| 000 | 01067cam a2200313 i 4500 | ||
|---|---|---|---|
| 001 | 1381187671 | ||
| 003 | OCoLC | ||
| 005 | 20250814133546.0 | ||
| 008 | 230607s2024 flua b 001 0 eng d | ||
| 020 | _a9781032361079 | ||
| 035 |
_a(OCoLC)1381187671 _z(OCoLC)1381200548 |
||
| 040 |
_aYDX _beng _erda _cEG-NcFUE _dNDD _dOCLCO |
||
| 082 |
_223 _a794.81525 S.G.G |
||
| 090 |
_aQA76.76.C672 _bG3273 2024 |
||
| 245 | 0 | 0 |
_aGame audio programming 4 : _bprinciples and practices / _cEdited by Guy Somberg |
| 264 | 1 |
_aBoca Raton : _bCRC Press, Taylor & Francis Group, _c2024. |
|
| 264 | 4 | _c©2024 | |
| 300 |
_axviii, 337 pages : _billustrations ; _c25 cm |
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| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 |
_aVideo games _xProgramming |
|
| 650 | 0 | _aComputer sound processing | |
| 650 | 0 | _aComputer game music | |
| 650 | 0 |
_aSound _xRecording and reproducing _xDigital techniques |
|
| 700 | 1 |
_aSomberg, Guy, _eeditor |
|
| 942 |
_2ddc _cBK |
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| 999 |
_c13376 _d13376 |
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