Macromedia Flash professional 8 game development - Rhodes, Glen. (Boston, Mass : Charles River Media, 2007)
The Flash 8 renaissance -- The elements of game design -- Whack a capsule -- Block breaker -- Moon fighter -- Sound for games -- Sound hunter -- Saving data -- Optimization for games -- The optimized game AA bomb -- Bitmaps, the bitmapdata object, and bitmap art -- Jungle adventure -- Physics for games -- Mars racer -- Creating standalone games -- Portable games -- Entering the third dimension -- The 3d game asteroid run -- ActionScript for games primer -- The future of games.
Includes index.
System requirements: 600 MHz Pentium III processor or 600 MHz PowerPC G3 processor; 128 MB RAM, OLE LINK1100 MB free disk space, OLE LINK1 or 100 MB free disk space; Windows 2000, XP or Mac OS X 10.26.
Keywords: Flash (Computer file); Computer games -- Programming; Computer animation