000 01067cam a2200313 i 4500
001 1381187671
003 OCoLC
005 20250814133546.0
008 230607s2024 flua b 001 0 eng d
020 _a9781032361079
035 _a(OCoLC)1381187671
_z(OCoLC)1381200548
040 _aYDX
_beng
_erda
_cEG-NcFUE
_dNDD
_dOCLCO
082 _223
_a794.81525 S.G.G
090 _aQA76.76.C672
_bG3273 2024
245 0 0 _aGame audio programming 4 :
_bprinciples and practices /
_cEdited by Guy Somberg
264 1 _aBoca Raton :
_bCRC Press, Taylor & Francis Group,
_c2024.
264 4 _c©2024
300 _axviii, 337 pages :
_billustrations ;
_c25 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index
650 0 _aVideo games
_xProgramming
650 0 _aComputer sound processing
650 0 _aComputer game music
650 0 _aSound
_xRecording and reproducing
_xDigital techniques
700 1 _aSomberg, Guy,
_eeditor
942 _2ddc
_cBK
999 _c13376
_d13376