000 01163nam a22003377a 4500
003 EG-NcFUE
005 20260211122707.0
008 151007s2016 ua| b 001 0 eng
020 _a9781498722384
040 _beng
_erda
_cEG-NcFUE
082 0 4 _a370.1130285
_223
_bPCA
100 1 _aPalmer, Charles
_eauthor.
245 1 0 _aAlternate reality games :
_bgamification for performance /
_cCharles Palmer, Andy Petroski.
264 1 _aBoca Raton :
_bCRC Press,
_c[2016]
300 _axii, 118 pages ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 0 _aAn A K Peters book
504 _aIncludes bibliographical references and index.
650 1 0 _aVocational education
_vComputer games.
650 1 0 _aVocational education
_xData processing.
650 1 0 _aShared virtual environments.
650 1 7 _aComputer games.
_2fast
650 1 7 _aShared virtual environments.
_2fast
650 1 7 _aVocational education.
_2fast
650 1 7 _aVocational education
_xData processing.
_2fast
655 1 7 _aComputer games.
_2fast
700 1 _aPetroski, Andy,
_eauthor.
942 _2ddc
_cBK
999 _c13421
_d13421