000 01645cam a2200349 i 4500
001 on1396693036
005 20260211163255.0
008 231030t20242024flua b 001 0 eng
010 _a 2023041915
020 _a9781032410784
040 _cEG-NcFUE
082 0 4 _a006.696
_223
_bJMD
100 1 _aJungbluth, Mike,
_eauthor.
245 1 0 _aDirecting game animation:
_bbuilding a vision and a team with intent/
_cMike Jungbluth.
250 _aFirst edition.
264 1 _aBoca Raton :
_bCRC Press, Taylor & Francis Group,
_c2024.
264 4 _c©2024
300 _axv, 224 pages :
_billustrations (some color) ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
520 _a"Directing Game Animation: Building a Vision and a Team with Intent breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. From defining the high-level experience, to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help to wrap your arms around a project's animation needs"--
_cProvided by publisher.
650 0 _aComputer animation.
650 0 _aVideo games
_xDesign.
650 0 _aVideo games industry
_xManagement.
650 0 _aTeams in the workplace.
650 7 _acomputer animation.
_2aat
776 0 8 _iOnline version:
_aJungbluth, Mike.
_tDirecting game animation
_bFirst edition.
_dBoca Raton, FL : CRC Press, 2024
_z9781003356196
_w(DLC) 2023041916
942 _2ddc
_cBooks
999 _c13463
_d13463