TY - BOOK AU - Marks,Aaron TI - The complete guide to game audio: for composers, musicians, sound designers, and game developers SN - 9780240810744 (pbk. : alk. paper) AV - TK7881.4 .M368 2009 U1 - 794.8 22 PY - 2009///] CY - Burlington, MA, Oxford PB - Focal Press/Elsevier KW - Sound KW - Recording and reproducing KW - Digital techniques KW - Computer games KW - Programming N1 - Includes index; An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over -- Not hardly!.- -- Appendix A -- The Grammy's and other awards. An introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer N2 - Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music UR - http://www.loc.gov/catdir/toc/ecip0822/2008028495.html UR - http://repository.fue.edu.eg/xmlui/handle/123456789/4411 ER -