| 000 | 01402cam a2200337 a 4500 | ||
|---|---|---|---|
| 999 |
_c5619 _d5619 |
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| 001 | 16665085 | ||
| 005 | 20190513102322.0 | ||
| 008 | 110224s2012 maua b 001 0 eng | ||
| 010 | _a 2011004742 | ||
| 020 | _a9780132545235 (alk. paper) | ||
| 020 | _a0132545233 (alk. paper) | ||
| 040 |
_aDLC _cDLC _dDLC _erda |
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| 050 | 0 | 0 |
_aT385 _b.A5133 2012 |
| 082 | 0 | 0 |
_a006.6 _222 _bA.E.I |
| 100 | 1 |
_aAngel, Edward. _925938 |
|
| 245 | 1 | 0 |
_aInteractive computer graphics : _ba top-down approach with shader-based OpenGL / _cEdward Angel, David Shreiner. |
| 250 | _a6th ed. | ||
| 260 |
_aBoston : _bAddison-Wesley, _cc2012. |
||
| 300 |
_axxviii, 760 p., [16] p. of plates : _bill. (some col.) ; _c27 cm. |
||
| 336 |
_2rdacontent _atext |
||
| 337 |
_2rdamedia _aunmediated |
||
| 338 |
_2rdacarrier _avolume |
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| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aGraphics systems and models -- Graphics programming -- Geometric objects and transformations -- Viewing -- Lighting and shading -- From vertices to fragments -- Discrete techniques -- Modeling and hierarchy -- Procedural methods -- Curves and surfaces -- Advanced rendering. | |
| 630 | 0 | 0 |
_aOpenGL. _925939 |
| 650 | 0 |
_aComputer graphics. _925940 |
|
| 700 | 1 |
_aShreiner, Dave. _925941 |
|
| 856 |
_3Abstract _uhttp://repository.fue.edu.eg/xmlui/handle/123456789/3422 |
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| 942 |
_cBK _2ddc |
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