| 000 | 02886cam a2200373 i 4500 | ||
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| 999 |
_c12338 _d12338 |
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| 001 | 1033557244 | ||
| 005 | 20230521145854.0 | ||
| 008 | 180409t20182018njua e 001 0 eng d | ||
| 020 | _a9781119481348 | ||
| 035 |
_a(OCoLC)1033557244 _z(OCoLC)1010695275 _z(OCoLC)1044542884 _z(OCoLC)1044746172 |
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| 040 |
_aTOH _beng _erda _cTOH _dYDX _dBDX _dJNE _dGP5 _dSINLB _dOEL _dJBL _dYOL _dCLE _dOCLCF _dJQM _dEG-NcFUE |
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| 050 | 1 | 4 |
_aQA76.9.A94 _bM43 2018 |
| 082 | 0 | 4 |
_a006.8 _223 _bM.P.V |
| 100 | 1 |
_aMealy, Paul, _eauthor |
|
| 245 | 1 | 0 |
_aVirtual & augmented reality / _cby Paul Mealy |
| 246 | 3 | 3 | _aVirtual and augmented reality |
| 246 | 1 | 4 | _aVirtual and augmented reality for dummies |
| 264 | 1 |
_aHoboken, New Jersey : _bJohn Wiley & Sons, Inc., _c[2018] |
|
| 264 | 4 | _c©2018 | |
| 300 |
_axi, 332 pages : _billustrations ; _c24 cm |
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| 336 |
_atext _btxt _2rdacontent |
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| 336 |
_astill image _bsti _2rdacontent |
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| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 490 | 1 | _a--For dummies | |
| 500 | _aIncludes index | ||
| 505 | 0 | 0 |
_tIntroduction -- _gPart 1: _tGetting started with virtual and augmented reality -- _gPart 2: _tConsuming content in virtual and augmented reality -- _gPart 3: _tCreating content in virtual and augmented reality -- _gPart 4: _tVirtual and augmented reality in the wild -- _gPart 5: The _tfuture of virtual and augmented reality -- _gPart 6: The _tpart of tens |
| 520 | _aAn easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they're being used, and how they'll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed--and that's where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird's eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies | ||
| 650 | 0 | _aAugmented reality | |
| 650 | 0 | _aVirtual reality | |
| 830 | 0 | _a--For dummies | |
| 942 |
_2ddc _cBK |
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