Designing interactive hypermedia systems - Reyes-Garcia, Everardo; Bouhai, Nasreddine (Hoboken, NJ : ISTE Ltd/John Wiley and Sons Inc, 2017)
Good skills for appropriate responsibilities 125 4.6.4. The systematic presence of the user and going into the field 126 4.6.5. No longer using the term UX 126 4.7. Conclusion 127 4.8. Bibliography . 128 Chapter 5. Designing Authoring Software Environments for the Interactive Arts: An Overview of Mobilizing.js 131 Dominique CUNIN 5.1. Research context: artistic practices of interactivity 131 5.1.1. Art and technique in the face of the digital 131 5.1.2. An idea: an authoring software environment 134 5.2. Computer graphics, game engine, art engine? 138 5.2.1. Reusability 138 5.2.2. Game engine: when the metaphor and the objective design the tool 140 5.2.3. Programming for the interactive arts: toward complexity 142 5.2.4. Art engine, an authoring environment possibility? 149 5.3. Mobilizing.js: an attempt at a multi-paradigmatic authoring software environment 151 5.3.1. Artistic technical conduct and critical technical practice 153 5.3.2. An engine with many speeds 157 5.4. Structure and results of Mobilizing.js 163 5.4.1. Overview of a technical sequence 163 5.4.2. Constructing interactivities 170 5.4.3. Interactive, immersive and collaborative system 175 5.5. Conclusion 181 5.6. Bibliography 182 Chapter 6. Clues. Anomalies. Understanding. Detecting Underlying Assumptions and Expected Practices in the Digital Humanities through the AIME Project 185 Donato RICCI, Robin DE MOURAT, Christophe LECLERCQ and Bruno LATOUR 6.1. Abstract 185 6.2. Introduction 186 6.3. AIME and its digital humanities set-up 188 6.4. Methodology: multiplying listening devices 193 6.5. Anomaly family #1: displacements in acknowledging on-and-offline practices ecosystem 197 6.6. Anomaly family #2: interface-driven methodology and its encounters with scholarly publics 199 6.7. Anomaly family #3: the shock of collaboration s ethoses 204 6.8. Qualifying anomalies for a better understanding of Digital Humanities projects 207 6.9. Bibliography 209 List of Authors 213 Index 215
Includes bibliographical references and index.
Keywords: Interactive multimedia