Game programming for teens / Maneesh Sethi.
Material type:
TextPublisher: Boston, Mass. : Course Technology, [2009]Copyright date: ©2009Edition: 3rd editionDescription: xiii, 349 pages : illustrations + 1 computer discContent type: - text
- unmediated
- volume
- 9781598637168
- 1598637169
- 22 794.8151 S.M.G
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|
Books
|
Main library B10 | Computers & Information Technology ( Digital Media Tech. ) | 794.8151 S.M.G (Browse shelf(Opens below)) | Available | 00010694 |
Description based on print version record.
Includes index.
Part I: The Basics of BASIC; 1. Getting Started; 2. Getting to Know BASIC; 3. Loops, Functions, Arrays, and Types; 4. The Style Factor; Part II: Getting Graphical; 5. Beginning Graphics; 6. Page Flipping and Pixel Plotting; 7. Animation; 8. Collision Detection; Part III: Completing the Puzzle; 9. Handling Input; 10. Sounds and Music; 11. Artificial Intelligence; 12. The Final Frontier: Invaderz!!!; Part IV: Appendices; A. Scan Code Reference; B. Useful Links; C. What's on the CD;
Available to OhioLINK libraries.
Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.
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