Problems and solutions for 3D accurate functional modeling of the hip and shoulder -- Simulating a Human Society: The Challenges -- Content-Based Image Indexing and Retrieval in Compressed Domain -- Visual Data Navigators "Collaboratories" -- What is Your Relationship with Your Information Space ? -- State of Art in Digital Media -- Modelling -- A Body and Garment Creation Method for an Internet Based Virtual Fitting Room -- Procedural Simulation of Interwoven Structures -- An Approach to Blend Surfaces -- Borders, Semi-sharp Edges and Adaptivity for Hexagonal Subdivision Surface Schemes -- Mesh Smoothing with Shape or Feature Preservation -- Reconstructing Surface Discontinuities by Intersecting Tangent Planes of Advancing Mesh Frontiers -- Progressive Gap Closing for Mesh Repairing -- An Isosurface Continuity Algorithm for Super Adaptive Resolution Data -- Acceleration of Elastic Model's Motion Computation Based on Elastic Element Reduction -- Explosive Impact on Real-time Deformable Terrain -- Image-Based Modeling Using Viewpoint Entropy -- Animation -- Automatic Generation of Non-verbal Facial Expressions from Speech -- Experimental Investigation of Linguistic and Parametric Descriptions of Human Motion for Animation -- A Novel Multi-resolution Anthropometrical Algorithm for Realistic Simulation and Manipulation of Facial Appearance -- Real Time Animation of Running Waters Based on Spectral Analysis of Navier-Stokes Equations -- Rendering -- Factoring a Specular Reflection Field into Added Diffuse Reflection Fields -- A hardware based implementation of the Multipath method -- Fuzzy Random Walk -- Shadow Mapping for Hemispherical and Omnidirectional Light Sources -- A Sky Light Illuminational Model in Specular Environment -- High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments -- New Contrast Methods for Pixel Supersampling -- Visibility Maps: A topological Structure for Fast Antialised Ray tracing -- Realtime Shading of Folded Surfaces -- Rendering Natural Waters: Merging Computer Graphics with Physics and Biology -- A System for Image Based Rendering of Walk-Throughs
-- Visual Interaction -- Interaction in Virtual Worlds: Application to Music Performers -- Enhancing Archive Television Programmes for Interactivity
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