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UnrealScript game programming all in one / John P. Flynt, Chris Caviness.

By: Contributor(s): Material type: TextTextPublisher: Boston, MA : Thomson Course Technology, 2006Description: xviii, 596 pages : illustrations; 23 cm + 1 computer disk(4 3/4 in.)Content type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1598631489
Subject(s): DDC classification:
  • 794.81526 22 F.J.U
LOC classification:
  • QA76.76.C672 F594 2006
Online resources:
Contents:
1. The World of UnrealScript Programming 2. Setting Up for Programming 3. Setting Up for Development 4. Setting Up ConTEXT 5. Shell Scripts with ConTEXT 6. Programming the Make.bat File 7. More Function Keys for ConTEXT 8. Refining Your Programming Routine 9. Fundamental UnrealScript Data Types 10. Data Types, Operators, and Operations 11. Built-In Numeric Functions 12. Built-In String Functions 13. Control Statements 14. Repetition Control Statements 15. Arrays 16. Structures and Enumerations 17. Classes and Objects 18. Functions and Classes 19. Classes and Class Associations 20. Associations and Generalizations
Summary: Written to help you develop the fundamental programming skills you need to immediately begin working with modifications to Unreal Tournament, this book offers approximately 70 starter programs designed as beginner-level workarounds to the Unreal Tournament class hierarchy.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Main library B10 Computers & Information Technology ( Digital Media Tech. ) 794.81526 F.J.U (Browse shelf(Opens below)) Available 00009129

Includes index.

1. The World of UnrealScript Programming 2. Setting Up for Programming 3. Setting Up for Development 4. Setting Up ConTEXT 5. Shell Scripts with ConTEXT 6. Programming the Make.bat File 7. More Function Keys for ConTEXT 8. Refining Your Programming Routine 9. Fundamental UnrealScript Data Types 10. Data Types, Operators, and Operations 11. Built-In Numeric Functions 12. Built-In String Functions 13. Control Statements 14. Repetition Control Statements 15. Arrays 16. Structures and Enumerations 17. Classes and Objects 18. Functions and Classes 19. Classes and Class Associations 20. Associations and Generalizations

Written to help you develop the fundamental programming skills you need to immediately begin working with modifications to Unreal Tournament, this book offers approximately 70 starter programs designed as beginner-level workarounds to the Unreal Tournament class hierarchy.

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