000 02300nam a22002897i 4500
999 _c6837
_d6837
005 20201015123035.0
008 121206s2012 njua | |||| 00| 0 eng d
020 _a0132760584
020 _a9780132760584
040 _aEG-NcFUE
_erda
082 0 4 _221
_a005.1
_bM.R.A
100 1 _aMartin, Robert C.
245 1 0 _aAgile software development :
_bprinciples, patterns, and practices /
_cRobert Cecil Martin.
260 _aUpper Saddle River, N.J. :
_bPearson Education,
_c2012.
300 _axxii, 529 pages. :
_billustration ;
_c26 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
504 _aIncludes bibliographical references and index.
505 0 _aI. AGILE DEVELOPMENT. 1. Agile Practices. 2. Overview of Extreme Programming. 3. Planning. 4. Testing. 5. Refactoring. 6. A Programming Episode. II. AGILE DESIGN. 7. What Is Agile Design? 8. SRP: The Single-Responsibility Principle. 9. OCP: The Open-Closed Principle. 10. LSP: The Liskov Substitution Principle. 11. DIP: The Dependency-Inversion Principle. 12. ISP: The Interface-Segregation Principle. III. THE PAYROLL CASE STUDY. 13. Command and Active Object. 14. Template Method & Strategy: Inheritance vs. Delegation. 15. Facade and Mediator. 16. Singleton and Monostate. 17. Null Object. 18. The Payroll Case Study: Iteration One Begins. 19. The Payroll Case Study: Implementation. IV. PACKAGING THE PAYROLL SYSTEM. 20. Principles of Package Design. 21. Factory. 22. The Payroll Case Study (Part 2). V. THE WEATHER STATION CASE STUDY. 23. Composite. 24. Observer-Backing into a Pattern. 25. Abstract Server, Adapter, and Bridge. 26. Proxy and Stairway to Heaven: Managing Third Party APIs. 27. Case Study: Weather Station. VI. THE ETS CASE STUDY. 28. Visitor. 29. State. 30. The ETS Framework. Appendix A. UML Notation I: The CGI Example. Appendix B. UML Notation II: The Statmux. Appendix C. A Satire of Two Companies. Appendix D. The Source Code Is the Design. Index.
650 0 _aComputer software
_xDevelopment.
650 0 _aeXtreme programming.
856 4 1 _3Table of contents
_uhttp://www.loc.gov/catdir/toc/fy035/2002070056.html
942 _cBK
_2ddc