| 000 | 01645cam a2200349 i 4500 | ||
|---|---|---|---|
| 001 | on1396693036 | ||
| 005 | 20260211163255.0 | ||
| 008 | 231030t20242024flua b 001 0 eng | ||
| 010 | _a 2023041915 | ||
| 020 | _a9781032410784 | ||
| 040 | _cEG-NcFUE | ||
| 082 | 0 | 4 |
_a006.696 _223 _bJMD |
| 100 | 1 |
_aJungbluth, Mike, _eauthor. |
|
| 245 | 1 | 0 |
_aDirecting game animation: _bbuilding a vision and a team with intent/ _cMike Jungbluth. |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_aBoca Raton : _bCRC Press, Taylor & Francis Group, _c2024. |
|
| 264 | 4 | _c©2024 | |
| 300 |
_axv, 224 pages : _billustrations (some color) ; _c24 cm. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
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| 504 | _aIncludes bibliographical references and index. | ||
| 520 |
_a"Directing Game Animation: Building a Vision and a Team with Intent breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. From defining the high-level experience, to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help to wrap your arms around a project's animation needs"-- _cProvided by publisher. |
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| 650 | 0 | _aComputer animation. | |
| 650 | 0 |
_aVideo games _xDesign. |
|
| 650 | 0 |
_aVideo games industry _xManagement. |
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| 650 | 0 | _aTeams in the workplace. | |
| 650 | 7 |
_acomputer animation. _2aat |
|
| 776 | 0 | 8 |
_iOnline version: _aJungbluth, Mike. _tDirecting game animation _bFirst edition. _dBoca Raton, FL : CRC Press, 2024 _z9781003356196 _w(DLC) 2023041916 |
| 942 |
_2ddc _cBooks |
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| 999 |
_c13463 _d13463 |
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