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Women in game development : breaking the glass level-cap/ edited by Jennifer Brandes Hepler.

Contributor(s): Material type: TextTextPublisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2017]Copyright date: ©2017Description: xiii, 223 pages : illustrations, portraits ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781138947924
Subject(s): DDC classification:
  • 331.4817948 23 WOM
Contents:
Introduction -- Brenda Romero -- Rebecca Ann Heineman -- From the beginning -- Judy Tyrer -- Brianna Wu -- Karisma Williams -- It starts in the classroom : women and computer science -- Jane Ng -- Kimberly Unger -- "You must be an artist" : stereotypes and realities about female game artists -- Laralyn McWilliams -- Elizabeth LaPensée -- Elizabeth Sampat -- Erin Hoffman-John -- Don't girls hate combat? : variety in game design -- Jennifer Brandes Hepler -- Sheri Graner Ray -- Write what you know : how female writers expand a game's audience -- Megan Gaiser -- Kari Toyama -- Good, fast, or cheap : what does a game producer do, anyway? -- Katie Postma -- Donna Prior -- "Just a CM ... : why community management is judged so harshly -- Sheri Rubin -- The "average player" : how game testing departments can bias their results -- Leigh Alexander -- Mattie Brice -- Anita Sarkeesian and Laura Hudson -- Conclusion.
Summary: Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler's Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. -- Provided by publisher.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books Main library Computers & Information Technology ( General ) 331.4817948 WOM (Browse shelf(Opens below)) C.1 Available 00017716

"An A K Peters Book."

Includes bibliographical references and index.

Introduction -- Brenda Romero -- Rebecca Ann Heineman -- From the beginning -- Judy Tyrer -- Brianna Wu -- Karisma Williams -- It starts in the classroom : women and computer science -- Jane Ng -- Kimberly Unger -- "You must be an artist" : stereotypes and realities about female game artists -- Laralyn McWilliams -- Elizabeth LaPensée -- Elizabeth Sampat -- Erin Hoffman-John -- Don't girls hate combat? : variety in game design -- Jennifer Brandes Hepler -- Sheri Graner Ray -- Write what you know : how female writers expand a game's audience -- Megan Gaiser -- Kari Toyama -- Good, fast, or cheap : what does a game producer do, anyway? -- Katie Postma -- Donna Prior -- "Just a CM ... : why community management is judged so harshly -- Sheri Rubin -- The "average player" : how game testing departments can bias their results -- Leigh Alexander -- Mattie Brice -- Anita Sarkeesian and Laura Hudson -- Conclusion.

Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler's Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. -- Provided by publisher.

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