000 01880cam a22003014i 4500
999 _c187
_d187
001 11816673
005 20190718115100.0
008 991021s2000 caua 001 0 eng
020 _a0534371302
040 _aDLC
_cDLC
_dDLC
_erda
082 0 4 _a005.133
_221
_bB.G.P
100 1 _aBronson, Gary J.,
_9793
_eauthor.
245 1 0 _aProgram development and design using C++ /
_cGary J. Bronson.
250 _asecond edition.
264 _aPacific Grove, CA :
_bBrooks/Cole Pub.,
_c[2000]
264 _aPacific Grove, CA :
_bBrooks/Cole Pub.,
_c2000
300 _axx, 988 pages. :
_billustrations. ;
_c26 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
500 _aIncludes index.
505 0 _a Ch. 1. Introduction to Computers and Programming -- Ch. 2. Problem Solving Using C++ -- Ch. 3. Completing the Basics -- Ch. 4. Selection Structures -- Ch. 5. Repetition Structures -- Ch. 6. Modularity Using Functions -- Ch. 7. Introduction to Classes -- Ch. 8. Class Functions and Conversions -- Ch. 9. Inheritance and Dynamic Memory Allocation -- Ch. 10. I/O File Streams and Data Files -- Ch. 11. Arrays -- Ch. 12. Strings -- Ch. 13. Addresses, Pointers, and Arrays -- Ch. 14. Records as Data Structures -- Ch. 15. Object-Oriented Stacks and Queues -- App. A. Operator Precedence Table -- App. B. ASCII Character Codes -- App. C. Program Entry, Compilation, and Execution -- App. D. Input, Output, and Standard Error Redirection.
650 0 _aC++ (Computer program language)
650 0 _aComputer programming.
906 _a7
_bcbc
_corignew
_d1
_eocip
_f19
_gy-gencatlg
942 _2ddc
_cBK