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Meaningful game design : the methodology and psychology of tabletop games / Devon Allcoat, Chris Evans.

By: Contributor(s): Material type: TextTextPublisher: Boca Raton, FL : CRC Press, 2024Edition: First editionDescription: 191 Pages : Color Illustrations ; 23 cmContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
Subject(s): Additional physical formats: Print version:: Meaningful game designDDC classification:
  • 794.83 A.D.M 23
LOC classification:
  • GV1230
Online resources:
Contents:
Introduction -- Serious games -- Psychology and pedagogy -- Design methodology -- Accessibility -- Game categories and mechanics -- Narrative -- Deconstructing a game -- Technology -- Visual design -- Playtesting -- Taking your game to market -- Evaluating and writing about your serious game -- Conclusion.
Summary: "This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training. Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play, whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more"-- Provided by publisher.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books Main library Computers & Information Technology ( Computer Science ) 794.83 A.D.M (Browse shelf(Opens below)) C.1 Available 00017530

Includes bibliographical references and index.

Introduction -- Serious games -- Psychology and pedagogy -- Design methodology -- Accessibility -- Game categories and mechanics -- Narrative -- Deconstructing a game -- Technology -- Visual design -- Playtesting -- Taking your game to market -- Evaluating and writing about your serious game -- Conclusion.

"This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training. Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play, whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more"-- Provided by publisher.

Dr Devon Allcoat completed her PhD in Psychology at the University of Warwick, in the United Kingdom. Her doctoral research explored the effects and applications of video games and virtual environments, particularly their cognitive effects and how they can be applied to education. In her current role at the University of Warwick she develops and teaches courses and modules in game design and development, whilst continuing with research projects on technology. She is an expert in game design, pedagogy, human-technology interaction, virtual reality, and mixed reality. Chris Evans is the Head of Technology Enhanced Learning at Warwick Manufacturing Group at the University of Warwick. In this role he is responsible for the strategic development, coordination and implementation of technology enhanced learning policies and initiatives. With over 20 years' experience within lecturing, teacher training, and technology enhanced learning, Chris has designed, implemented, and overseen numerous pedagogically driven game-based simulations within the tertiary learning sector. Chris also teaches game design at the University of Warwick and adopts a student centric, interactive, and highly innovative approach to teaching and learning.

Description based on print version record and CIP data provided by publisher; resource not viewed.

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