3D art essentials : the fundamentals of 3D modeling, texturing, and animation / Ami Chopine.
Material type:
TextPublication details: Amsterdam ; Boston : Elsevier/Focal Press, 2011.Description: xiii, 274 p. : ill. ; 24 cmContent type: - text
- unmediated
- volume
- 9780240814711 (pbk.)
- 0240814711 (pbk.)
- 006.696 22 C.A.T
- T385 .C5216 2011
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
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Main library A2 | CSDMT | CSCS | 006.696 C.A.T (Browse shelf(Opens below)) | Available | 00009316 |
"Geek At Play Studio"--Cover.
Includes bibliographical references (p. 261-262) and index.
A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.
Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.
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