000 03260cam a2200301 i 4500
999 _c231
_d231
001 633285
005 20190718115158.0
008 930809s1994 caua f 001 0 eng
020 _a0805327207
040 _aDLC
_cDLC
_dDLC
_erda
082 0 4 _a005.262
_220
_bL.W.D
100 1 _aLalonde, Wilf,
_d1947-
_9989
_eauthor.
245 1 0 _aDiscovering Smalltalk /
_cWilf Lalonde.
264 1 _aRedwood City, Calif. :
_bBenjamin/Cummings Pub.,
_c[1994]
264 _aRedwood City, Calif. :
_bBenjamin/Cummings Pub.,
_c1994.
300 _axvii, 554 pages. :
_billustrations. ;
_c24 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
440 4 _aThe Benjamin/Cummings series in object-oriented software engineering
_9990
500 _aIncludes index.
505 0 _a(Each chapter opens with an overview and concludes with a summary, a section on what readers did not learn, exercises, and a list of keywords. Many also include important facts and helpful hints.) 1. The World of Mice and Windows. Introduction. Computers. Computer Languages. The Smalltalk/V Programming Environment. Getting Some Experience with Smalltalk. 2. The World of Messages, Receivers and Selectors. Introduction. The Mechanics of The Transcript Window. Experimentation as a Key to Learning. The Use of Inspectors as Investigation Tools. 3. Simple Problem Solving Using Workspaces Transcripts, and Variables. Using a Workspace as a Calculator. Using the Transcript Remotely. What's a Name, a Literal, a Variable? Local Variables. Global Variables. Debugging and Typical Mistakes Made by Beginners. Why Programming is not Mathematics. Preparing for Interaction. Case Study: Smalltalk Pens. 4. The Mechanics of Browsers. Using Browsers. 5. The more Complex World of Methods, Classes, and Debuggers. Experience with Methods. Experience with Classes. Case Studies. Using a Debugger for Understanding Variables in Depth. More on Recursive Techniques. 6. Hierarchies of Classes. Case Study: A Hierarchy of Food Classes. Case Study: Bank Accounts. 7. Object Containers. Using Objects at Containers. Case Study: A Phone Book. Case Study: A Tic-Tac-Toe Game. 8. Evolutionary Software Development and Design. Case Study: An Airline Reservation System. 9. The Smalltalk Library. Class Object and Its Protocol. Class Message and Its Protocol. Class Compiler and Its Protocol. Class Undefined Object and Its Protocol. Class Boolean and Its Protocol. Class Cursor Manager and Its Protocol. The Magnitude Classes and Their Protocol. Class Block and Its Protocol. The Graphical Classes and Their Protocol. The Collection Classes and Their Protocol. Class Stream and Its Protocol. Case Study: Adding Transaction to Bank Accounts. 10. Window-Based Applications. The Fundamentals of Applications. Using Window Builders. Case Study: A Biography Manager. Appendix. A Smalltalk Subset. Glossary. Index. 0805327207T04062001
650 0 _aObject-oriented programming (Computer science)
650 0 _aSmalltalk/V (Computer program language)
906 _a7
_bcbc
_corignew
_d1
_eocip
_f19
_gy-gencatlg
942 _2ddc
_cBK