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Discovering Smalltalk / Wilf Lalonde.

By: Material type: TextTextSeries: The Benjamin/Cummings series in object-oriented software engineeringPublisher: Redwood City, Calif. : Benjamin/Cummings Pub., [1994]Redwood City, Calif. : Benjamin/Cummings Pub., 1994Description: xvii, 554 pages. : illustrations. ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0805327207
Subject(s): DDC classification:
  • 005.262 20 L.W.D
Contents:
(Each chapter opens with an overview and concludes with a summary, a section on what readers did not learn, exercises, and a list of keywords. Many also include important facts and helpful hints.) 1. The World of Mice and Windows. Introduction. Computers. Computer Languages. The Smalltalk/V Programming Environment. Getting Some Experience with Smalltalk. 2. The World of Messages, Receivers and Selectors. Introduction. The Mechanics of The Transcript Window. Experimentation as a Key to Learning. The Use of Inspectors as Investigation Tools. 3. Simple Problem Solving Using Workspaces Transcripts, and Variables. Using a Workspace as a Calculator. Using the Transcript Remotely. What's a Name, a Literal, a Variable? Local Variables. Global Variables. Debugging and Typical Mistakes Made by Beginners. Why Programming is not Mathematics. Preparing for Interaction. Case Study: Smalltalk Pens. 4. The Mechanics of Browsers. Using Browsers. 5. The more Complex World of Methods, Classes, and Debuggers. Experience with Methods. Experience with Classes. Case Studies. Using a Debugger for Understanding Variables in Depth. More on Recursive Techniques. 6. Hierarchies of Classes. Case Study: A Hierarchy of Food Classes. Case Study: Bank Accounts. 7. Object Containers. Using Objects at Containers. Case Study: A Phone Book. Case Study: A Tic-Tac-Toe Game. 8. Evolutionary Software Development and Design. Case Study: An Airline Reservation System. 9. The Smalltalk Library. Class Object and Its Protocol. Class Message and Its Protocol. Class Compiler and Its Protocol. Class Undefined Object and Its Protocol. Class Boolean and Its Protocol. Class Cursor Manager and Its Protocol. The Magnitude Classes and Their Protocol. Class Block and Its Protocol. The Graphical Classes and Their Protocol. The Collection Classes and Their Protocol. Class Stream and Its Protocol. Case Study: Adding Transaction to Bank Accounts. 10. Window-Based Applications. The Fundamentals of Applications. Using Window Builders. Case Study: A Biography Manager. Appendix. A Smalltalk Subset. Glossary. Index. 0805327207T04062001
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Item type Current library Collection Call number Status Date due Barcode
Books Books Main library A1 Computers & Information Technology ( Computer Science ) 005.262 L.W.D (Browse shelf(Opens below)) Available 00004681

Includes index.

(Each chapter opens with an overview and concludes with a summary, a section on what readers did not learn, exercises, and a list of keywords. Many also include important facts and helpful hints.) 1. The World of Mice and Windows. Introduction. Computers. Computer Languages. The Smalltalk/V Programming Environment. Getting Some Experience with Smalltalk. 2. The World of Messages, Receivers and Selectors. Introduction. The Mechanics of The Transcript Window. Experimentation as a Key to Learning. The Use of Inspectors as Investigation Tools. 3. Simple Problem Solving Using Workspaces Transcripts, and Variables. Using a Workspace as a Calculator. Using the Transcript Remotely. What's a Name, a Literal, a Variable? Local Variables. Global Variables. Debugging and Typical Mistakes Made by Beginners. Why Programming is not Mathematics. Preparing for Interaction. Case Study: Smalltalk Pens. 4. The Mechanics of Browsers. Using Browsers. 5. The more Complex World of Methods, Classes, and Debuggers. Experience with Methods. Experience with Classes. Case Studies. Using a Debugger for Understanding Variables in Depth. More on Recursive Techniques. 6. Hierarchies of Classes. Case Study: A Hierarchy of Food Classes. Case Study: Bank Accounts. 7. Object Containers. Using Objects at Containers. Case Study: A Phone Book. Case Study: A Tic-Tac-Toe Game. 8. Evolutionary Software Development and Design. Case Study: An Airline Reservation System. 9. The Smalltalk Library. Class Object and Its Protocol. Class Message and Its Protocol. Class Compiler and Its Protocol. Class Undefined Object and Its Protocol. Class Boolean and Its Protocol. Class Cursor Manager and Its Protocol. The Magnitude Classes and Their Protocol. Class Block and Its Protocol. The Graphical Classes and Their Protocol. The Collection Classes and Their Protocol. Class Stream and Its Protocol. Case Study: Adding Transaction to Bank Accounts. 10. Window-Based Applications. The Fundamentals of Applications. Using Window Builders. Case Study: A Biography Manager. Appendix. A Smalltalk Subset. Glossary. Index. 0805327207T04062001

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