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008 180409t20182018njua e 001 0 eng d
020 _a9781119481348
035 _a(OCoLC)1033557244
_z(OCoLC)1010695275
_z(OCoLC)1044542884
_z(OCoLC)1044746172
040 _aTOH
_beng
_erda
_cTOH
_dYDX
_dBDX
_dJNE
_dGP5
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050 1 4 _aQA76.9.A94
_bM43 2018
082 0 4 _a006.8
_223
_bM.P.V
100 1 _aMealy, Paul,
_eauthor
245 1 0 _aVirtual & augmented reality /
_cby Paul Mealy
246 3 3 _aVirtual and augmented reality
246 1 4 _aVirtual and augmented reality for dummies
264 1 _aHoboken, New Jersey :
_bJohn Wiley & Sons, Inc.,
_c[2018]
264 4 _c©2018
300 _axi, 332 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
336 _astill image
_bsti
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _a--For dummies
500 _aIncludes index
505 0 0 _tIntroduction --
_gPart 1:
_tGetting started with virtual and augmented reality --
_gPart 2:
_tConsuming content in virtual and augmented reality --
_gPart 3:
_tCreating content in virtual and augmented reality --
_gPart 4:
_tVirtual and augmented reality in the wild --
_gPart 5: The
_tfuture of virtual and augmented reality --
_gPart 6: The
_tpart of tens
520 _aAn easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they're being used, and how they'll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed--and that's where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird's eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies
650 0 _aAugmented reality
650 0 _aVirtual reality
830 0 _a--For dummies
942 _2ddc
_cBK