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Problem solving & programming concepts / Maureen Sprankle, Jim Hubbard.

By: Contributor(s): Material type: TextTextPublication details: Upper Saddle River, N.J. : Pearson Prentice Hall, c2012.Edition: ninth editionDescription: x, 509 pages. : illustration ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780132492645
  • 0132492644
Other title:
  • Problem solving and programming concepts
Subject(s): DDC classification:
  • 005.1 22 S.M.P
LOC classification:
  • QA76.6 .S684 2012
Online resources:
Contents:
Chapter 1 General Problem-Solving Concepts 3 Problem Solving in Everyday Life 3 Types of Problems 5 Problem Solving with Computers 6 Difficulties with Problem Solving 6 Summary 7 New Terms 7 Questions 7 Problems 8 Chapter 2 Beginning Problem-Solving Concepts for the Computer 11 Constants and Variables 13 Data Types 16 How the Computer Stores Data 20 Functions 21 Operators 23 Expressions and Equations 27 Summary 34 New Terms 35 Questions 35 Problems 37 Chapter 3 Planning Your Solution 41 Communicating with the Computer 42 Organizing the Solution 43 Introduction to UML (Unified Modeling Language) 55 Using the Tools 59 Testing the Solution 61 Coding the Solution 61 Software Development Cycle 62 Summary 62 New Terms 63 Questions 63 Problems 63 UNIT ONE Supplementary Exercises, 65 UNIT TWO LOGIC STRUCTURES, 69 Chapter 4 An Introduction to Programming Structure 71 Pointers for Structuring a Solution 72 The Modules and Their Functions 74 Cohesion and Coupling 75 Local and Global Variables 77 Parameters 79 Return Values 84 Variable Names and the Data Dictionary 85 The Three Logic Structures 85 Summary 86 New Terms 86 Questions 87 Problems 87 Chapter 5 Problem Solving with the Sequential Logic Structure 89 Algorithm Instructions, Flowchart Symbols 89 The Sequential Logic Structure 92 Solution Development 94 Summary 101 Questions 102 Problems 102 Chapter 6 Problem Solving with Decisions 105 The Decision Logic Structure 106 Multiple If/Then/Else Instructions 108 Using Straight-Through Logic 110 Using Positive Logic 111 Using Negative Logic 115 Logic Conversion 117 Which Decision Logic? 120 Decision Tables 120 Putting It All Together 127 The Case Logic Structure 135 Codes 137 Putting It All Together 138 Another Putting It All Together 140 Summary 141 New Terms 142 Questions 142 Problems 143 Chapter 7 Problem Solving with Loops 149 The Loop Logic Structure 150 lncrementing 151 Accumulating 151 While/WhileEnd 152 Putting It All Together 154 Repeat/Until 154 Putting It All Together 157 Automatic-Counter Loop 159 Putting It All Together 163 Nested Loops 163 Indicators 166 Algorithm Instructions and Flowchart Symbols 167 Recursion 169 Summary 169 New Terms 174 Questions 174 Problems 174 UNIT TWO Supplementary Exercises, 177 UNIT THREE DATA STRUCTURES, 179 Chapter 8 Processing Arrays 181 Arrays 182 One-Dimensional Arrays 184 Putting It All Together 189 Two-Dimensional Arrays 191 Putting It All Together 199 Multidimensional Arrays 208 Table Look-Up Technique 209 The Pointer Technique 213 Putting It All Together 226 Summary 235 New Terms 235 Questions 235 Problems 236 Chapter 9 Sorting, Stacks, and Queues 239 Sorting Techniques 240 Stacks 247 Queues 248 Summary 252 New Terms 252 Questions 252 Problems 253 Chapter 10 File Concepts 255 Beginning File Concepts 256 Records as a Data Structure 256 Primary and Secondary Keys 256 Algorithm Instructions and Flowchart Symbols 256 Systems Flowcharts 259 Designing Records 259 Summary 263 New Terms 263 Questions 263 Problems 263 Chapter 11 Linked Lists 265 Creating Linked Lists 265 Examples of Adding Data to/Deleting Data from Linked Lists 266 Algorithms and Flowcharts to Add, Delete, and Access Data in a Linked List 271 Summary 284 New Terms 284 Questions 284 Problems 284 Chapter 12 Binary Trees 287 Creation of Binary Trees 288 Accessing Data in a Binary Tree 290 Traversal of Binary Trees 294 Summary 296 New Terms 296 Questions 296 Problems 296 UNIT THREE Supplementary Exercises, 297 UNIT FOUR DATABASE MANAGEMENT SYSTEMS, 299 Chapter 13 Database Management Systems 301 Why a DBMS? 302 DBMS Components 303 DBMS Models 304 Client-Server Model 305 DBMS Tasks 306 Summary 307 New Terms 308 Questions 308 Chapter 14 Relational Database Management Systems 309 Tables, Records, and Fields 310 Normalizing Tables 311 Entity Relation Model 315 Schema 318 Creating Tables 318 Queries 320 Interface Design 322 Reports 323 Planning a Solution Using an RDBMS 323 Summary 332 New Terms 332 Questions 333 Problems 333 UNIT FIVE OBJECT-ORIENTED PROGRAMMING, 335 Chapter 15 Concepts of Object-Oriented Programming 337 Object-Oriented Programming 338 Graphical User Interface (GUI) 348 Event-Driven Object-Oriented Programming 348 Interactivity 351 Summary 351 New Terms 352 Questions 352 Problems 353 Chapter 16 Object-Oriented Program Design 355 Designing an Object-Oriented Application 356 Interface Design 362 Designing an Event-Driven Object-Oriented Application 371 Summary 380 New Terms 380 Questions 381 Problems 381 UNIT SIX INTRODUCTION TO GAME DEVELOPMENT, 383 Chapter 17 Introduction to Concepts of Game Development Using Object-Oriented Programming 385 Game Development 386 Planning the Game 386 Steps to Develop a Simple Game 387 Summary 388 New Terms 388 Questions 388 Problems 388 Chapter 18 Introduction to Assembly Language 391 Assembly Language versus High-Level Languages 392 Assembly Language Concepts 392 Some Basic Assembly Language Instructions 392 Assembly Language Equivalents to the Four Logic Structures 393 Summary 395 New Terms 395 Questions 395 Problems 395 UNIT SEVEN FILE PROCESSING, 397 Chapter 19 Sequential-Access File Applications 399 Processing Sequential-Access Files 401 The Primer Read 401 Designing Output Reports 401 Headings and Line Counters 403 Control-Breaks 409 Multiple Control-Breaks 413 Using Indicators for Program Control 415 Error Handling 420 Null Files 422 Summary 430 New Terms 431 Questions 431 Problems 431 Chapter 20 Sequential-Access File Updating 433 Creating Files 434 The Master File 435 Transaction Files 435 Activity Files 435 Backup Files 435 Updating the Master File Using a Transaction File 435 Putting It All Together 442 A Useful Alternative Method 452 Summary 457 New Terms 457 Questions 457 Problems 457 UNIT FIVE Supplementary Exercises , 459 APPENDIX A Otto the Robot 461 APPENDIX B ASCII and EBCDIC Codes for Data Representation 469 APPENDIX C Forms to Use in Problem Solving 473 APPENDIX D Other Problem-Solving Tools 493 APPENDIX E Other Functions 497 GLOSSARY 499 INDEX 507
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Includes index.

Chapter 1 General Problem-Solving Concepts 3

Problem Solving in Everyday Life 3

Types of Problems 5

Problem Solving with Computers 6

Difficulties with Problem Solving 6

Summary 7

New Terms 7

Questions 7

Problems 8

Chapter 2 Beginning Problem-Solving Concepts for the Computer 11

Constants and Variables 13

Data Types 16

How the Computer Stores Data 20

Functions 21

Operators 23

Expressions and Equations 27

Summary 34

New Terms 35

Questions 35

Problems 37

Chapter 3 Planning Your Solution 41

Communicating with the Computer 42

Organizing the Solution 43

Introduction to UML (Unified Modeling Language) 55

Using the Tools 59

Testing the Solution 61

Coding the Solution 61

Software Development Cycle 62

Summary 62

New Terms 63

Questions 63

Problems 63

UNIT ONE Supplementary Exercises, 65

UNIT TWO LOGIC STRUCTURES, 69

Chapter 4 An Introduction to Programming Structure 71

Pointers for Structuring a Solution 72

The Modules and Their Functions 74

Cohesion and Coupling 75

Local and Global Variables 77

Parameters 79

Return Values 84

Variable Names and the Data Dictionary 85

The Three Logic Structures 85

Summary 86

New Terms 86

Questions 87

Problems 87

Chapter 5 Problem Solving with the Sequential Logic Structure 89

Algorithm Instructions, Flowchart Symbols 89

The Sequential Logic Structure 92

Solution Development 94

Summary 101

Questions 102

Problems 102

Chapter 6 Problem Solving with Decisions 105

The Decision Logic Structure 106

Multiple If/Then/Else Instructions 108

Using Straight-Through Logic 110

Using Positive Logic 111

Using Negative Logic 115

Logic Conversion 117

Which Decision Logic? 120

Decision Tables 120

Putting It All Together 127

The Case Logic Structure 135

Codes 137

Putting It All Together 138

Another Putting It All Together 140

Summary 141

New Terms 142

Questions 142

Problems 143

Chapter 7 Problem Solving with Loops 149

The Loop Logic Structure 150

lncrementing 151

Accumulating 151

While/WhileEnd 152

Putting It All Together 154

Repeat/Until 154

Putting It All Together 157

Automatic-Counter Loop 159

Putting It All Together 163

Nested Loops 163

Indicators 166

Algorithm Instructions and Flowchart Symbols 167

Recursion 169

Summary 169

New Terms 174

Questions 174

Problems 174

UNIT TWO Supplementary Exercises, 177

UNIT THREE DATA STRUCTURES, 179

Chapter 8 Processing Arrays 181

Arrays 182

One-Dimensional Arrays 184

Putting It All Together 189

Two-Dimensional Arrays 191

Putting It All Together 199

Multidimensional Arrays 208

Table Look-Up Technique 209

The Pointer Technique 213

Putting It All Together 226

Summary 235

New Terms 235

Questions 235

Problems 236

Chapter 9 Sorting, Stacks, and Queues 239

Sorting Techniques 240

Stacks 247

Queues 248

Summary 252

New Terms 252

Questions 252

Problems 253

Chapter 10 File Concepts 255

Beginning File Concepts 256

Records as a Data Structure 256

Primary and Secondary Keys 256

Algorithm Instructions and Flowchart Symbols 256

Systems Flowcharts 259

Designing Records 259

Summary 263

New Terms 263

Questions 263

Problems 263

Chapter 11 Linked Lists 265

Creating Linked Lists 265

Examples of Adding Data to/Deleting Data from Linked Lists 266

Algorithms and Flowcharts to Add, Delete, and Access Data in a Linked List 271

Summary 284

New Terms 284

Questions 284

Problems 284

Chapter 12 Binary Trees 287

Creation of Binary Trees 288

Accessing Data in a Binary Tree 290

Traversal of Binary Trees 294

Summary 296

New Terms 296

Questions 296

Problems 296

UNIT THREE Supplementary Exercises, 297

UNIT FOUR DATABASE MANAGEMENT SYSTEMS, 299

Chapter 13 Database Management Systems 301

Why a DBMS? 302

DBMS Components 303

DBMS Models 304

Client-Server Model 305

DBMS Tasks 306

Summary 307

New Terms 308

Questions 308

Chapter 14 Relational Database Management Systems 309

Tables, Records, and Fields 310

Normalizing Tables 311

Entity Relation Model 315

Schema 318

Creating Tables 318

Queries 320

Interface Design 322

Reports 323

Planning a Solution Using an RDBMS 323

Summary 332

New Terms 332

Questions 333

Problems 333

UNIT FIVE OBJECT-ORIENTED PROGRAMMING, 335

Chapter 15 Concepts of Object-Oriented Programming 337

Object-Oriented Programming 338

Graphical User Interface (GUI) 348

Event-Driven Object-Oriented Programming 348

Interactivity 351

Summary 351

New Terms 352

Questions 352

Problems 353

Chapter 16 Object-Oriented Program Design 355

Designing an Object-Oriented Application 356

Interface Design 362

Designing an Event-Driven Object-Oriented Application 371

Summary 380

New Terms 380

Questions 381

Problems 381

UNIT SIX INTRODUCTION TO GAME DEVELOPMENT, 383

Chapter 17 Introduction to Concepts of Game Development Using Object-Oriented Programming 385

Game Development 386

Planning the Game 386

Steps to Develop a Simple Game 387

Summary 388

New Terms 388

Questions 388

Problems 388

Chapter 18 Introduction to Assembly Language 391

Assembly Language versus High-Level Languages 392

Assembly Language Concepts 392

Some Basic Assembly Language Instructions 392

Assembly Language Equivalents to the Four Logic Structures 393

Summary 395

New Terms 395

Questions 395

Problems 395

UNIT SEVEN FILE PROCESSING, 397

Chapter 19 Sequential-Access File Applications 399

Processing Sequential-Access Files 401

The Primer Read 401

Designing Output Reports 401

Headings and Line Counters 403

Control-Breaks 409

Multiple Control-Breaks 413

Using Indicators for Program Control 415

Error Handling 420

Null Files 422

Summary 430

New Terms 431

Questions 431

Problems 431

Chapter 20 Sequential-Access File Updating 433

Creating Files 434

The Master File 435

Transaction Files 435

Activity Files 435

Backup Files 435

Updating the Master File Using a Transaction File 435

Putting It All Together 442

A Useful Alternative Method 452

Summary 457

New Terms 457

Questions 457

Problems 457

UNIT FIVE Supplementary Exercises , 459

APPENDIX A Otto the Robot 461

APPENDIX B ASCII and EBCDIC Codes for Data Representation 469

APPENDIX C Forms to Use in Problem Solving 473

APPENDIX D Other Problem-Solving Tools 493

APPENDIX E Other Functions 497

GLOSSARY 499

INDEX 507

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