TY - BOOK AU - Finney,Kenneth C. TI - 3D game programming all in one, third edition T2 - Game Dev SN - 1435457447 (softcover with bindin cd : alk. paper) U1 - 794.816693 22 PY - 2013/// CY - Boston, MA PB - Cengage Learning KW - Computer games KW - Programming KW - Design KW - Three-dimensional display systems N1 - Previous ed.: Boston, Mass.: Thomson Course Technology, 2007; Includes bibliographical references and index; 1. Introduction to 3D Game Development.2. Introduction to Programming.3. 3D Programming Concepts.4. Game Programming.5. Game Play.6. Network.7. The Core Folder.8. Introduction to Textures.9. Skins.10. Creating GUI Elements.11. Structural Material Textures.12. Terrains.13. Introduction to Modeling with MilkShape.14. Making a Character Model.15. Making a Vehicle Model.16. Making Itels, Scenery, and Weapons.17. Making Structures.18. Making the Game World Environment.19. Creating and Programming Sound.20. Game Sound and Music.21. Creating the Game Mission.22. The Game Server.23. The Game Client.24. The End Game.Appendix A: Torque 3D Reference.Appendix B: Additional Resources.Appendix C: Game Development Tool Reference.Appendix D: GNU General Public LicenseIndex N2 - Uses the Torque Game Engine technology to show readers how to create their own professional quality games. A guide to 3D game programming, this book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering ER -