000 02264cam a22003614i 4500
999 _c6785
_d6785
001 14283674
005 20210119154316.0
008 060302s2006 maua 001 0 eng d
010 _a 2006923224
020 _a1598631489
040 _aEG-NcFUE
_cEG-NcFUE
_dEG-NcFUE
_beng
_erda
050 0 0 _aQA76.76.C672
_bF594 2006
082 0 0 _a794.81526
_222
_bF.J.U
100 1 _aFlynt, John P.
_933154
245 1 0 _aUnrealScript game programming all in one /
_cJohn P. Flynt, Chris Caviness.
264 1 _aBoston, MA :
_bThomson Course Technology,
_c2006.
300 _axviii, 596 pages :
_billustrations;
_c23 cm +
_e1 computer disk(4 3/4 in.)
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
500 _aIncludes index.
505 0 _a1. The World of UnrealScript Programming 2. Setting Up for Programming 3. Setting Up for Development 4. Setting Up ConTEXT 5. Shell Scripts with ConTEXT 6. Programming the Make.bat File 7. More Function Keys for ConTEXT 8. Refining Your Programming Routine 9. Fundamental UnrealScript Data Types 10. Data Types, Operators, and Operations 11. Built-In Numeric Functions 12. Built-In String Functions 13. Control Statements 14. Repetition Control Statements 15. Arrays 16. Structures and Enumerations 17. Classes and Objects 18. Functions and Classes 19. Classes and Class Associations 20. Associations and Generalizations
520 _aWritten to help you develop the fundamental programming skills you need to immediately begin working with modifications to Unreal Tournament, this book offers approximately 70 starter programs designed as beginner-level workarounds to the Unreal Tournament class hierarchy.
650 0 _aComputer games
_xProgramming.
_933155
650 0 _aUnrealScript (Computer program language)
_933156
700 1 _aCaviness, Chris.
_933157
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1302/2006923224-b.html
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy1302/2006923224-d.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/enhancements/fy1302/2006923224-t.html
942 _cBK
_2ddc