000 01402cam a2200337 a 4500
999 _c5619
_d5619
001 16665085
005 20190513102322.0
008 110224s2012 maua b 001 0 eng
010 _a 2011004742
020 _a9780132545235 (alk. paper)
020 _a0132545233 (alk. paper)
040 _aDLC
_cDLC
_dDLC
_erda
050 0 0 _aT385
_b.A5133 2012
082 0 0 _a006.6
_222
_bA.E.I
100 1 _aAngel, Edward.
_925938
245 1 0 _aInteractive computer graphics :
_ba top-down approach with shader-based OpenGL /
_cEdward Angel, David Shreiner.
250 _a6th ed.
260 _aBoston :
_bAddison-Wesley,
_cc2012.
300 _axxviii, 760 p., [16] p. of plates :
_bill. (some col.) ;
_c27 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
504 _aIncludes bibliographical references and index.
505 0 _aGraphics systems and models -- Graphics programming -- Geometric objects and transformations -- Viewing -- Lighting and shading -- From vertices to fragments -- Discrete techniques -- Modeling and hierarchy -- Procedural methods -- Curves and surfaces -- Advanced rendering.
630 0 0 _aOpenGL.
_925939
650 0 _aComputer graphics.
_925940
700 1 _aShreiner, Dave.
_925941
856 _3Abstract
_uhttp://repository.fue.edu.eg/xmlui/handle/123456789/3422
942 _cBK
_2ddc