000 03691cam a2200361 i 4500
999 _c3195
_d3195
001 725415
003 OSt
005 20180801110532.0
008 980227s1999 nyua bi 001 0 eng
020 _a0471196452 (alk. paper)
020 _a9780471196457
040 _aDLC
_erda
_cDLC
_dDLC
_beng
082 0 0 _a720.2840285
_221
_bC.E.P
100 1 _aCherry, Edith.
_912823
245 1 0 _aProgramming for design :
_bfrom theory to practice /
_cEdith Cherry.
264 1 _aNew York :
_bJohn Wiley,
_c[1999]
264 4 _cc1999
300 _axxiii, 327 pages :
_billustrations ;
_c25 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 303-320) and index.
505 0 _aPREPARING FOR PROGRAMMING. Think About Thinking. Clients. THE ARCHITECTURAL PROGRAMMING PROJECT. Researching the Project Background. Identifying Goals and Objectives. Gathering and Analyzing Information. Identifying Programmatic Strategies. Establishing Quantitative Requirements. The Synthesis of the Design Problem. Documentation. A Synthesis of the Architectural Programming Task. Appendices. Bibliography and References. Illustration Credits. Index.
520 _aQuickly master architectural programming concepts, skills, and techniques In the essential discipline of architectural programming, the ideas of philosophy, sociology, anthropology, psychology, and history find their focus in the realities of site conditions, budgets, and functionality. Author Edith Cherry vividly demonstrates in this inspiring tutorial that the programming process not only helps architects avoid the endless design revisions occurring in most projects, but that it is also the key to designing for optimal form and function. Programming for Design lets you rapidly acquire the knowledge and skills needed to successfully program a moderate–size space. Rather than simply describe basic principles and practices, this straightforward guide helps you master architectural programming by actually doing it. Professor Cherry identifies the central issues involved and describes the skills needed to work with clients to identify problems to be solved by a design effort. Emphasizing designing for people, she offers proven strategies and techniques for goal setting, information gathering and analysis, concept development, program synthesis, and communicating with clients. The book is also devoted to practical applications. The author walks you step–by–step through a project of your own choosing, providing numerous examples and four case studies within each step that vividly illustrate how to effectively gather, process, and communicate information. Programming for Design features more than 200 supporting illustrations, diagrams, and sidebars appearing throughout the text, reproducing pithy sayings by such far–flung figures as Plato and Yogi Berra, Einstein and Lao Tzu, that help relate the programming process to other disciplines.
650 0 _aArchitectural design
_xData processing.
_912824
650 0 _aArchitectural practice
_xData processing.
_912825
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/bios/wiley041/98015978.html
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/description/wiley032/98015978.html
856 4 _3Table of Contents
_uhttp://www.loc.gov/catdir/toc/onix03/98015978.html
906 _a7
_bcbc
_corignew
_d1
_eocip
_f19
_gy-gencatlg
942 _2ddc
_cBK